Appearance
Arcade › Cute Cozy House
Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.
Made by someone like you, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
Join the conversation on Discord ↗
Nobody has said anything about Cute Cozy House yet. Play it, then tell the creator what you would add next.
Comments are shared with the public Discord thread.
Cute Cozy House was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Cute Cozy House opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a cozy, casual house-decoration game titled "Cute Cozy House" as a responsive single-page web game with a soft pastel, rounded, toy-like aesthetic. Use a warm palette of blush pink, cream, peach, sage green, dusty rose, pale blue, and gold; large rounded buttons with thick borders and soft offset shadows; friendly bold rounded system typography; emoji icons; gentle hover/float animations; and uncluttered layouts. The initial Home screen should fill the viewport with a pale pink-to-cream-to-light-green gradient. Arrange a cute illustrated house scene beside or above the title depending on screen width: a rounded cream house with a thick dusty-tan outline, pink triangular roof, centered mauve arched door, two pale-blue windows divided into panes, a green rounded hill/yard, a blue mailbox, three colorful flowers, and a small butterfly. Add the centered title "🎀 Cute Cozy House 🎀" in large pink lettering with a white shadow, the subtitle "Decorate • Create • Relax ✨", and a menu of large pill-shaped buttons: "🏠 PLAY", "🪞 MY HOUSE", "🛍️ SHOP", "🎀 COLLECTION", and "⚙️ SETTINGS". PLAY should open the level map. The other buttons should open simple centered informational panels: My House says the personal home is ready for decorating after the first room; Shop says new furniture will appear after completing cozy rooms; Collection says the first collection item is the Cozy Bedroom badge; Settings says music and sound controls will live here. Each panel has an icon, title, explanatory text, and a Back home button. The map screen is titled "🗺️ Little House Street", has a ← Home button and a coin counter showing "🪙 120". Use a light aqua/cream gradient and a responsive grid of rounded level cards. The first active card is "🏠 Empty Bedroom" with subtitle "Make it cozy". The remaining cards are visibly locked, desaturated, and non-playable: "🪞 Dressing Room" / "Complete level 1", "☕ Little Kitchen" / "Coming soon", "🌷 Flower Shop" / "Coming soon", "❄️ Winter Village" / "Coming soon", and "🏡 Dream House" / "Coming soon". Selecting Empty Bedroom opens the decorating room and resets it. The main playable scene is a 3D isometric/angled cozy bedroom made with a Three.js-style scene. It has an orthographic-feeling perspective camera positioned above and in front at an angle, with orbit controls: the player can rotate the view with pointer drag and zoom within reasonable limits, but cannot orbit below the room. Use soft ambient hemisphere lighting and a warm directional light with soft shadows. The room consists of a large brown/tan wooden floor slab, cream-pink walls forming a back wall and left wall, a large pale-blue window on the back wall, and a large cream rug on the floor. Add a floating rounded sign near the back wall reading "Drag big pieces into your room ✨". At the top of the room, show a cream header with a ← Map button, the title "🏠 Level 1 · The 3D Cozy Bedroom", and a gold "✨ Finish" button. Overlay a welcome request card in the upper-left of the 3D area: "💌 Welcome home!" and "Place the big furniture pieces in your 3D room." Below it show goal chips: "🛏️ Add a bed", "🪞 Add a mirror", "🌷 Add a plant", "🧸 Add something cute", and "🎀 Add 3 decorations". Completed goals become green and struck through. At the bottom, show a horizontally scrollable furniture toolbar with white rounded cards, large emoji icons, and labels for: 🛏️ Bed, 🪑 Chair, 🗄️ Bedside table, 💡 Table lamp, 🪞 Mirror, 🌷 Plant, 🧸 Teddy bear, 🖼️ Picture, 🧺 Basket, and 🎀 Bow. Clicking a card immediately creates that furniture item in the 3D bedroom at a randomized position near the center of the room, with a brief dark toast such as "Bed added — it's big now ✨". Furniture should be built from simple colorful 3D primitives with soft shadows: the bed is a pink base with cream mattress and pillows; chair is pink upholstered seat with wooden back and legs; bedside table is a wooden top with legs; lamp has a base, thin stem, and pink shade; mirror has a gold frame and pale-blue reflective center; plant has a pink pot, green stem and leaves; teddy is made of brown rounded body/head/ears; picture has a gold frame and blue center; basket is a short open wooden cylinder; bow is two pink loops and a gold center. Placed furniture is selectable and draggable directly in the 3D scene. When the player presses or touches a placed item, temporarily disable orbit controls, raycast onto the floor, and move the item with the pointer while clamping it within the room boundaries; release re-enables orbit controls and displays "Placed in your cozy room ✨". Keep the furniture at floor level and track each item's position. The goal system counts bed, mirror, plant, teddy bear (the cute goal), and decorations. The decorations goal is satisfied by placing at least three items whose decoration category includes picture, basket, or bow. Other furniture can be placed freely but does not substitute for required goals. When Finish is pressed, if the required set is incomplete, do not complete the room; show the toast "Almost there! Add the big cozy pieces first 💌". If the player has at least one bed, mirror, plant, teddy bear, and at least three decorations, show a centered translucent cream completion overlay with a white rounded modal, sparkle/house icon "✨🏠✨", heading "Room Complete!", text "Your first cozy room is complete!", reward text "⭐ ⭐ ⭐ 🪙 +120", and buttons "🏠 Back to map" and "➡️ Next level". Completing adds 120 coins (making 240), marks the room complete, and unlocks the next level in the game state. Back to map returns to the map; Next level can show a toast "Dressing Room unlocked! 🪞" and return to the map. Include responsive behavior: on narrow screens stack the Home house illustration above the brand, use a two-column menu/map layout, shrink the 3D toolbar cards, and preserve touch-friendly controls. Do not add combat, timers, inventory limits, or other mechanics beyond this simple decorate-and-complete loop.