Skip to content

Cinevva for China: Build Mini Games

Building mini games for China with Cinevva

China's mini game market is the largest instant-games audience in the world: over 500 million monthly players on WeChat alone, in a market that did about $5.6 billion in 2024 and nearly doubled year over year. This is the hub for building toward it with Cinevva.

The strategy is simple and honest: one game, two markets. Build a browser-first mini game today, ship it globally right now (itch.io, Poki, CrazyGames, a link), and take the winner toward WeChat and Douyin when it's proven worth the paperwork. The expensive part of China only gets spent on a game that already showed it's fun somewhere cheaper.

Try it right nowStart with a mini game built for the platform

Describe it in a sentence and play it in your browser in minutes. Chinese prompts work end to end.

Build it free →Free, runs in your browser, nothing to install.

Prototype a China-casual genre

The genres that win on WeChat and Douyin are short-session and instantly readable. Click any idea to start building it, or type your own. Chinese prompts work too.

Build for WeChat from the first prompt

Cinevva's WeChat mini game mode keeps your game inside the portable subset that ports cleanly to WeChat: canvas-drawn UI instead of HTML, touch-first controls, mp3 audio, no dynamically loaded code, and a WebGL2 boot gate for older phones. A strict-mode preview sandbox flags anything that would break the port and feeds it back to the AI to fix. The game runs in your browser today; it just doesn't pick up the habits that would make a WeChat port a rewrite.

Choose your engine and path

Cocos is the default production engine for mini games, and we're honest about that. Cinevva is the prototyping front that feeds it. These guides cover the choice and the handoff.

Publish and localize

The rules, in one paragraph

A free, ad-supported mini game needs a per-title software copyright (软著) or electronic copyright certification plus an ICP filing, all of which an individual with a mainland ID can do. Any in-app purchase needs a banhao, which only a Chinese company can hold, so a foreign studio needs a licensed local publisher. We never file paperwork for you and we never help route around the rules. Our job is making the game itself never be the blocker. The publishing guide has the detail.

Try it right nowBuild the game before you spend on the market

Prototype in the browser, find the one that's actually fun, then decide what it deserves.

Build it free →Free, runs in your browser, nothing to install.