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Arcade › Fortune Board
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Landon Ellis built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Fortune Board yet. Play it, then tell Landon Ellis what you would add next.
Fortune Board was built by Landon Ellis with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Fortune Board opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a browser-based multiplayer word-puzzle game titled “Fortune Board,” styled as a polished Wheel of Fortune-inspired game-show interface. Use a dark navy-to-blue radial gradient background, gold accents, rounded glassy navy panels, bright white/gold typography, Montserrat for UI and a bold slab serif for puzzle letters. Make the layout responsive: on desktop use a two-column main area with the puzzle and controls on the left and players/wheel on the right; on narrower screens stack the panels vertically. Include a top bar with a circular gold “W” brand mark, the title “FORTUNE BOARD” (or equivalent Wheel of Fortune puzzle-maker branding), and HELP and CREATE buttons. The main game is a phrase/category guessing board. Show a large dark green board with a thick dark border and inset highlight. Render the current puzzle as up to four centered rows, with each row padded to a consistent grid width. Every letter is a 3D-flippable rectangular tile: unrevealed tiles are pale silver/white blank faces, and revealed tiles flip to a cream-and-gold face with a dark green letter. Spaces should appear as narrower blank gaps. Under the rows, show the category in uppercase inside a gold gradient pill/banner. Start with the actual default puzzle “LIVING ON THE EDGE” in category “PHRASE”; use a second default round “A WALK IN THE PARK,” also “PHRASE.” Show a round label such as “ROUND 1 • NORMAL ROUND” and a status line such as “Drag the wheel to spin.” Include a microphone button labeled “Use Voice.” Players take turns. Default to two players named Player 1 and Player 2, but support 1–3 players. Display a Players panel with each player’s name, current round score, and banked score; highlight the active player with a gold border/glow, and show a turn badge such as “Player 1’s turn.” Correct consonant guesses reveal every occurrence and award the currently landed wheel value multiplied by the number of matches. Incorrect guesses show a toast and pass the turn. Track used letters and disable them after selection. Provide a visible letter board with A–Z consonant buttons in pale blue/white and vowel buttons in gold; used buttons become muted and struck through. Vowels normally require a “BUY VOWEL