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Slideway Escape

  • puzzle
  • sliding-block
  • casual
  • touch
  • logic
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Favioo Aza built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Slideway Escape was built by Favioo Aza with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Slideway Escape opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Slideway Escape

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a responsive browser sliding-block puzzle game titled “Slideway Escape.” The game is a portrait-friendly, dark-themed 6x6 grid puzzle. The objective is to move the coral horizontal target block to the right-side exit opening; the target occupies two cells and must reach columns 4–5 (zero-based columns 1–4? More precisely, its right edge must reach the board’s far-right column) in the target row. Blocks can only slide along their own orientation: horizontal blocks move left/right, vertical blocks move up/down. A move is counted each time a block advances by one grid cell. Blocks cannot leave the 6x6 board or overlap any other block. Use pointer/touch dragging: press a block and drag along its permitted axis; as the drag crosses cell boundaries, move it one cell at a time. Ignore movement on the perpendicular axis. Disable board interaction after winning.

Layout and presentation: center the game in a dark navy radial-gradient page, with a responsive app width capped around 760px and a square board capped around 620px. At the top show the title “Slideway Escape,” subtitle “Slide the blocks. Clear the lane. Reach the exit.”, and two compact statistic pills showing the current move count and level as “1 / 3” (or corresponding level). Below, display a rounded-square canvas board with a deep navy background and six-by-six rounded dark cells, alternating subtly between two blue-black shades. Place a narrow glowing/gold exit marker on the middle-right edge aligned with target row 2 (third row), labeled vertically “EXIT →” outside the right side. Use large rounded rectangular blocks inset within their cells, with soft gradients, small glossy highlight strips near their top edges, subtle borders, and a drop shadow around the board. The target block is coral/red-orange with a brighter border and centered dark text “SLIDE OUT.” Other blocks are blue, purple, yellow, mint green, pink, cyan, and gray. The visual style should be polished, colorful, minimal, and touch-friendly.

Implement exactly three built-in puzzles, advancing cyclically with a “Next puzzle” button after completion. Use these initial block configurations, where each item is id, row, column, length, orientation, and color; rows and columns are zero-based and length is in cells:
Puzzle 1: target goal (2,1,2,h,#ff6f61); a (0,0,3,v,#5aa8ff); b (0,3,2,v,#ad7aff); c (3,0,2,h,#f4b84d); d (4,2,2,h,#61d8a3); e (3,4,3,v,#f38aaa); f (1,5,2,v,#65d1db); g (5,0,2,h,#9ca9ba).
Puzzle 2: goal (2,0,2,h,#ff6f61); a (0,2,3,v,#5aa8ff); b (0,4,2,v,#ad7aff); c (3,0,3,h,#f4b84d); d (4,1,2,h,#61d8a3); e (3,5,3,v,#f38aaa); f (1,3,2,v,#65d1db); g (5,3,3,h,#9ca9ba).
Puzzle 3: goal (2,1,2,h,#ff6f61); a (0,0,2,v,#5aa8ff); b (0,2,3,v,#ad7aff); c (0,4,2,h,#f4b84d); d (1,4,2,v,#61d8a3); e (3,0,3,h,#f38aaa); f (4,2,2,h,#65d1db); g (4,5,2,v,#9ca9ba).

Below the board show helper text initially reading “Drag a block along its track. The coral block must slide right to the exit.” Include buttons “Reset puzzle” and “Show a hint.” Reset restores the current puzzle, sets moves to zero, clears the win state, and restores the initial help text. Show a hint temporarily highlights the coral target with a dashed pale-gold rounded outline for roughly 90 animation frames and changes the help text to “The coral block is your target — clear the row in front of it.”

When the target’s rightmost cell reaches the far-right column, show a translucent dark blurred overlay over the board with a centered rounded card saying “Path clear!”, followed by “You made it out in X moves.” and a primary gradient button “Next puzzle.” Also change the helper text to “Nice route. The exit is open.” The Next puzzle button increments to the next of the three puzzles, wrapping back to puzzle one, and resets it. Make the layout adapt to narrow screens and short viewport heights while preserving the square board and large touch targets.

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