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Oh c'est vraiment super !
Arcade › Pet Dress-Up
Dress up Kira and Max in vibrant 2D styles with a spinning Character Wheel. Choose fantastical looks from magical cats to heroic pups as the wheel whirls before landing on your selection. Customize their outfits and pose them for adorable snapshots!
Click the game above and it runs right here in your browser. No download, no installer, no account needed. viola.johnson built it with Cinevva, so it works on a phone or a tablet too.
Oh c'est vraiment super !
Pet Dress-Up was built by viola.johnson with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Pet Dress-Up opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive single-screen 2D pet dress-up game titled “✨ Kira & Max Dress-Up ✨” with the subtitle “Pick a costume, then make the pet pose!”. Use a soft pastel, playful storybook style: a pale pink-to-cream vertical gradient background, a large faint lavender-pink oval floor/platform behind the characters, scattered decorative pastel star/sparkle shapes, rounded white translucent UI cards with thick pink borders and soft shadows, and dark plum typography. The game should run entirely in a fixed full-screen canvas/UI layout with no scrolling. Place two adorable stylized pets in the center of the scene: Kira on the left as a cat and Max on the right as a dog. They should be large, simple outlined cartoon animals with round heads, triangular ears, oval eyes with white highlights, a small nose and smiling mouth, cheeks/muzzle, rounded body, paws, curled tail, and a subtle bobbing idle animation. Kira has cat whiskers; Max has small dog freckles. Display their names beneath them. Their appearance should visibly change when costumes are selected, using the current costume’s colors and costume details. Provide a bottom responsive control panel made of three rounded cards. First card is “CHOOSE A PET” with pill buttons “Kira 🐱” and “Max 🐶”; Kira starts selected with a purple active button, and selecting either pet makes that pet the target for styling and shows a brief toast such as “Styling Kira 🐱” or “Styling Max 🐶”. Second card is “COSTUME CLOSET” with five buttons: “🌈 Pony Star”, “🦁 Jungle King”, “🚀 Space Buddy”, “🪄 Magic Wizard”, and “🎉 Party Pop”. Selecting a costume applies it to whichever pet is currently selected and shows a short confirmation toast with its emoji and name. Use distinct pastel button colors. Implement these five costume looks in the pets’ drawing: Pony Star uses lavender as the main color, pale pink as the light color, hot-pink accents, a colorful mane-like stripe across the forehead and a yellow star; Jungle King uses warm orange/gold colors, a darker brown accent, a mane/headband-like detail and stripes; Space Buddy uses periwinkle and pale blue with cyan accents plus a white space-panel/body detail and blue outline; Magic Wizard uses purple/lilac colors with a dark purple pointed wizard hat, brim, and yellow star; Party Pop uses pink and pale pink with several multicolored round party decorations on the head. Start Kira in Pony Star and Max in Jungle King. The third card is “FUN” with a “💃 Pose” button and a “🎡 Character Wheel” button. The Pose button increments that selected pet’s internal pose counter and displays a “💃 Strike a pose!” toast; it does not need to change the pet drawing beyond recording the action. The Character Wheel button opens a modal overlay and displays a toast like “🎡 Choose a character!”. The modal dims the whole scene, centers a bordered white/pink rounded panel, and shows the heading “Pick a character!” or “Spinning!”. Inside is a six-slice circular spinning wheel with alternating pale pink and lavender slices, a pink center button labeled “GO” (or “...” while spinning), and a pink triangular pointer at the top. Put a tiny stylized animal head and emoji in each slice, with these exact options: Magic Cat 🪄, Lion King 🦁, Fire Bird 🔥, Savanna Lion 🦁, Spotted Cat 🐆, and Super Pup 🦸. Below the wheel say “Tap a slice to spin for Kira” or “Tap a slice to spin for Max”, according to the currently selected pet. Make the wheel interactive: while the modal is open, tapping inside the wheel selects the tapped slice and starts a roughly 1.4-second eased spin lasting about four rotations, ending with that slice aligned to the top pointer. Ignore taps outside the wheel and ignore input while spinning. When it finishes, apply the mapped costume to the selected pet: Magic Cat maps to Magic Wizard, Lion King maps to Jungle King, Fire Bird maps to Party Pop, Savanna Lion maps to Jungle King, Spotted Cat maps to Pony Star, and Super Pup maps to Space Buddy. Then show a short toast containing the option emoji and name. Keep the rest of the scene visible under the translucent dark modal overlay. Use touch/pointer-friendly controls, responsive sizing for narrow screens, and toast notifications near the top center with a dark plum pill background that fades in and out. The visible game rules are styling either pet, changing costumes, opening and spinning the character wheel, and triggering the pose action; do not add scores, lives, timers, enemies, purchases, photography/save systems, or other gameplay not present in the original.