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Analytik und Telemetrie für Web-Spiele

Analytik hilft dir zu verstehen, was Spieler tun, wo sie hängen bleiben und was sie bei der Stange hält. Dieses Tutorial zeigt, was du verfolgen solltest und wie.

1) Was du verfolgen solltest

Engagement-Kennzahlen:

  • Sitzungsstarts und Dauer
  • Begonnene und abgeschlossene Level
  • Genutzte Funktionen
  • Bindung (Wiederbesuche)

Performance-Kennzahlen:

  • Ladezeit
  • Bildrate
  • Speicherverbrauch
  • Fehler und Abstürze

Conversion-Kennzahlen:

  • Abschluss des Tutorials
  • Erster Kauf
  • Teilen in sozialen Netzwerken

2) Einfaches Event-Tracking

js
class Analytics {
  constructor(endpoint) {
    this.endpoint = endpoint
    this.sessionId = crypto.randomUUID()
    this.queue = []
    this.flushInterval = 30000 // 30 seconds
    
    setInterval(() => this.flush(), this.flushInterval)
    // Flush when the page is being hidden, not on beforeunload.
    // beforeunload/unload are unreliable (often don't fire on mobile,
    // and block the back/forward cache). visibilitychange + pagehide
    // are the recommended events for end-of-session sends.
    document.addEventListener('visibilitychange', () => {
      if (document.visibilityState === 'hidden') this.flush()
    })
    window.addEventListener('pagehide', () => this.flush())
  }
  
  track(event, data = {}) {
    this.queue.push({
      event,
      data,
      sessionId: this.sessionId,
      timestamp: Date.now(),
      url: location.href,
    })
    
    // Flush immediately for important events
    if (event === 'error' || event === 'purchase') {
      this.flush()
    }
  }
  
  async flush() {
    if (this.queue.length === 0) return
    
    const events = [...this.queue]
    this.queue = []
    
    try {
      await fetch(this.endpoint, {
        method: 'POST',
        headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify({ events }),
        keepalive: true, // Important for beforeunload
      })
    } catch {
      // Put events back in queue
      this.queue.unshift(...events)
    }
  }
}

const analytics = new Analytics('/api/analytics')

3) Sitzungen verfolgen

js
// Track session start
analytics.track('session_start', {
  referrer: document.referrer,
  screen: `${screen.width}x${screen.height}`,
  devicePixelRatio: window.devicePixelRatio,
  userAgent: navigator.userAgent,
})

// Track session end
let sessionStart = Date.now()

// Send session_end when the page is hidden, not on beforeunload.
// beforeunload is unreliable on mobile and breaks the bfcache.
function recordSessionEnd() {
  analytics.track('session_end', {
    duration: Date.now() - sessionStart,
  })
}
document.addEventListener('visibilitychange', () => {
  if (document.visibilityState === 'hidden') recordSessionEnd()
})
window.addEventListener('pagehide', recordSessionEnd)

// Track visibility changes
document.addEventListener('visibilitychange', () => {
  if (document.hidden) {
    analytics.track('tab_hidden')
  } else {
    analytics.track('tab_visible')
  }
})

4) Spielspezifische Events

js
// Level tracking
function onLevelStart(levelId) {
  analytics.track('level_start', { levelId })
}

function onLevelComplete(levelId, score, time) {
  analytics.track('level_complete', {
    levelId,
    score,
    timeSeconds: time,
  })
}

function onLevelFail(levelId, reason) {
  analytics.track('level_fail', {
    levelId,
    reason, // 'death', 'timeout', 'quit'
  })
}

// Achievement tracking
function onAchievementUnlocked(achievementId) {
  analytics.track('achievement', { achievementId })
}

// Tutorial tracking
function onTutorialStep(step, skipped = false) {
  analytics.track('tutorial', { step, skipped })
}

5) Performance überwachen

js
class PerformanceMonitor {
  constructor(analytics) {
    this.analytics = analytics
    this.frameTimes = []
    this.lastFrame = performance.now()
  }
  
  recordFrame() {
    const now = performance.now()
    this.frameTimes.push(now - this.lastFrame)
    this.lastFrame = now
    
    // Keep last 60 frames
    if (this.frameTimes.length > 60) {
      this.frameTimes.shift()
    }
  }
  
  getAverageFPS() {
    if (this.frameTimes.length === 0) return 0
    const avgFrameTime = this.frameTimes.reduce((a, b) => a + b) / this.frameTimes.length
    return 1000 / avgFrameTime
  }
  
  reportPerformance() {
    const fps = this.getAverageFPS()
    const memory = performance.memory?.usedJSHeapSize
    
    this.analytics.track('performance', {
      avgFPS: Math.round(fps),
      memoryMB: memory ? Math.round(memory / 1024 / 1024) : null,
    })
  }
}

// Report every minute
const perfMonitor = new PerformanceMonitor(analytics)
setInterval(() => perfMonitor.reportPerformance(), 60000)

Ruckler mit Long Animation Frames zuordnen

Der FPS-Zähler oben sagt dir, wann Frames wegbrechen, aber nicht warum. Die Long-Animation-Frames-API (LoAF), ausgeliefert in Chrome und Edge 123, schließt diese Lücke. Sie markiert jeden Frame, der länger als 50 ms dauert, und schlüsselt auf, welche Skripte die Verzögerung verursacht haben, sodass du Ruckler konkretem Code zuordnen kannst, statt zu raten.

js
if (PerformanceObserver.supportedEntryTypes?.includes('long-animation-frame')) {
  const observer = new PerformanceObserver((list) => {
    for (const entry of list.getEntries()) {
      analytics.track('long_frame', {
        durationMs: Math.round(entry.duration),
        blockingMs: Math.round(entry.blockingDuration),
        // scripts[] names the source URLs that ate the frame
        scripts: entry.scripts?.map((s) => s.sourceURL),
      })
    }
  })
  observer.observe({ type: 'long-animation-frame', buffered: true })
}

LoAF gibt es bislang nur in Chromium (kein Firefox, kein Safari), prüfe also vor der Nutzung auf Verfügbarkeit und behalte den FPS-Zähler als browserübergreifende Basis.

6) Fehler verfolgen

js
window.addEventListener('error', (event) => {
  analytics.track('error', {
    message: event.message,
    filename: event.filename,
    lineno: event.lineno,
    colno: event.colno,
    stack: event.error?.stack,
  })
})

window.addEventListener('unhandledrejection', (event) => {
  analytics.track('error', {
    message: event.reason?.message || String(event.reason),
    type: 'unhandledrejection',
    stack: event.reason?.stack,
  })
})

// Custom error tracking
function trackGameError(context, error) {
  analytics.track('game_error', {
    context,
    message: error.message,
    stack: error.stack,
  })
}

7) Ladezeiten verfolgen

js
// Track initial load
window.addEventListener('load', () => {
  const timing = performance.timing
  const loadTime = timing.loadEventEnd - timing.navigationStart
  const domReady = timing.domContentLoadedEventEnd - timing.navigationStart
  
  analytics.track('page_load', {
    totalMs: loadTime,
    domReadyMs: domReady,
  })
})

// Track game-specific load phases
async function loadGame() {
  const start = performance.now()
  
  await loadCriticalAssets()
  const criticalTime = performance.now() - start
  
  analytics.track('load_critical', { ms: Math.round(criticalTime) })
  
  await loadGameAssets()
  const totalTime = performance.now() - start
  
  analytics.track('load_complete', { ms: Math.round(totalTime) })
}

8) Funnel verfolgen

Verfolge, wie Spieler durch zentrale Abläufe kommen:

js
class FunnelTracker {
  constructor(analytics, funnelName) {
    this.analytics = analytics
    this.funnelName = funnelName
    this.startTime = Date.now()
  }
  
  step(stepName) {
    this.analytics.track('funnel_step', {
      funnel: this.funnelName,
      step: stepName,
      elapsedMs: Date.now() - this.startTime,
    })
  }
  
  complete() {
    this.analytics.track('funnel_complete', {
      funnel: this.funnelName,
      totalMs: Date.now() - this.startTime,
    })
  }
  
  abandon(reason) {
    this.analytics.track('funnel_abandon', {
      funnel: this.funnelName,
      reason,
      elapsedMs: Date.now() - this.startTime,
    })
  }
}

// Usage
const onboarding = new FunnelTracker(analytics, 'onboarding')
onboarding.step('welcome_shown')
// ... player clicks continue
onboarding.step('name_entered')
// ... player completes tutorial
onboarding.complete()

9) Unterstützung für A/B-Tests

js
class ABTest {
  constructor(testName, variants) {
    this.testName = testName
    this.variants = variants
    
    // Get or assign variant
    const stored = localStorage.getItem(`ab_${testName}`)
    if (stored && variants.includes(stored)) {
      this.variant = stored
    } else {
      this.variant = variants[Math.floor(Math.random() * variants.length)]
      localStorage.setItem(`ab_${testName}`, this.variant)
    }
    
    // Track assignment
    analytics.track('ab_assignment', {
      test: testName,
      variant: this.variant,
    })
  }
  
  getVariant() {
    return this.variant
  }
  
  trackConversion(metric) {
    analytics.track('ab_conversion', {
      test: this.testName,
      variant: this.variant,
      metric,
    })
  }
}

// Usage
const difficultyTest = new ABTest('difficulty', ['easy', 'normal', 'hard'])
game.difficulty = difficultyTest.getVariant()

// When player completes level
difficultyTest.trackConversion('level_complete')

10) Datenschutz

js
class PrivacyAwareAnalytics extends Analytics {
  constructor(endpoint) {
    super(endpoint)
    this.enabled = this.checkConsent()
  }
  
  checkConsent() {
    return localStorage.getItem('analytics_consent') === 'true'
  }
  
  setConsent(enabled) {
    localStorage.setItem('analytics_consent', enabled ? 'true' : 'false')
    this.enabled = enabled
    
    if (enabled) {
      this.track('consent_granted')
    }
  }
  
  track(event, data = {}) {
    if (!this.enabled) return
    
    // Strip PII
    const sanitized = { ...data }
    delete sanitized.email
    delete sanitized.name
    delete sanitized.ip
    
    super.track(event, sanitized)
  }
}

// Show consent dialog
function showConsentDialog() {
  const dialog = document.createElement('div')
  dialog.innerHTML = `
    <p>We use analytics to improve the game. Is that okay?</p>
    <button id="accept">Accept</button>
    <button id="decline">Decline</button>
  `
  document.body.appendChild(dialog)
  
  dialog.querySelector('#accept').onclick = () => {
    analytics.setConsent(true)
    dialog.remove()
  }
  
  dialog.querySelector('#decline').onclick = () => {
    analytics.setConsent(false)
    dialog.remove()
  }
}

Alternativen von Drittanbietern

Wenn du nichts Eigenes bauen willst:

  • Plausible — datenschutzorientiert, einfach
  • Amplitude — Produktanalytik, Funnel
  • Mixpanel — Event-Tracking, Nutzerreisen
  • Sentry — speziell für Fehler-Tracking
js
// Example: Plausible
const script = document.createElement('script')
script.defer = true
script.dataset.domain = 'yourgame.com'
script.src = 'https://plausible.io/js/plausible.js'
document.head.appendChild(script)

// Track custom events
window.plausible('level_complete', { props: { level: '1' } })

Verwandt

Externe Ressourcen

  • Plausible Analytics — datenschutzfreundliche, schlanke Analytik
  • PostHog — quelloffene Produktanalytik mit Event-Tracking
  • Sentry — Fehlerüberwachung und Absturzberichte für Web-Apps