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Royal Felt Blackjack

  • card
  • casino
  • blackjack
  • arcade
  • strategy
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. orlando built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Royal Felt Blackjack yet. Play it, then tell orlando what you would add next.

Make your own game

Royal Felt Blackjack was built by orlando with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Royal Felt Blackjack opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Royal Felt Blackjack

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a polished single-screen browser blackjack game titled "Royal Felt Blackjack". It is a playable casino blackjack table, not a reel or menu. Use a fixed responsive layout that fits the viewport without page scrolling: a large upper table and a shorter bottom dashboard. The visual style is ornate, dark, premium casino: deep green felt with radial shading, a thick dark walnut/brown rounded frame, inset gold trim, warm gold typography and controls, subtle shadows/glows, and Georgia/Arial typography. The table header centered at the top reads "ROYAL FELT • 6 DECK SHOE" in spaced muted-gold lettering. In the upper-right is a skewed brown/gold outlined shoe graphic labeled "SHOE". The playing surface has a large faint gold elliptical arc and dark inset shading. Show the dealer area in the upper half with a centered "DEALER" label, dealt cards, and a gold-outlined score pill. Show one or more player hand areas in the lower half with cards, hand labels, and score pills; the active hand gets a gold border/glow. Cards are white/cream with dark ranks and suits, red for hearts/diamonds, rounded corners, drop shadows, and a dealing animation. A face-down card uses a red-and-gold diagonal patterned back. A doubled card is displayed sideways. At the bottom-center of the table, overlay a large gold-outlined oval betting area labeled "PLAYER BETTING AREA" and "Total Active Bet: $0", with stacked colored poker chips appearing above it as bets are placed. Include a small footer rule line: "Dealer hits soft 17 • Blackjack pays 3:2 • Insurance pays 2:1 • Cut card at 75%". Also include a translucent top-right history panel titled "Last 10 Hands", initially "No results yet", plus "Win Streak: 0".

Implement actual blackjack rules and interaction. Start the player with a 
,000 wallet,
,000 high score/peak, zero hands played, record 0-0-0, and 0% blackjack rate. Use a shuffled six-deck shoe (312 cards: four suits and ranks A through K, six copies), with a cut-card threshold at 25% shoe remaining; when at/under that threshold, shuffle after the current round. Maintain a Hi-Lo running count and true count based on remaining decks, and expose it through an optional trainer panel. Bets may be made only while betting: $5,
5,
00, $500, or
,000 chips; deduct chips from the wallet and show a visual chip stack. Provide Clear Bet to return the current wager and All In to wager the whole wallet. Do not allow Deal without a positive bet. On Deal, draw two dealer cards and two cards for the player, with the dealer's second card hidden while the player phase is active. Score aces flexibly as 1 or 11 and display soft totals like "Score: 17 / 7". Blackjack is a natural two-card 21 and pays 3:2 when the dealer does not also have blackjack. The dealer reveals and plays after the player hands are complete, hitting on soft 17 (dealer continues while total is below 17 or is a soft 17). The command center in the bottom dashboard must have buttons: Deal, Hit, Stand, Split, Double, Surrender, Clear Bet, and All In, with unavailable actions visibly disabled. Hit draws one card; busting ends that hand and advances. Stand ends the active hand. Double is allowed only on a two-card hand when the wallet can cover the additional wager; deduct the extra wager, double the hand bet, draw exactly one final card, mark it sideways, and advance. Split is allowed for matching ranks, up to four hands, when the wallet can cover the additional bet; split the two cards into separate hands and draw one new card for each. Surrender is allowed only on the first two cards, returning half the hand bet and marking the hand surrendered. Automatically advance between unfinished split hands, then resolve all hands against the dealer. Pay wins at even money, blackjack at 3:2, pushes return the wager, losses/busts lose the wager, and surrender loses half. Update wallet, record (wins-losses-pushes), hands, blackjack percentage, peak wallet, ten-hand history, and win streak. Show a centered celebratory overlay such as "YOU WIN", "WIN STREAK!", "ROUND COMPLETE", "BUST / LOSS", or "PUSH" with gold glowing text, dark translucent backdrop, and falling multicolor confetti; use brief toast messages for invalid actions and events such as "Place a bet first", "Not enough bankroll", "BUST", "Double unavailable", "Split unavailable", and "Surrender only on first two cards". Add subtle generated UI sounds for chips, cards, wins, and losses if supported. The bottom dashboard is a brown wood-framed panel divided into three columns. Left column heading: "BANKROLL & ANALYTICS" and metric boxes for Wallet, High Score, Record, Hands, and BJ %. Center heading: "COMMAND CENTER" with the action buttons and colored circular chip buttons, plus a "Count Trainer" button. Right heading: "SESSION MONITOR" with rows for Current Bet, Rules (exactly "6D / S17? No — H17"), Cut Card (Ready or "Shuffle after round"), and Mode (Betting, Playing, or Resolving). The optional Count Trainer opens a small dark translucent gold-bordered panel on the table showing "Card Counting Trainer", Running Hi-Lo, True Count, Shoe Remaining, and a Hide panel button; it is hidden initially. Make the layout responsive: on narrower screens reduce card sizes and dashboard height/columns while preserving all controls and the same dark green/gold/walnut casino appearance.

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