Skip to content

One sentence in, a playable game out

Describe your game in a sentence. Play it minutes later, right in your browser. No code, no SDK, no installs. Cinevva generates the 3D, music, sound, and animation for you. Then you tweak it, remix anyone's game, and share a link that plays anywhere.

Create your own game

Cinevva

These were built in Cinevva. Click to play right here, then remix any of them into your own.

The Breaker Belt
The Breaker Belt
Roadhawk Runner
Asteroids Shooter
Birb Clicker
Dancing Cubes
Winter Holidays Card
Community

Build, play, and ship together on Discord

Cinevva's Discord isn't a side channel — it's wired into the product. Play games in voice, vote the good ones up, and get creator feedback the moment it lands.

  • Play games without leaving DiscordThe Cinevva Arcade runs right inside voice channels. Launch a game, everyone plays together.
  • Vote games onto the front pageEvery new game drops in #showcase. The community upvotes what plays, and the best get featured.
  • Comments reach creators instantlyReply to a game and the creator gets pinged in-app. Feedback loops that actually close.

Free Tools & Guides for Game Creators

Free, browser-based tools and guides for web game developers:

What's Happening In The Industry

Godot bans AI-authored contributions, and the distinction mattersNews

Godot bans AI-authored contributions, and the distinction matters

The Godot Foundation updated its contribution policy to require human-authored code, allowing AI only for menial work like completion and regex, with disclosure. Four months after maintainers called AI slop PRs draining and demoralizing, the most-used open-source indie engine drew a hard line. The line between contribution and creation is worth reading carefully.

260 million downloads, few homegrown hits: AI is rewriting India's game economicsNews

260 million downloads, few homegrown hits: AI is rewriting India's game economics

Business Standard reports that generative AI is collapsing pre-production costs inside Indian game studios. BGMI just turned five with 260 million downloads, the real-money gaming ban is forcing a pivot toward content, and the "50 swings to land one hit" math that kept India from building its own IP is finally changing.

Korea's game industry went AI-native in one weekNews

Korea's game industry went AI-native in one week

ICML 2026 came to Seoul and Korea's game industry treated it like a home game. Krafton co-hosted the official AI for Games event and argued world models may challenge game engines, landed a record 10 main-track papers, and two days later four smaller firms ran a free AI conference for indie devs.

MIRA runs a playable 2v2 Rocket League match with no game engineNews

MIRA runs a playable 2v2 Rocket League match with no game engine

General Intuition, Kyutai, and Epic Games released MIRA, a 5B-parameter open-source world model that simulates a full four-player Rocket League match at 20fps on a single GPU. The code, a 10,000-hour dataset, and a live browser demo are all public. It's the first open, playable, multiplayer neural game simulation.

Tencent open-sources Hunyuan Hy3, and it's already working inside Path of ExileNews

Tencent open-sources Hunyuan Hy3, and it's already working inside Path of Exile

Tencent released Hunyuan Hy3 on July 6, 2026 under Apache 2.0. A 295B-parameter MoE model with 21B active, 256K context, and API input pricing cut to 1 yuan per million tokens. Path of Exile's AI assistant on WeGame already runs on it, which makes this the rare frontier release with a live game deployment on day one.

Phantom Blade Zero and the China AAA wave that Black Myth startedNews

Phantom Blade Zero and the China AAA wave that Black Myth started

Phantom Blade Zero, S-GAME's Unreal 5 wuxia action RPG, locked October 29, 2026, and cleared a million wishlists in 15 days. Two years after Black Myth, China's single-player AAA push is a sustained wave, not a one-off, and it's built on the same tools everyone else now has.