Arcade › Tap Forge
Click the game above and it runs right here in your browser. No download, no installer, no account needed. BRANDON THE 3RD built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Tap Forge yet. Play it, then tell BRANDON THE 3RD what you would add next.
Tap Forge was built by BRANDON THE 3RD with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Tap Forge opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based incremental clicker game titled “Tap Forge.” Use a dark navy/blue radial-gradient background and a clean responsive layout. At the top, show the uppercase brand “TAP FORGE” on the left and a bordered “Reset” button on the right. The main content is a two-column layout on desktop and a vertically scrolling single-column layout on narrow mobile screens. The left/main card is a large rounded dark slate panel labeled “COINS FORGED.” Center a large formatted coin count, initially 0, with a rate line beneath it showing “+1 per tap · 10 per second” (the game has a built-in free auto-clicker worth +10 coins every second, in addition to purchased automatic production). Below that, place a very large circular gold/orange forge button labeled “TAP.” It should have a thick bright yellow border, concentric golden glow/shadow, a radial highlight toward the upper-left, and darker orange shading toward the lower-right. Clicking or pointer-pressing it adds the current tap power to the coin balance, adds the same amount to lifetime total, briefly scales/brightens the button, and spawns a floating fading “+N” toast near the pointer/button that rises and disappears. Under the button display the hint: “Tap the forge. Buy upgrades. Watch the pile grow.” The right card is a rounded dark slate “Workshop” panel with the subtitle “Spend coins to make every tap stronger.” At the top include a green-tinted notice reading “🤖 Free Auto Clicker · +10 coins every second forever.” Include a prestige section separated by a subtle divider: gold heading “✨ Reforge your legacy,” a shard count initially “0 shards,” explanatory text showing the permanent bonus and the current reforge reward, and a full-width brown/gold button. Reforging becomes enabled once the player has at least 1,000 coins. The reward is floor(sqrt(current coins / 1000)) shards. When activated, add that many shards, increment the reforge count, reset coins to 0, clear all purchased upgrades, reset purchased CPS to 0, and set tap power to 1 plus the total accumulated shards. The shard bonus is permanent across reforges. The button label should be “Reforge · Need 1,000 coins” while unavailable, and when available say “Reforge · Gain N shard/shards.” Show a centered floating “+N ✨” toast when reforging. Below the prestige section, render four upgrade buttons in a vertically stacked scrollable list. Each has an emoji icon in a dark blue rounded square, the upgrade name with a small owned multiplier count, its description, and a gold coin cost. The upgrades and exact mechanics are: 1. “🔨 Heavy Hammer,” initially costing 25 coins, with cost multiplied by 1.55 after each purchase, description “+1 coin per tap,” and each purchase adds 1 to tap power. 2. “🧑🏭 Tiny Assistant,” initially costing 60 coins, with cost multiplied by 1.7 after each purchase, description “+1 coin every second,” and each purchase adds 1 purchased coin per second. 3. “⚒️ Crystal Anvil,” initially costing 180 coins, with cost multiplied by 1.85 after each purchase, description “+5 coins per tap,” and each purchase adds 5 to tap power. 4. “⚙️ Coin Automaton,” initially costing 500 coins, with cost multiplied by 2.05 after each purchase, description “+8 coins every second,” and each purchase adds 8 purchased coins per second. Use floor(baseCost * scale^owned) for each next cost. Disable upgrade buttons when the player cannot afford them and visually reduce their opacity. Buying deducts the cost, increments ownership, and updates the tap/rate displays immediately. Every second, award coins equal to 10 plus purchased CPS, add them to both current coins and lifetime total, pulse the forge button briefly, and show a floating “+N/sec” toast above it. Update the UI after taps, purchases, passive income, reforges, and resets. Format displayed values as whole localized numbers below 1,000, one decimal with k from 1,000, and one decimal with M from 1,000,000. Save progress automatically in browser localStorage under a stable save key and restore it on load. The Reset button should confirm “Reset all progress?” and, if accepted, restore coins, total, tap power, CPS, owned upgrades, shards, and reforges to their initial values. Use rounded 15–22px panels and buttons, subtle borders and shadows, white primary text, muted gray supporting text, gold for currency, blue accents, and green for automation/prestige bonus. Use system sans-serif typography. The desktop hero and workshop cards should be tall balanced panels; on mobile stack them, keep the tap button comfortably large, and allow the workshop list to scroll. Include the footer text “Progress saves automatically in this browser.”