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Arcade › Warnai Singa
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Bang Gerard mulersz built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Warnai Singa yet. Play it, then tell Bang Gerard mulersz what you would add next.
Warnai Singa was built by Bang Gerard mulersz with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Warnai Singa opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a mobile-friendly 2D coloring-book game titled "Warnai Singa" (Indonesian for Color the Lion), shown in a centered white app panel against a dark charcoal page background. Use a portrait layout with a top header, large illustration canvas, and bottom controls. Header: white bar with a large light back chevron on the left, bold centered text "LEVEL 1", and a gear symbol on the right. Under it, show a rounded prompt pill with a pale blue border and subtle shadow; it contains a pink circular child avatar with a child emoji and bold gray text "LION 🦁". The central canvas should be a clean white coloring page containing a large front-facing cartoon lion outlined in near-black, with separate tappable regions: jagged mane around the head, inner face, left and right ears, large body, tail curling up on the right, and two legs. The lion's face has two black circular eyes with small white highlights, a pink oval nose, a simple curved smiling mouth, and two pairs of straight whisker lines extending sideways. Place a small gold star above the head and the Indonesian instruction text "Warnai aku!" in gray near the bottom of the canvas. Include a curved black ground line beneath the lion. Keep the illustration minimal, with white uncolored regions and thick rounded black outlines, matching a simple friendly preschool coloring-book style. At the bottom, provide a centered horizontal palette of six large rounded-square color swatches with dark borders and a subtle inset shadow: golden yellow/orange (#F6B73C, selected initially), burnt orange (#D97832), pink (#F29AB2), light blue (#59B6E8), light green (#86D47B), and lavender (#B989E8). The selected swatch has a thick black outer highlight and sits slightly raised. Below the palette, show two light-gray rounded buttons: "↶ Batalkan" (undo) and "Bersihkan" (clear), followed by small gray instructional text: "Pilih warna, lalu sentuh bagian singa untuk mewarnai". Interaction: tapping a palette swatch changes the active color and its selected outline. Tapping the lion's distinct coloring regions fills that region with the active color while preserving the black drawing outlines and facial details. The clickable regions should include face, body, tail, left ear, right ear, left leg, and right leg (the code's hit regions also cover the mane, though its mapping corresponds to the face color area); taps outside these regions do nothing. Each successful coloring action stores the previous canvas state for undo. "↶ Batalkan" restores the most recent prior canvas state one step at a time. "Bersihkan" resets the full illustration to its initial all-white state and clears undo history. There is no timer, score, lives, enemy, or win screen; this is a simple single-level touch coloring activity. Make the canvas responsive within the portrait app while preserving the 700x760 drawing coordinate proportions and support pointer/touch input.