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Arcade › Workshop Empire
In **Workshop Empire**, dive into a hands-on simulator where you gather materials, craft unique items, and manage your workshop. Upgrade your tools, sell to customers, and unlock an intricate upgrade tree, enhancing your operations while navigating new ways to earn XP and improve your products.
Click the game above and it runs right here in your browser. No download, no installer, no account needed. hudson.hookdr built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Workshop Empire yet. Play it, then tell hudson.hookdr what you would add next.
Workshop Empire was built by hudson.hookdr with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Workshop Empire opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive single-screen 2D management/idle-style web game titled “Workshop Empire.” The player runs a tiny workshop and manually clicks activities to turn starting resources into a growing business. Use a dark navy, blue-gray interface with a subtle radial-gradient background, rounded bordered panels, soft shadows, white headings, muted blue-gray explanatory text, gold currency/stat values, green rewards, and blue progress accents. This is a UI-focused game rather than a character-controlled world: there is no visible avatar, map, or camera movement. At the top, show the title “Workshop Empire” and subtitle “Turn a tiny workshop into a self-running business.” Put four resource cards in the header: Cash, Materials, Stock, and Reputation. Start the game with $35 cash, 6 materials, 0 stock, and 0 reputation. Each card has a large gold number and a small uppercase muted label. The source HTML also includes a fifth Rebirths card initialized to 0, although the game state does not define or update rebirths; reproduce it only as an inert 0 display if implementing the full layout. The main area is a two-column layout on desktop and a stacked responsive layout on narrow screens. The large left panel is the workshop activity area. Start with heading “Your first workbench” and the description “Choose an activity. Every action earns progress, and new systems unlock as your workshop levels up.” On the right of this hero area display Level 1, “0 / 20 XP,” and a horizontal XP bar. Below it, show clickable activity cards in a two-column grid (one column on mobile). Each card has an emoji icon, title, description, and green reward line: - Gather Materials, 🪵: “Search the yard for useful supplies.” Reward “+2 materials · +5 XP”. Clicking adds 2 materials, adds 5 XP, increments the gather milestone and total action count, and logs “You gathered 2 materials from the supply yard.” If Better Tools is owned, gathering instead adds 4 materials. - Craft Goods, 🔧: “Turn materials into sellable products.” Reward “+1 stock · +8 XP”. Clicking consumes 2 materials and creates 1 stock, adds 8 XP, increments the craft milestone and action count. If Workshop Automation is owned, consume only 1 material. If Storage Rack is owned, there is a 30% random chance to create 2 stock instead of 1. - Sell Stock, 🧺: “Make a sale and build reputation.” Reward “+