Best Free Game UI Kits, HUD Packs and Fonts for Games (2026)
Last updated: September 2026.
The best free game UI kit is still Kenney's UI Pack: 430 CC0 buttons, panels, sliders and icons in a clean flat style, with themed sci-fi and pixel adventure versions and a matching Input Prompts pack for every controller button you'll ever need to show. For fonts, monogram and m5x7 are the two CC0 pixel fonts most indie games ship with, and Google Fonts carries a dozen display and pixel faces under the Open Font License that you can embed in a browser game without asking anyone. Everything in this guide is free for commercial use. Where a licence asks for attribution, I've said so.
UI is the asset category people leave until last and then discover has forty pieces (nine-slice panels, hover states, disabled states, slot frames, bars, cursors, a font that reads at 12 pixels). A kit that ships all of them in one style saves a week. Here's every source worth bookmarking, with the exact licence terms verified in September 2026.
Quick picks
- One kit, any genre, zero licence risk: Kenney UI Pack (CC0). Add UI Pack Sci-Fi or UI Pack Pixel Adventure for a themed variant.
- Controller, keyboard and mouse glyphs: Kenney Input Prompts (CC0). Xbox, PlayStation, Switch, Steam Deck, keyboard and mouse, in flat and outline styles.
- RPG frames, slots and banners in thirteen themes: Crusenho's Complete UI Essential Pack (CC BY 4.0). Flat theme free, everything else from $3.50.
- Polished themed kits with no attribution: Craftpix free section (custom licence, commercial OK).
- Four thousand inventory and ability icons: Game-icons.net (CC BY 3.0, credit the artist).
- Pixel fonts that read at 12 pixels: monogram and m5x7 (both CC0).
- Display and title fonts you can embed on the web: Press Start 2P, VT323, Silkscreen, Pixelify Sans, Orbitron and Bangers on Google Fonts (OFL).
- Icons in your own style: Cinevva's Image Generator on a free account, then cut to size.
- Don't want to build a HUD at all: describe the game in the game creator and it makes the interface with the game.
Quick reference
| Need | Best source | Licence | Attribution |
|---|---|---|---|
| Buttons, panels, sliders | Kenney UI Pack | CC0 | None |
| Sci-fi HUD | Kenney UI Pack Sci-Fi | CC0 | None |
| Pixel-art HUD | Kenney UI Pack Pixel Adventure | CC0 | None |
| Controller and key glyphs | Kenney Input Prompts | CC0 | None |
| Touch controls | Kenney Mobile Controls | CC0 | None |
| RPG frames, slots, banners | Complete UI Essential Pack | CC BY 4.0 | Credit required |
| Themed kits (fantasy, casual) | Craftpix free | Craftpix licence | None, no resale |
| Inventory and ability icons | Game-icons.net | CC BY 3.0 | Credit the artist |
| Pixel body font | monogram, m5x7 | CC0 | None |
| Retro display font | Press Start 2P, VT323, Silkscreen | OFL | None |
| Modern display font | Orbitron, Bangers, Russo One | OFL | None |
| Kenney's own fonts | Kenney Fonts | CC0 | None |
Kenney's UI packs
Kenney has released every asset under CC0 for over a decade, which is why the packs appear in so many shipped games. The UI packs are the ones to start with.
UI Pack is the base: 430 elements covering buttons in several colours and states, panels, sliders, checkboxes, radio buttons, arrows, icons, and the nine-slice frames you need to stretch a panel to any size. It's clean and flat, which means it fits most games and disappears into them.
UI Pack Sci-Fi and UI Pack Pixel Adventure are the same idea in two styles: angular HUD frames for a space or cyberpunk game, and chunky pixel frames for a retro one. Mobile Controls is a set of touch buttons and virtual joystick pieces for browser games that run on phones, which is most of them.
Input Prompts deserves its own mention. It's a complete set of controller button glyphs for Xbox, PlayStation, Nintendo Switch, Steam Deck, generic gamepads, keyboard keys and mouse buttons, in flat, outline and pixel styles. Every game that shows "Press A to jump" needs this pack, and every game that shows it with the wrong glyph for the connected controller needed it more. Pair it with our Gamepad API tutorial to detect which controller is actually plugged in.
All of it is CC0: no attribution, no restrictions, use it in anything. Kenney asks for donations and doesn't require them.
Complete UI Essential Pack
Crusenho's Complete UI Essential Pack on itch.io is the RPG answer. It's over 800 pieces across thirteen themes (Flat, Paper, Wood, Stone, Metal, Hologram, Glass, Pumpkin, Mystic Wood, Papernote, Metalworks, Runewood and more), each with frames, slots, banners, bars, fills, dropdowns, scrollbars, knobs, sliders, text fields and buttons. Every piece is built for nine-slicing at 32 by 32, so panels stretch cleanly. It also includes the Toriko font.
The free download is the Flat theme. The full pack is pay what you want from $3.50, which is the best value on this page. The licence is CC BY 4.0, so you can use it commercially as long as you credit the author, link the licence and note any changes. A line in the credits screen is enough.
Craftpix free section
Craftpix sells game asset packs and gives away a rotating selection of complete UI kits: fantasy RPG interfaces, casual match-3 UI, sci-fi HUDs, mobile menu sets. The quality is a step up from most free sources because they're cut-downs of paid products.
The licence is Craftpix's own rather than a Creative Commons one, and the terms are friendly: unlimited personal and commercial projects, no attribution required. You can't resell the source files or a lightly modified version of them, you can't share them in a way that lets others reuse them separately, and you can't use them to train AI models. Read the licence page once before you rely on it, because it differs between the free and paid tiers on a few points that only matter to studios.
Game-icons.net
Game-icons.net is around 4,100 black-and-white vector icons for exactly the things games need: swords, potions, spell effects, status conditions, resources, crafting materials, abilities. Every icon is SVG, so it scales to any size and recolours with a single fill.
The licence is CC BY 3.0. You have to credit the artist who drew each icon, and the site's own suggested wording ("Icons made by {author}. Available on https://game-icons.net") is fine. The icons list their author on the download page, so keep a text file as you go rather than trying to reconstruct it later.
Pixel fonts: monogram and m5x7
Two fonts show up in more pixel-art indie games than any others, and both are CC0.
monogram by datagoblin is a monospace bitmap font designed to stay legible small and large. It ships as TrueType (a minimal version and an extended version with italics), as a bitmap PNG with JSON metrics, and as a PICO-8 custom font, and it covers English, Spanish, Portuguese, Russian and Greek character sets. It's the safe default for dialogue and menus.
m5x7 by Daniel Linssen is a narrower pixel font, five pixels wide by seven tall, with lowercase, accented characters, numbers and symbols. It packs more text into a small HUD than monogram does. Linssen's m3x6 is the even smaller sibling. Both are name-your-own-price with CC0 licences, attribution appreciated but not required.
The rule with pixel fonts: render them at exact integer multiples of their native size (7, 14, 21 pixels for m5x7) and disable anti-aliasing, or they turn to mush.
Google Fonts for games
Google Fonts hosts every face under the SIL Open Font License, which permits embedding in commercial games, browser games included, with no attribution beyond keeping the licence file with the font. For a web game that means a single @font-face or a <link> and you're done.
The ones that keep coming up in games:
- Press Start 2P: the bitmap arcade font. Titles, scores, "GAME OVER."
- VT323: terminal text, hacking scenes, retro UI body copy.
- Silkscreen: a small, tidy pixel font that reads well at body sizes.
- Pixelify Sans: a variable pixel font with several weights, which is rare.
- Orbitron: geometric sci-fi display face for HUDs and menus.
- Bangers: comic-book impact for casual and cartoon games.
- Russo One and Audiowide: bold display faces for racing and sports UI.
Kenney also ships Kenney Fonts, eleven files of blocky and rounded display fonts under CC0, which match the UI packs above if you want everything from one hand.
Where Cinevva fits
For icons and small art in a style you can't find, the Image Generator on a free account is a fast source: prompt for "flat game icon, single object, plain background" and cut the result to size. It won't produce a pixel-perfect 32 pixel icon on its own; downscale it in Aseprite or Piskel.
If you'd rather not assemble a HUD at all, the game creator builds the interface along with the game. Describe what the player needs to see ("a health bar, an ammo counter and a minimap in the corner") and it generates and wires it. That's the shorter route for anyone who found this page while trying to get a game finished rather than trying to design a UI.
Five rules for game UI that ships
- Nine-slice everything. A panel drawn as one image stretches badly. A panel cut into nine regions (four corners, four edges, one centre) stretches to any size. Kenney and Crusenho ship their frames for this; check any other kit before you commit.
- Design at the smallest screen. A browser game will be played on a phone. If the HUD works at 375 pixels wide, it works everywhere.
- Body text at 14 pixels or larger on the web, and integer scales for pixel fonts. Anything smaller fails on a phone, and non-integer pixel-font scaling looks broken on every screen.
- Show the right glyph for the connected controller. Input Prompts has them all. Detecting the pad is a few lines with the Gamepad API.
- Pick one kit. Mixing two UI styles is the fastest way to make a game look unfinished. The whole point of a kit is that it was drawn by one hand.
Licences in 30 seconds
- CC0 (Kenney, monogram, m5x7): anything, no credit.
- CC BY (Complete UI Essential Pack, Game-icons.net): anything, credit required. A credits screen line satisfies it.
- OFL (Google Fonts): embed freely in commercial games, keep the licence file with the font, don't sell the font itself.
- Craftpix free licence: commercial use, no credit, no resale of the files, no AI training.
Our Game Asset Licenses Explained guide goes deeper on all four.
Common Questions
What is the best free game UI kit?
Kenney's UI Pack, because it's CC0, complete (430 elements including nine-slice frames) and neutral enough to fit most games. For RPG styling, the Complete UI Essential Pack under CC BY 4.0. For polished themed kits with no attribution, Craftpix's free section.
Are Google Fonts free for commercial games?
Yes. Every font on Google Fonts is under the SIL Open Font License, which allows embedding in commercial products including games and websites. Keep the licence file alongside the font and don't sell the font on its own.
Which pixel font is best for games?
monogram for readability at any size and broad language support, m5x7 when you need to fit more text into a small HUD. Both are CC0. Press Start 2P on Google Fonts is the classic arcade title font.
Do I need to credit Kenney?
No. Kenney's assets are CC0, which means no attribution is required for any use. A credit is a nice gesture and Kenney accepts donations, but neither is a condition.
Where can I get controller button icons for free?
Kenney's Input Prompts pack is CC0 and covers Xbox, PlayStation, Nintendo Switch, Steam Deck, generic gamepads, keyboards and mice in several styles. It's the standard answer.
Related
- Best Free 2D Sprites, Pixel Art and Tilesets - the art that goes behind the UI
- Where to Find Free Game Assets - the full 20+ source guide
- Game Asset Licenses Explained - CC0, CC BY, OFL and the rest
- Gamepad API tutorial - detect the controller so you show the right glyph
- Cinevva Image Generator - icons in your own style on a free account
- Free UI sprites and free game icons - browse the free library