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3D Texture Resizer for GLB, glTF and FBX ​

Resize model textures together, keep their proportions and compare estimated memory use before exporting.

Free local GLB exportNo account needed
3D Texture ResizerTry textured sample
2048 × 20481024 × 1024

Resize model textures together, keep their proportions and compare estimated memory use before exporting.

Keep working

Reduce the textures inside a 3D model together. Choose a maximum image edge, compare estimated memory use, and preview the detail before exporting the model as GLB.

How to resize model textures ​

  1. Open a GLB, glTF or FBX with its texture files. Include any external glTF .bin files, or bundle the companion files in a ZIP.
  2. Choose a maximum edge of 256, 512, 1024, 2048 or 4096 pixels. Each image keeps its proportions.
  3. Review the estimated before/after memory and the number of eligible or skipped textures, then resize.
  4. Inspect fine detail and transparency on the model before exporting a GLB. Keep the original if you may need larger textures later.

Common questions ​

Is resizing and export free? ​

Resizing local model textures and exporting GLB is free, with no account required. Local processing runs in your browser. AI-generated models, server rigging and AI motions retain their existing allowance and plan requirements.

Why are some textures unchanged? ​

Images already at or below the selected maximum edge are left alone; the tool does not enlarge them. GPU-compressed textures are skipped. Images without a usable preview cannot be resized by this workflow either.

Is the memory figure measured GPU usage? ​

No. It is an RGBA8 estimate based on image dimensions, including a mipmap allowance where applicable. It is neither measured GPU memory nor the download size. Smaller images lose fine detail, so check the preview rather than choosing a size from the estimate alone.

Does this download separate resized images? ​

This workflow resizes textures in an imported model and exports a GLB. It is intended for preparing a model, rather than batch downloading standalone PNG or JPEG files.

Keep working ​

Edit model materials · Optimize a GLB · Compress textures to KTX2