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Arcade › Dream Meadow
Drift through a moonlit meadow collecting 10 sleepy stars while soft piano and strings carry the dream. Dodge shadow wisps and reach the end before the dream fades.
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Oleg Sidorkin built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Dream Meadow yet. Play it, then tell Oleg Sidorkin what you would add next.
Dream Meadow was built by Oleg Sidorkin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Dream Meadow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D atmospheric collection game called "Dream Meadow" with these specific details: **Camera & Perspective:** Top-down angled third-person view following the player from behind and above at approximately 45 degrees. During gameplay the camera stays at position (player.x, 9.3, player.z + 9.7) looking at the player. The game includes skippable cutscenes: an 8.5-second intro that starts with a wide high angle and smoothly transitions to follow the player, and ending cutscenes (7.2s for win, 6.4s for lose) that orbit around the player. **Player Avatar:** A low-poly moon bunny character with soft white/cream color and pink inner ears. The bunny is made of simple geometry - a rounded body, spherical head, and capsule-shaped tall ears. The model uses Quaternius bunny asset with Idle, Walk, and Run animations that transition smoothly. Player stands about 1.2 units tall. Casts shadow on the ground. **Setting & Art Style:** Circular moonlit meadow (15-unit radius) with a dark blue-grey ground (color #314f5e) set against a deep navy night sky background (#151b3b) with distance fog. The scene has a soft storybook aesthetic with warm golden moonlight from above casting shadows. A subtle glowing ring marks the meadow boundary. Low-poly decorative props scattered around: 6 chunky green trees with brown trunks at various scales along the perimeter, plus purple and yellow flowers. 14 firefly point lights drift in gentle circular patterns around the meadow with soft yellow glow, pulsing gently. **Core Mechanic:** Collect exactly 10 glowing "sleepy stars" scattered across the meadow while avoiding shadow wisps. Stars are golden octahedron crystals (color #fff1a6 with emissive glow #ffcf57) floating about 0.85 units high, each with a soft halo sphere around it. They bob gently up and down (0.12 unit amplitude), rotate continuously, and tilt side-to-side. When collected, stars disappear, score increases by 1, and dream meter refills by 5%. Win condition is collecting all 10 stars before time or dream meter runs out. **Obstacles:** 4 shadow wisps - purple/dark enemies that drift in elliptical orbits around fixed center points. Each wisp is a vertically-stretched dark sphere (color #242238 with purple emissive #4a3c7c at 0.8 opacity) surrounded by a larger translucent purple haze. They float at 0.55 height with gentle bobbing, rotating as they move. Collision with a wisp drains 24% of the dream meter and triggers a 1.05-second cooldown before another hit can occur. **Controls:** WASD or arrow keys for keyboard movement. On touch devices, a visual thumbstick appears in the bottom-left corner (124px circular base with 46px golden knob that can drag within bounds). Movement is smooth analog in all directions at 5.0 units/second. Player rotation faces movement direction. Bunny plays Walk animation at slower speeds, Run at higher speeds, and Idle when stationary. Player is constrained within a 13.45-unit radius circle (soft boundary). **HUD Elements:** - Top-left: "Stars X / 10" counter in rounded dark pill with white text - Top-center: Horizontal dream meter bar with gradient fill (cyan to purple to yellow, #8ee3ff → #e5c0ff → #fff0a8) that smoothly animates width based on percentage - Top-right: Timer showing "M:SS" format counting down from 1:30 (90 seconds) in matching pill style - Upper center (19% from top): Large bold message text in warm cream color (#fff7cc) saying "Collect the sleepy stars" with smaller subtitle below in light blue explaining mechanics - Bottom-center during cutscenes: Semi-transparent dark panel with rounded corners showing story text, subtext, and "Skip" button **Lose Conditions:** Timer reaches 0:00 OR dream meter depletes to 0%. Dream meter passively drains at 0.65% per second during gameplay, drains 24% per wisp collision, and refills 5% per star collected. When game ends in loss, a 6.4-second ending cutscene plays showing the meadow settling peacefully, then a result panel appears stating how many stars were collected with retry button. **Win Sequence:** Upon collecting the 10th star, trigger a 7.2-second victory cutscene where 18 small golden sparkles (octahedrons of varying sizes) appear at the player's position and float upward into the sky while slowly fading out, drifting side-to-side as they rise. Camera orbits and tilts upward. Cutscene text celebrates "Sweet dreams" and describes stars returning to sky. Then final victory panel shows with time remaining and play-again button. **Title Screen:** Starts with a panel at screen center on semi-transparent dark background with soft glow. Shows "Dream Meadow" title, description text explaining the goal (guide moon bunny to gather 10 stars before lullaby fades, avoid wisps that drain dream meter), and golden gradient "Start lullaby" button. Pressing start or movement input begins the intro cutscene. **Audio:** Gentle lullaby with soft piano and strings loops continuously at 38% volume once started from title screen. Continues through gameplay and victory. Pauses only on defeat. **Visual Effects:** Soft shadow casting enabled with warm moon directional light (#fff0c5) from position (-5, 12, 6) plus cool ambient light. Tone mapping set to ACES Filmic. All stars and wisps cast shadows. Fireflies provide subtle point lighting. Fog creates atmospheric depth from 12 to 34 units. **Message System:** Context-sensitive messages appear in the top-center: "A star drifted home" when collecting stars (shows remaining count), "A shadow brushed the dream" when hit by wisp (warns to give more space), default reminder to collect stars and avoid wisps. Messages display for 1.2-1.8 seconds then return to default. **Cutscene Details:** Intro cutscene has 3 text phases: "The meadow is falling asleep..." → "A moon bunny opens one eye. The stars have drifted low..." → "Gather every sleepy star. When the story ends, the dream begins." Skip button or Space/Enter/Escape keys skip immediately to gameplay. Win ending has sparkle particles rising, lose ending shows meadow calming. Both can be skipped.