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AI & Generative Models

Long-form video generation models

Long-Form Video Generation Models Modern AI video models capable of generating minutes-long consistent video with reference image support. Covers LongCat, Kling 3.0, Sora 2, Veo 3.1, and 13 more models across three tiers. Read more →

Frontier open-source generative AI models

Frontier Open-Source Gen AI Models Practical guide to the best open-source generative AI models for video, image, 3D, audio, speech, and world simulation. Covers Flux, Wan 2.1, TRELLIS, ElevenLabs, and more. Read more →

Technical Guides

Giving players the power to sculpt the world

Giving Players the Power to Sculpt the World How to turn terrain brushes into toys. TNT that carves caves, seeds that grow forests, rain that erodes cliffs. Game design patterns for making world sculpting fun for casual players. Read more →

3D brush techniques and in-game world sculpting

3D Brush Techniques and In-Game World Sculpting From heightmap displacement to SDF CSG trees. How terrain sculpting brushes work, what marching cubes and surface nets do under the hood, and how to let players reshape a shared world in real time. Read more →

Landscape generation for browser open worlds

Landscape Generation for Browser Open Worlds Beyond heightmaps and noise. Physically correct terrain generation, volumetric representations, diffusion-based synthesis, and GPU-driven LOD for the browser. Read more →

Browser 3D open world tech

Browser 3D Open World Tech Deep research into rendering, networking, and streaming tech for a multiplayer creator world in the browser. From Skyrim's cell system to Roblox's creator economy. Read more →

Web games tech stack in 2026

Web Games Tech Stack in 2026 WebGL vs WebGPU vs Wasm. A practical guide with real code examples and decision frameworks for choosing the right rendering and compute stack for web games. Read more →

Three.js and USDC tech report

Three.js + USDC Tech Report How to load USD binary files in Three.js without WASM or native code. Technology report on the pipeline from Pixar's USD format to browser-ready 3D. Read more →

Game Engines

Web game engines comparison

Best Web Game Engines for 2026 (Compared) The full field ranked: Unity, Godot, PlayCanvas, Defold, Phaser, Cocos, and more, compared on build size, load time, 2D vs 3D, Wasm, WebGPU, and cost. Read more →

Best 2D game engines for 2026

Best 2D Game Engines for 2026 Godot, GameMaker, Construct, Defold, Phaser, and GDevelop, compared by price, web export, and build size, with a clear pick for who each one is for. Read more →

Unity alternatives for web games in 2026

Unity Alternatives for Web Games Leaving Unity for the web? Godot, PlayCanvas, Three.js, Defold, Cocos, and Phaser, picked by why you're switching, from pricing trust to build size. Read more →

Best open-source game engines for 2026

Best Open-Source Game Engines for 2026 The complete list of free, open-source engines: Godot, Phaser, PixiJS, Three.js, Babylon.js, Defold, Bevy, and more, with licenses, languages, and web export. Read more →

Godot vs Unity for web games

Godot vs Unity for Web Games Build size, WebGL2 vs WebGPU, the C# web-export limit, iOS support, and pricing, with a clear pick for each kind of web game. Read more →

PlayCanvas vs Three.js for web 3D

PlayCanvas vs Three.js A full engine with a visual editor versus a rendering library. WebGPU support, built-in systems, pricing, and when to pick each for web 3D. Read more →

Three.js vs Babylon.js web 3D libraries

Three.js vs Babylon.js A minimal renderer versus a full engine. WebGPU and WGSL support, built-in tools, bundle size, TypeScript, and when to pick each. Read more →

Construct vs GDevelop no-code 2D engines

Construct vs GDevelop Two no-code 2D engines compared on price, web export, 3D, scripting, multiplayer, and open-source, with a pick for each kind of creator. Read more →

Publishing & Marketing

Steam Next Fest strategy

Steam Next Fest Strategy What the data says about wishlists, demos, and timing. Real numbers from 200+ games, including breakdowns of who gained 45K wishlists and who gained 12. Read more →

Kickstarter for indie games

Kickstarter for Indie Games What works now, what doesn't, and whether crowdfunding is right for your game. Data from successful and failed campaigns with actionable takeaways. Read more →

How to launch your game on itch.io

How to Launch Your Game on itch.io Complete strategy guide for launching, marketing, and growing your indie game on itch.io. Covers page optimization, pricing, jams, and community building. Read more →

Game Design

Co-op game design

Co-op Game Design What makes "friend slop" games work. Peak sold 11 million copies. Content Warning hit 6 million downloads in a week. Here's the design pattern behind them. Read more →

Game Assets & Licensing

Where to find free game assets

Where to Find Free Game Assets Complete guide to free asset sources for 3D models, textures, audio, sprites, animations, and shaders. Covers Kenney, OpenGameArt, Freesound, Mixamo, and dozens more. Read more →

Game asset licenses explained

Game Asset Licenses Explained Creative Commons, Royalty-Free, MIT, GPL, and everything in between. What each license actually means for your game and when you can safely use an asset commercially. Read more →

Learning & Education

Online game development courses

Online Game Development Courses Guide Full guide to online courses for game development with credibility analysis, reviews, and pricing. Covers Unity, Unreal, Godot, game design, art, and audio. Read more →

Game Jams & Events

Game jams and hackathons

Game Jams & Hackathons Guide Complete guide to game jams, major events like Ludum Dare and Global Game Jam, web game advantages, and how Cinevva helps launch your jam game. Read more →