craigfergusonband
I like the perspective because it allows some parts of the maze to be hidden
Arcade › Mouse Hunt
Find the Mouse And Win
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mathew Bernard built it with Cinevva, so it works on a phone or a tablet too.
I like the perspective because it allows some parts of the maze to be hidden
Love the cat!!! make the level more elaborate
Mouse Hunt was built by Mathew Bernard with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Mouse Hunt opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D third-person maze exploration game called "Mouse Hunt" where the player controls a cat searching for a hidden mouse in a garden hedge maze. **Perspective & Camera:** Third-person camera positioned behind and above the player (about 8 units back, 9 units up) with smooth follow. 60° FOV. The camera orbits around the cat as it moves through the maze. **Player Avatar:** A stylized low-poly cat character with an orange/tan body, rounded head, pointed triangular ears, and a curved tail. The cat casts shadows and has animated states: idle (default), walk (for slow movement), run (for fast movement), and dance (victory animation). The cat model should be about 1.2 units tall at the body. If the model fails to load, show a geometric fallback with box body, head, and cone ears. **Setting & Maze:** A 13x13 grid garden hedge maze with dark green hedge walls (about 2.6 units tall) forming the walls. The ground is a lighter green grass color with medium green path accent tiles in walkable areas. Scattered grass tufts appear in some empty cells. The maze is surrounded by a brown wooden border fence. Sky is light blue with fog in the distance. The maze uses a fixed layout with specific spawn and goal positions. **Core Mechanic:** The player navigates the maze using WASD or arrow keys (mobile: virtual joystick) to find a hidden mouse located at a specific maze cell. Movement speed is around 6.5 units/second. The player must first collect 3 cheese clues scattered throughout the maze before they can find the mouse. Each cheese piece is a yellow wedge with holes, floating and rotating slowly (bobbing up and down). When the player gets within 1.7 units of a cheese clue, it's collected automatically with a sound effect. **Hot-Cold Tracking System (Squeak Meter):** The HUD displays a "Squeak Meter" that updates based on the player's distance to the mouse: - "Right here!" (< 3.4 units) - "Burning hot" (< 7 units) - "Very warm" (< 12 units) - "Warm" (< 18 units) - "Cool" (< 26 units) - "Cold" (≥ 26 units) **Mouse Target:** The mouse is a light gray/purple creature with a rounded body, small head, circular pink ears, pink nose, and a curved pink tail made from a tube following a Catmull-Rom curve. The mouse sits at a fixed location and gently bobs up and down while rotating slightly. Initially invisible until all clues are collected. **Victory Condition:** After collecting all 3 cheese clues, a glowing yellow beam appears above the mouse, making it visible. When the player gets within 1.85 units of the mouse, the game is won. The cat performs a dance animation, and a victory panel displays showing "You found the mouse!" with statistics (number of clues collected and time taken in seconds). A "Play Again" button resets the game. **HUD Elements:** - Top-left panel showing: - Title: "Mouse Hunt" - "Clues: X / 3" counter - "Squeak Meter: [status]" showing proximity to mouse - Instructions: "You are the cat. Explore the garden maze, collect cheese clues, and find the mouse." - Controls: "Move with WASD / arrow keys — on phone, use the joystick." - Bottom-center temporary message box (dark brown with white text) showing collection feedback like "Cheese clue 1/3! Keep hunting." or "All clues found — the mouse is nearby!" - Victory overlay with semi-transparent dark background and centered card **Lighting & Atmosphere:** Bright outdoor lighting with a warm directional sun from upper-right, hemisphere light for ambient fill, and soft shadows enabled. Warm golden/green color palette. Light fog starting at 25 units extending to 82 units. **Art Style:** Low-poly stylized 3D with simple geometric shapes, smooth shading, flat colors, and minimal textures. Characters and objects use solid matte materials with slight roughness. Clean, family-friendly aesthetic with bright, saturated colors. **Audio:** Positive digital "bloop" sound effect plays when collecting cheese clues (only if user has interacted with the page). **Initial Spawn:** Cat starts at position row 1, column 1 of the maze (near top-left corner of the walkable area). Mouse is hidden at row 11, column 11 (near bottom-right). The three cheese clues spawn at specific cells: (1,9), (5,5), and (9,3).