Skip to content

Arcade › Fortune Board

Fortune Board

  • word-game
  • party
  • wheel-of-fortune
  • multiplayer
  • browser
  • puzzle
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Landon Ellis built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Fortune Board yet. Play it, then tell Landon Ellis what you would add next.

Make your own game

Fortune Board was built by Landon Ellis with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Fortune Board opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Fortune Board

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a browser-based multiplayer word-puzzle game titled “Fortune Board,” styled as a polished Wheel of Fortune-inspired game-show interface. Use a dark navy-to-blue radial gradient background, gold accents, rounded glassy navy panels, bright white/gold typography, Montserrat for UI and a bold slab serif for puzzle letters. Make the layout responsive: on desktop use a two-column main area with the puzzle and controls on the left and players/wheel on the right; on narrower screens stack the panels vertically. Include a top bar with a circular gold “W” brand mark, the title “FORTUNE BOARD” (or equivalent Wheel of Fortune puzzle-maker branding), and HELP and CREATE buttons.

The main game is a phrase/category guessing board. Show a large dark green board with a thick dark border and inset highlight. Render the current puzzle as up to four centered rows, with each row padded to a consistent grid width. Every letter is a 3D-flippable rectangular tile: unrevealed tiles are pale silver/white blank faces, and revealed tiles flip to a cream-and-gold face with a dark green letter. Spaces should appear as narrower blank gaps. Under the rows, show the category in uppercase inside a gold gradient pill/banner. Start with the actual default puzzle “LIVING ON THE EDGE” in category “PHRASE”; use a second default round “A WALK IN THE PARK,” also “PHRASE.” Show a round label such as “ROUND 1 • NORMAL ROUND” and a status line such as “Drag the wheel to spin.” Include a microphone button labeled “Use Voice.”

Players take turns. Default to two players named Player 1 and Player 2, but support 1–3 players. Display a Players panel with each player’s name, current round score, and banked score; highlight the active player with a gold border/glow, and show a turn badge such as “Player 1’s turn.” Correct consonant guesses reveal every occurrence and award the currently landed wheel value multiplied by the number of matches. Incorrect guesses show a toast and pass the turn. Track used letters and disable them after selection. Provide a visible letter board with A–Z consonant buttons in pale blue/white and vowel buttons in gold; used buttons become muted and struck through. Vowels normally require a “BUY VOWEL 
50” action and should cost
50 when correctly guessed; if the player cannot afford one, show a toast. Include SOLVE and PASS actions. Solve should allow typing the answer through a prompt and optionally using browser speech recognition; accept normalized exact answers and the implemented approximate match behavior. A correct solve banks the player’s round score, reveals the full puzzle, plays celebratory feedback, and emits colorful falling confetti before advancing to the next configured round. An incorrect solve passes the turn. The signature mechanic is a large circular fortune wheel in the right-side “The Wheel” panel. Make it a 24-segment canvas wheel with alternating vivid red, orange, yellow, green, blue, purple, pink, near-black, silver, and white wedges, white dividers, and bold labels. Use these exact default labels in order: $500, $600, $700, $800, $900,
,500, $300, BANKRUPT, $450, $550, $500, $650, $700, $800, $900,
,000, $350, BANKRUPT, $400, LOSE A TURN, $750, FREE PLAY, $5,000,
,500. Monetary labels award their numeric values. BANKRUPT resets the active player’s round score and passes the turn. LOSE A TURN passes the turn. FREE PLAY displays a “guess any letter” result and does not immediately pass. Draw a thick pale metallic outer ring with roughly 72 small circular peg lights around it, plus a green central hub outlined in gold with a gold “W.” Put a dark triangular flipper/pointer at the very top with a small metallic round cap. The wheel must be spun by dragging/swiping around its circumference, not with a spin button: pointer down captures the pointer, circular movement rotates the wheel, and release launches it according to drag velocity. Animate deceleration, make the flipper visibly twitch as pegs pass, and play tick audio. When it stops, determine and display the landed segment and prompt the player to choose a consonant. Show a legend “Drag / swipe the wheel — no spin button” and a wheel result line such as “$500 — make a guess.” Include polished feedback: short toast notifications for events such as “Drag farther to spin the wheel,” “Already guessed!”, “BANKRUPT — round score reset,” “LOSE A TURN,” “Choose a vowel,” wrong-letter messages, and successful solves. Use simple generated tones for ticks, correct answers, wrong answers, wins, and cash/vowel feedback, with sound enabled by default. Support keyboard letter input and Enter to solve as alternatives to clicking. Voice recognition should support guessing a spoken letter and solving the puzzle when browser support exists, while gracefully showing a fallback message otherwise. Add a footer with EDIT WHEEL, SAVE GAME, and LOAD GAME controls plus a note that the browser app saves state locally. EDIT WHEEL opens a modal editor listing all 24 segments with editable labels, color pickers, Save Wheel, and Reset Default. Save the custom wheel to local storage. SAVE GAME and LOAD GAME persist and restore the complete game state locally. HELP opens a modal explaining dragging, consonants, vowels, solving, passing, and custom multi-round games. CREATE opens a modal game builder. Let the user choose 1–3 players, 1–10 rounds, comma-separated player names, and configure each round with a type dropdown (Normal Round, Toss-Up Round, Fortune Frenzy, Bonus Round), category, and puzzle text. Starting the game resets scores, letters, round index, and active player and uses the configured puzzles. Keep the visible interface game-show-like and tactile: rounded navy panels with blue borders and shadows, gold highlights, glossy buttons, responsive sizing, and accessible/high-contrast controls. Do not add unrelated enemies, levels, or scenery; the game is entirely a turn-based spinning-wheel and hidden-phrase puzzle experience.

More free browser games

Browse the whole Arcade →