Arcade › Wordle Ultimate
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Wavemini43 built it with Cinevva, so it works on a phone or a tablet too.
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Wordle Ultimate was built by Wavemini43 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Wordle Ultimate opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive browser word-guessing game titled “Wordle Ultimate,” implemented as a polished React-style single-page game. The visual style is modern, clean, and app-like: Inter/system sans-serif typography, rounded-xl/rounded-3xl cards, subtle borders, generous spacing, and an adaptive mobile/desktop layout. Default appearance is a dark navy/charcoal interface with white text, muted blue-gray secondary text, lavender-blue accent controls, green correct tiles, amber present tiles, and gray absent tiles. The app should support five selectable themes: Classic Dark, Midnight Neon (purple), Sunset Orange (warm dark), Minimalist Light, and High Contrast (black/white with cyan, green, and yellow status colors). Persist selected theme, word length, guess limit, statistics, and recent history in local browser storage. Initial screen: show a top header with a rounded square “W” logo, the title “Wordle Ultimate,” subtitle “A smarter, richer word game,” and icon buttons for Statistics, Game history, light/dark toggle, and Settings. Below, show a centered rounded panel with an “ULTIMATE MODE” label, large “Find the word.” heading, explanatory copy about using the full dictionary, curated everyday target words, and saved statistics, plus a green check illustration on larger screens. Provide three dropdown controls: Word length with options 4, 5, 6, 7, 8, 9, or 10 letters; Guess limit with options 6, 10, 20, 30, or 40 guesses; and Theme with the five themes. Include a full-width accented “Start Game” button with a play icon. At the bottom of the panel, show small summary cards for “4–10 letter lengths,” “40 max guesses,” and “Local saved stats.” When Start Game is pressed, randomly choose a target from curated common English words matching the chosen length, clear the board and keyboard state, and enter the play screen. The play screen displays a compact status row with “used/limit guesses used” and “current letters/word length.” Under it is a vertically scrollable board that grows one row per submitted valid guess rather than showing all empty rows. Each row contains exactly as many square rounded tiles as the selected word length. The current entry row has outlined empty/filled tiles; submitted rows show uppercase letters and status colors. Animate submitted tiles with a staggered flip animation from left to right. Use standard Wordle evaluation with duplicate-letter handling: green means the letter is correct and in the correct position, amber means it exists elsewhere in the target, and gray means it is absent; keyboard statuses should retain the strongest known state for each letter (correct overrides present, present overrides absent). Provide an on-screen QWERTY keyboard below the board with rows QWERTYUIOP, ASDFGHJKL, and a bottom row containing Enter, ZXCVBNM, and Backspace/delete. Keys are rounded dark secondary panels with borders, white bold labels, hover/press feedback, and the same green/amber/gray status colors after guesses. Enter submits and Backspace removes the last character. Also support physical keyboard input: alphabetic keys append letters up to the selected length, Enter submits, and Backspace deletes. Do not allow submission while a result modal is open. Submission rules: require exactly the selected number of letters; if not, show a temporary top-centered toast such as “Enter exactly 5 letters.” Validate guesses against a loaded English dictionary, with an included fallback word list; accept a few simple inflected forms when their base form exists (plural -s/-es/-ies, -ed, and -ing). For invalid guesses, clear the current entry and show a toast saying the uppercase word is not a valid word of the selected length. Valid guesses are added to the board and update the keyboard. A correct target opens a win result; reaching the limit without solving opens a loss result. Status text should indicate progress, “Solved! Nice work.”, or “The answer was WORD.” End-of-game modal: use a blurred dark translucent backdrop and a centered rounded panel. For a win, show a green trophy icon, “You got it!”, “Excellent solve.”, and the target in large spaced uppercase text. For a loss, show an amber sparkles icon, “Game over,” “The answer was,” and the target. Below, show a definition area that initially says it is loading, then displays the exact dictionary API definition with part of speech if available, or a fallback message that no exact definition was found. Include a full-width “Play Again” button that returns to the start screen. Record each completed game with date/time, target, win/loss, and number of guesses, keeping the latest 50 records. Statistics modal: show Played, Win %, current Streak, and Best streak in a four-column summary, followed by a Guess distribution section with proportional horizontal accent bars and counts for each winning guess number. A History modal should show recent games in a scrollable list with target word, localized date/time, WIN or LOSS coloring, and guess count, or “No games recorded yet.” A Settings modal should repeat the word-length, guess-limit, and theme dropdowns and offer a “Start New Game” button. All modals have a title, close X button, rounded panel, and close when clicking the backdrop outside the panel. Use Lucide-style icons for controls. Load the large English guess dictionary and common target list from remote text sources when available, but retain fallback lists so the game remains playable offline.