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Girls vs Boys Battle

  • arcade
  • party
  • live-stream
  • portrait
  • casual
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Really? built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Girls vs Boys Battle yet. Play it, then tell Really? what you would add next.

Make your own game

Girls vs Boys Battle was built by Really? with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Girls vs Boys Battle opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Girls vs Boys Battle

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a portrait 9:16, 1080x1920 responsive live-stream battle game titled “Girls vs Boys Battle,” designed to scale cleanly to a phone or OBS overlay. Render the main playfield on a full-screen canvas with a dark neon-purple vertical gradient background, subtle glowing speckle dots, and an animated cheering audience made from rows of translucent head-and-body silhouettes in the lower background.

At the top, place a large rounded translucent panel centered across the screen. Show the bold white title “Girls vs Boys Battle,” an eye icon with a viewer count on the left (starting at 0 viewers), and a clock icon with a countdown timer on the right (starting at 2:58 / 180 seconds). Below it, split the main arena into two equal vertical team panels with rounded corners: Girls on the left in hot pink/purple gradients, Boys on the right in bright cyan/blue gradients. Each panel has a rounded team banner reading “Girls Team” or “Boys Team,” a horizontal progress bar, and a large glowing numeric score with “/ 1000” below it. The leading team’s panel should receive a stronger colored outline/glow.

Show a cute, simple glowing cartoon character in each panel beneath the score. Both characters have a round peach face, two black dot eyes, a smiling curved mouth, rounded gradient body, stick-like arms and legs, and a soft colored glow. The Girls character uses pink/purple colors and has two pink hair-bun circles; the Boys character uses blue colors and has a blue flat cap/hair shape. Put a large yellow rounded “VS” badge with orange outline between them, around the center seam. Characters idle with gentle breathing/bobbing; when their team receives a gift they jump strongly, and on victory they dance. The losing character should slump/tilt slightly and frown.

The core loop is a team-versus-team TikTok Live gift battle. Gifts are mapped to teams and points: Rose gives Boys +1, Heart gives Girls +1, Hat gives Girls +5, Football gives Boys +5, Perfume gives Girls +10, TikTok gives Boys +20, Galaxy gives Girls +100, and Lion gives Boys +500. The first team to reach the configurable target of 1000 wins. Use a 3-second combo window, with combo count capped at x5: gifts arriving inside the window multiply the base points by the combo number. Ignore unmapped gifts. Each gift updates the selected team score, the latest gift, biggest gift, and the sender’s cumulative total in a top-gifters list.

Visually celebrate every gift: emit many spinning gold coin-like particles around the team character, show a large floating “+N” points label in that team’s color, and for combo values above 1 show a yellow “COMBO xN” floater near the top center. Play a short two-tone synthesized gift sound. Gifts worth 100 or more cause screen shake; gifts worth over 100 also release a large burst of colorful confetti. Scores should animate smoothly toward their actual values and the progress bars should fill proportionally to the 1000-point target.

When a team wins, stop accepting gifts, flash the screen, set the winner to victory and the other team to defeat, play a short ascending victory melody, and launch several colorful fireworks across the upper arena. Show a large dark translucent rounded overlay in the center with glowing team-colored border, text “GIRLS WIN!” or “BOYS WIN!”, and “Resetting in 5 seconds.” Automatically reset scores, animations, particles, combo, timer, and winner state after five seconds, restarting the 180-second round.

Below the canvas/playfield, include a translucent rounded “Top Gifters” leaderboard panel. It starts with “No gifts yet,” then lists up to five senders sorted by their cumulative points, with each score aligned to the right. Include “Latest” showing “Waiting...” initially and then values like “Mia: Heart +1,” and “Biggest” showing “None” initially and then the highest-value gift event. Provide a Demo Mode when no backend is available, plus a compact vertical test-gift control stack with rounded gradient buttons labeled exactly: “Rose +1 Boys,” “Heart +1 Girls,” “Hat +5 Girls,” “Football +5 Boys,” “Perfume +10 Girls,” “TikTok +20 Boys,” “Galaxy +100 Girls,” and “Lion +500 Boys.” Buttons should be touch-friendly, depress visually on press, and use randomized demo sender names such as Luna, Max, Mia, Noah, and Ava. Also support keyboard shortcuts 1 for Heart, 2 for Rose, and R to reset.

Use a polished playful streaming-overlay style: bold rounded sans-serif typography, translucent glass panels, pink-versus-blue neon gradients, soft bloom/glows, responsive centered portrait layout, and no external image assets required. Support live bridge messages for gift events and viewer counts when available, but ensure the complete game remains playable in Demo Mode without the server.

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