Skip to content

One sentence in, a playable game out

Describe your game in a sentence. Play it minutes later, right in your browser. No code, no SDK, no installs. Cinevva generates the 3D, music, sound, and animation for you. Then you tweak it, remix anyone's game, and share a link that plays anywhere.

Create your own game

Cinevva

Rig and Animate Your Own Characters

Bring a static model to life in your browser. Fit a skeleton to it, retarget 260 public-domain motions onto that skeleton, or describe a move in words and get the clip. Everything comes back as a game-ready GLB for Unity, Godot, Blender, or Three.js.

Build With the AI You Already Use

Claude, Claude Code, and Cursor can build Cinevva games over MCP. Connect once and your assistant edits your games right on our servers, even with no browser tab open. Open the game in the creator and it goes further: it watches the running game, tests it with screenshots and simulated input, and streams every change onto your screen. The connector is free on every plan.

https://api.cinevva.com/create/mcpSet it up in two minutes

These were built in Cinevva. Click to play right here, then remix any of them into your own.

The Breaker Belt
The Breaker Belt
Roadhawk Runner
Asteroids Shooter
Birb Clicker
Dancing Cubes
Winter Holidays Card
Explore rigging help, playtests, and creator conversations →

Free Tools & Guides for Game Creators

Free, browser-based tools and guides for web game developers:

What's Happening In The Industry

Roblox plans browser play and standalone apps for creator gamesNews

Roblox plans browser play and standalone apps for creator games

Roblox announced Chrome browser play for late 2026 and plans for standalone creator apps. What the RDC announcement means for game distribution.

SuperSplat 3.0 rebuilds its browser editor around WebGPUNews

SuperSplat 3.0 rebuilds its browser editor around WebGPU

SuperSplat 3.0 moves scene processing to WebGPU. PlayCanvas reports lower JavaScript memory use, with new selection tools and a WebGPU requirement.

How to Fish sold 6.3 million copies in August at $5, and 87% of Steam releases still can't reach 50 reviewsNews

How to Fish sold 6.3 million copies in August at $5, and 87% of Steam releases still can't reach 50 reviews

GameDiscoverCo's August readout, published September 4, puts a $7.99 co-op fishing game from a small Swedish team at the top of Steam by units: 6.3 million copies and around $26 million gross in eleven days. The same report counts more than 700 releases a week on Steam, of which 13.1% ever collect 50 reviews.

Unity 6.6 takes WebGPU out of experimental, and leaves it switched offNews

Unity 6.6 takes WebGPU out of experimental, and leaves it switched off

Unity 6.6 shipped on September 1 as the last supported release before 6.7 LTS. WebGPU is now a fully supported graphics API for web builds, which means compute shaders, GPU skinning, GPU-driven rendering, and VFX Graph particles in a browser tab. It isn't on by default, it needs HTTPS, and Unity built a device filter because not every browser that says yes means it.

World Labs' Atlas is one model that generates, reconstructs, and simulates 3D worldsNews

World Labs' Atlas is one model that generates, reconstructs, and simulates 3D worlds

World Labs unveiled Atlas on September 1: a single multimodal model trained from scratch on text, images, video, and 3D that outputs camera-controlled video up to a minute long at 1440p, rebuilds real scenes from a handful of photos as Gaussian splats, and doubles as a robotics simulator. It will power the next Marble. For now it's early access only.

Gamescom 2026 by the numbers: 368,000 visitors, a sold-out hall, and a dev conference that grew 15%News

Gamescom 2026 by the numbers: 368,000 visitors, a sold-out hall, and a dev conference that grew 15%

Gamescom closed on August 30 with 368,000 visitors from 131 countries, 1,743 exhibitors, and 233,000 square meters sold out for the first time. gamescom dev drew 6,200 developers and added two AI tracks. Opening Night Live's peak audience fell 13% while hours watched rose 27%, and the indie awards went to teams most people hadn't heard of.