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June 2026

Godot 4.7 hits RC2 with stable now days away (2026-06-12) RC1 on June 8 had just 16 fixes, RC2 cleaned up a WorkerThreadPool deadlock and a handful of editor regressions. The feature set is frozen: real HDR output, AreaLight3D, C# hot-reload, and WebGPU web export behind a flag. Read more →

Avataar's Varya makes AI video 10x cheaper, and that's the real story (2026-06-12) Avataar.ai launched Varya in New Delhi, generating a second of video for ₹0.48 by cutting diffusion from 50 steps to four. The 2026 video story isn't capability anymore, it's cost. Read more →

Summer Game Fest 2026: a wall of sequels up top, the real story underneath (2026-06-05) Final Fantasy VII Revelation, a Resident Evil Code Veronica remake, and Guild Wars 3 led the show. But Day of the Devs, 1,700 submissions for twenty slots, and one studio's no-AI stance were the real signal. Read more →
May 2026

Bungie ends Destiny 2 development and lines up a third round of layoffs (2026-05-30) Bloomberg reported that Bungie is ending active development on Destiny 2. The June 9 update, Monument of Triumph, is the last one. No greenlit successor, no Destiny 3, and significant layoffs are coming as resources shift to a struggling Marathon. Read more →

Godot 4.7 beta brings real HDR output, AreaLight3D, and 1,265 fixes (2026-05-22) HDR output on every desktop platform, a new AreaLight3D node, ray-tracing polish, C# hot-reload, and WebGPU web export behind a flag. Stable expected late June. Read more →

Google I/O 2026: Gemini Omni replaces Veo 4 and ships everywhere (2026-05-19) Google folded Veo and Imagen into a unified any-input creation model. Gemini Omni Flash lands in the Gemini app, Google Flow, and YouTube Shorts on day one. Read more →

Unity AI ships to open beta with an in-editor agent, AI Gateway, and MCP server (2026-05-04) Ask, Agent, and Plan modes for every Unity 6 developer. Powered by Gemini and other frontier models. Free 14-day trial, $10/mo for Personal. Read more →
April 2026

Pika Agents launch real-time video chat with a face, voice, and memory (2026-04-28) PikaStream 1.0 streams personalized 24 FPS video with 1.5-second latency on a single H100. Agents persist across Slack, Discord, Notion, Google Meet, and more. Read more →

Sora is gone: what the $1M-a-day shutdown tells us about AI video economics (2026-04-26) OpenAI sunset Sora after burning roughly $1M a day against $2.1M lifetime revenue. The API follows in September. Disney's $1B character-licensing deal collapsed with it. Read more →
March 2026

Three.js r184 lands HTMLTexture: live DOM as a 3D surface (2026-03-28) HTMLTexture wraps Chrome's HTML-in-Canvas API to render interactive HTML elements as textures on WebGL or WebGPU meshes. Plus per-frame allocation fixes and deprecated instancing cleanup. Read more →

Babylon.js 9.0 released with clustered lighting and Gaussian splatting (2026-03-26) Clustered lighting for thousands of dynamic lights, a visual Node Particle Editor, volumetric lighting, textured area lights, and a complete Gaussian splatting overhaul. Read more →

Kling 3.0 launches globally with 4K video and motion control (2026-03-25) Kuaishou's Kling 3.0 rolls out worldwide with 4K/HDR output, built-in audio sync, multi-shot narrative generation, and motion transfer from reference videos. Read more →

Solo developers are shipping complete games with AI tools (2026-03-22) Multiple solo and small-team developers shipped finished games in March using Claude Code, Flux, and other AI tools, from bullet-hell platformers to Steam Early Access titles. Read more →

Crowdfunding records fall as Cyberpunk TCG raises $8.3M (2026-03-21) The Cyberpunk TCG raised $8.3M on Kickstarter in 24 hours, AdventureQuest Worlds hit 100,000,000% funded, and retro and board game projects are thriving. Read more →

TRELLIS.2 brings open-source image-to-3D with PBR materials (2026-03-20) Microsoft's 4B-parameter MIT-licensed model generates full PBR 3D assets from images in 3 to 60 seconds. Handles open surfaces and non-manifold geometry. Read more →

Game industry layoffs continue through March 2026 (2026-03-19) Ubisoft, nDreams, and EA all cut staff in March as the GDC survey reveals 28% of developers experienced layoffs in the past two years. Read more →

Three.js r183 renames PostProcessing to RenderPipeline (2026-03-18) PostProcessing becomes RenderPipeline, Clock is deprecated for Timer, and BatchedMesh gains per-instance opacity. Read more →

itch.io ships major app modernization with Apple Silicon support (2026-03-15) First major stable release in years with native Apple Silicon support, browser-based OAuth login, Electron 25 upgrade, and dropped 32-bit builds. Read more →

South Korea and Steam tighten AI content labeling rules for games (2026-03-14) Korea's AI Framework Act mandates labeling all AI-generated content in games with extraterritorial reach. Steam narrows disclosure to player-facing content only. Read more →

GDC 2026 by the numbers: attendance down, AI divide deepens (2026-03-13) Attendance dropped to 20,000. Unreal overtook Unity as the primary engine. Over half of studios use generative AI, but most developers say it hurts the industry. Read more →

NVIDIA DLSS 5 launches at GDC with immediate backlash (2026-03-12) DLSS 5's neural rendering drew criticism for altering character faces and overriding artistic intent, becoming GDC 2026's biggest flashpoint. Read more →

Xbox gives all developers free cross-platform tools (2026-03-11) PlayFab Foundation Mode gives every Xbox developer free cross-platform player accounts, saves, matchmaking, and live service tools. Read more →

Chrome 146 adds WebGPU compatibility mode for older GPUs (2026-03-10) Compatibility mode runs WebGPU on OpenGL ES 3.1 and Direct3D 11, bringing the API to older hardware. W3C also published WebGPU as a Candidate Recommendation Draft. Read more →

Meshy Labs debuts AI-generated gameplay mechanics at GDC (2026-03-09) Black Box: Infinite Arsenal generates weapon mechanics from text prompts in real time. Meshy hit $30M ARR and 10M users. Read more →

LTX 2.3 ships open-source 4K video generation with native audio (2026-03-07) A 22B-parameter open-source model that generates native 4K video at up to 50 FPS with synchronized stereo audio in a single pass. Read more →

PlayCanvas v2.17 adds GPU-driven Gaussian splatting on WebGPU (2026-03-06) f16 spherical harmonics, GPU-driven sorting and frustum culling, and a global splat budget for Gaussian Splatting on WebGPU. Read more →

Steam Next Fest February 2026 shows clear discovery patterns (2026-03-05) Over 2,200 games participated. Co-op games overperformed, narrative games struggled, and prior momentum was the strongest predictor of success. Read more →

Nintendo Switch 2 launches with strong indie lineup (2026-03-03) Indie World showcase highlights day-one Switch 2 titles including Blue Prince, Rotwood, and Kena: Bridge of Spirits. Read more →

Godot maintainers overwhelmed by AI-generated pull requests (2026-03-03) Rémi Verschelde calls the flood of AI-generated code contributions draining and demoralizing. The project has 4,681 open PRs. Read more →

Roblox launches AI-powered 4D model creation (2026-03-01) The open beta 4D creation tool generates interactive, physics-driven 3D objects from natural language. Players created 160,000 objects during early access. Read more →
February 2026

Unity previews AI game creation ahead of GDC (2026-02-28) Unity CEO says a new AI beta at GDC 2026 will let developers prompt full casual games into existence with natural language. Read more →

Godot 4.6 released with Jolt Physics and a new editor (2026-02-27) Jolt Physics as the default 3D engine, a modern editor theme, unified docking, SSR overhaul, and LibGodot for embedding. Read more →
January 2026
Cinevva launches reels-first game discovery (2026-01-18) Reels-first platform for discovering and playing indie games instantly in the browser. Read more →

Godot 4.6 expected Q1 2026 with further web improvements (2026-01-10) Godot 4.6 is on track for Q1 2026, continuing the engine's investment in web export. Read more →

Web game development enters the WebGPU era (2026-01-05) With WebGPU now available across all major browsers, 2026 marks a turning point for web game development. Read more →
2025
November 2025

WebGPU now supported across all major browsers (2025-11-15) WebGPU is shipping across Chrome, Firefox, Safari, and Edge, enabling modern graphics and compute on the web. Read more →
October 2025
Cinevva recognized as top performing startup in Shanghai (2025-10-18) Selected among World's Top Performing Startups in digital science category by Shanghai investors ecosystem. Read more →
September 2025

Godot 4.5 adds WASM SIMD by default (2025-09-18) WebAssembly SIMD enabled by default for improved web export performance. Read more →

Safari 26 ships WebGPU support by default (2025-09-15) Apple's Safari 26 enables WebGPU by default on macOS, iOS, iPadOS, and visionOS. Read more →
August 2025

Three.js r170 moves WebGPU modules to addons (2025-08-14) Reorganizes WebGPU support and improves GLTFLoader compatibility. Read more →
June 2025

Firefox 145 adds WebGPU support on macOS ARM (2025-06-10) Firefox expands WebGPU support to macOS ARM64, closing another gap in cross-browser coverage. Read more →
April 2025

Unity 6.1 adds WebGPU support (2025-04-22) Unity 6.1 introduces WebGPU as a supported backend for browser builds. Read more →

GeoGuessr launches on Steam Early Access (2025-04-15) The popular browser-based geography game launches on Steam, showing browser games can cross over to traditional platforms. Read more →
March 2025

Babylon.js 8.0 released with native WGSL shaders (2025-03-27) WGSL-first shaders eliminate GLSL conversion for WebGPU builds. Read more →

Cinevva wins Dell for Startups pitch at SXSW (2025-03-12) Second place in the Dell for Startups pitch competition at SXSW 2025. Read more →

Godot 4.4 released with improved web export (2025-03-03) Continues improvements to web export with better stability and compatibility. Read more →
2024
December 2024

WebAssembly GC ships in all major browsers (2024-12-11) Garbage collection reaches baseline support across Chrome, Firefox, and Safari. Read more →
November 2024

Three.js r171 adds zero-config WebGPU imports (2024-11-29) Simplifies WebGPU adoption with straightforward imports. Read more →
October 2024

Epic launches Fab unified marketplace (2024-10-22) Unifies Unreal Marketplace, Sketchfab Store, Quixel, and ArtStation into one platform. Read more →
September 2024

Unity cancels the Runtime Fee (2024-09-12) Unity officially cancelled the controversial Runtime Fee and returned to seat-based pricing. Read more →
August 2024

Godot 4.3 adds single-threaded web export (2024-08-15) Single-threaded web exports make browser deployment more practical without COOP/COEP headers. Read more →
July 2024

Three.js r167 enables WebGPU by default (2024-07-15) WebGPU becomes the default renderer when available, with WebGL fallback. Read more →
May 2024

PlayCanvas adds Sketchfab integration (2024-05-20) Browse and import Sketchfab models directly from the PlayCanvas Editor. Read more →
April 2024

Unreal Engine 5.4 released with Pixel Streaming 2 (2024-04-23) Experimental Pixel Streaming 2 features for web streaming of Unreal content. Read more →
March 2024

Babylon.js 7.0 released (2024-03-28) Major performance improvements and new features for web 3D. Read more →