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Cocina Exprés

  • casual
  • time-management
  • restaurant
  • emoji
  • mobile
  • arcade
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. VÍCTOR MANUEL MEDRANO EGUIZABAL built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Cocina Exprés was built by VÍCTOR MANUEL MEDRANO EGUIZABAL with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Cocina Exprés opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Cocina Exprés

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate “Cocina Exprés” as a Spanish-language, responsive 2D restaurant service game with a clean mobile-friendly UI made of rounded white panels over a pale cream-to-peach gradient background. The camera is a fixed front-facing interface view, not a world/3D camera. Center the app with a maximum width around 980px and fill the viewport height.

At the top, show a rounded header with the title “🍳 Cocina Exprés” on the left and three yellow pill counters on the right: money “💰 0”, score “⭐ 0”, and remaining time “⏱️ 90”. Use dark plum text, thick light borders, soft drop shadows, cream/orange/pink/green accents, and a playful emoji-based visual style.

Below the header, split the main area into two rounded panels. On desktop, put the customer queue on the left and the kitchen on the right; on narrow mobile screens, stack them vertically with the customer section above the kitchen. The customer panel is titled “Clientes esperando” and contains a scrollable queue of customer cards. Each card displays a large randomized face emoji, the requested food name, a tip line such as “Propina: 💰8”, a horizontal patience bar, and a mood pill. Use these possible faces: 🧑‍🍳, 👩‍🎤, 🧔, 👩, 👨‍🦰, 👵, 🧑🏽, 👨‍🦱. Use exactly these six food choices and labels: 🍔 Hamburguesa, 🍕 Pizza, 🍟 Papas, 🥤 Refresco, 🌮 Taco, 🍰 Pastel. A selected customer has an orange border and subtle orange glow. The patience bar is green above 65%, orange from 35–65%, and red below 35%; mood is 😊 above 65%, 😐 above 30%, otherwise 😤.

The kitchen panel is titled “Tu cocina”. Show a pale yellow order card reading “Pedido de [customer face]: [food emoji] [food name]” for the selected customer. Below it, show a dashed orange rounded plate area; when empty it says “Tu plato aparecerá aquí”, and when items are added it displays the selected food emoji(s). Under that, provide a 3-column grid of six large rounded ingredient buttons: 🍔 Hamburguesa, 🍕 Pizza, 🍟 Papas, 🥤 Refresco, 🌮 Taco, and 🍰 Pastel. Add two large action buttons underneath: green “Servir pedido ✅” and pale red “Limpiar plato”. Include the hint: “Selecciona la comida que pidió el cliente y sírvela antes de que se acabe su paciencia.”

On initial load, show a dark translucent full-screen overlay with a cream modal, dark border, rounded corners, and shadow. Its title is “🍽️ ¡Abre tu restaurante!”, text says “Atiende clientes, prepara sus pedidos y gana monedas. Cada cliente tiene una paciencia distinta.”, and the pink button says “Empezar a cocinar”. Clicking it starts a 90-second shift, resets money and score to zero, empties the plate and customer list, creates exactly two customers, selects the first one, and hides the overlay.

Gameplay rules: each customer randomly requests one of the six menu emoji items and gets a random tip integer from 5 through 15. The player can click a customer card to select it and see that customer’s order. Clicking an ingredient adds its emoji to the plate, up to a maximum of 3 items. To serve successfully, the plate must contain exactly one item and it must match the selected customer’s requested item. On success, award that customer’s tip as money, add 100 score, remove the customer, clear the plate, select the next available customer, and add a replacement customer if possible. If the plate is empty, contains multiple items, or contains the wrong single item, do not remove the customer; subtract 25 score but never let score go below zero, and briefly replace the order text with “Ese no era el pedido 😵” before restoring it. “Limpiar plato” always empties the plate.

Customers have patience starting at 100. During play, patience decreases continuously: at 0.85 per second while there are 3 or fewer customers, and at 1.15 per second when there are more than 3. Remove customers whose patience reaches zero; automatically select the first remaining customer if the selected one disappears. Every 5 seconds, try to spawn another customer, with a maximum of 5 simultaneous customers. The countdown decreases in real time from 90 seconds and is displayed rounded up. When time reaches zero, stop gameplay and show the overlay again with title “🏁 ¡Turno terminado!”, text “Ganaste 💰[money] y [score] puntos. ¡Abre de nuevo para intentar superar tu récord!”, and button label “Jugar otra vez”. Preserve the cheerful, tactile button styling and responsive layout, with horizontal scrolling customer cards on mobile and a vertical queue on wider screens.

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