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Babylon.js 8.0 released with native WGSL shaders

Babylon.js 8.0 was released on March 27, 2025, with a major architectural improvement: all core engine shaders are now available in WGSL.

Key features

  • WGSL-first shaders: No GLSL-to-WGSL conversion needed for WebGPU builds
  • Smaller bundle sizes: Eliminating the translation layer reduces download size
  • IBL Shadows: Image-based lighting shadow support
  • Area Lights: More realistic lighting options
  • Node Render Graph (alpha): Visual render pipeline editing

Why WGSL matters

Previously, Babylon.js would convert GLSL shaders to WGSL at build time for WebGPU. With native WGSL support:

  • Faster builds
  • Smaller bundles
  • More predictable behavior
  • Better debugging

For web game developers

If you're using Babylon.js for WebGPU games, 8.0 is a significant upgrade. The reduced overhead makes WebGPU an even more attractive target.

References