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Unity 6.1 adds WebGPU support

Unity 6.1, released in April 2025, adds WebGPU as a supported graphics backend for web builds.

What's included

  • WebGPU backend for browser builds and Instant Games
  • Improved web performance and stability
  • Enhanced debugging tools for web exports
  • Instant Games platform support expansion

Why it matters

Unity catching up on WebGPU means the most-used game engine now offers a modern path to browser deployment. Developers can target WebGPU for better performance while falling back to WebGL for compatibility.

Considerations

  • Test early for build size and load times
  • WebGPU support varies by browser
  • Keep shaders and assets optimized
  • Some browser APIs may not be implemented

References