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Brass & Bets

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  • casino
  • steampunk
  • arcade
  • card-games
  • slots
  • roulette

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

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Made by Albert Brownlee, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Make your own game

Brass & Bets was built by Albert Brownlee with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Brass & Bets opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Brass & Bets

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based casino hub game titled “Brass & Bets,” presented as a fictional chip game with no real-money wagering. Use a rich steampunk brass-and-velvet visual style: near-black brown radial-gradient background, subtle horizontal scanline texture, warm gold/brass borders and highlights, cream Cinzel-style display headings, Roboto Slab body text, inset shadows, glowing brass accents, dark wood/metal panels, and green or red felt tables. Keep the app in a fixed-height viewport with a scrollable main area.

Persistent global HUD: a top header with a glowing gear icon and the title “Brass & Bets” at left, and “Bankroll” plus a rounded brass-outlined chip pill at right. Start the bankroll at 1,000 chips and persist it in local storage. Every wager subtracts from the bankroll and every payout adds chips; never permit a wager below 1 chip or above the bankroll. Show clear centered result/notice text for invalid bets and outcomes.

Home screen: put the content in a bordered, shadowed “home stage.” Include a scrolling ticker reading “✦ AETHERIUM NEWSREEL ✦ Brass jackpot pressure rising ✦ Clockwork dealers polished for tonight's tables ✦ Zero-bankroll rescue vault online ✦”, a centered hero heading “Welcome to the Aetherium Casino,” and copy describing a brass-and-velvet game hall with clockwork dealers, wagers, tables, and chips. Show a responsive grid of five cards, each with icon, title, description, Play button, and Rules button: Clockwork Slots (“Spin the reels and chase the jackpot.”), Roulette (“Call your colour or number before the wheel turns.”), Blackjack (“Take on the Dealer Automaton at 21.”), Texas Hold’em (“Face three AI brass players in a quick poker duel.”), and Trumps (“A fast high-card duel against the Captain.”). Add subtle drifting gear silhouettes and floating sparks.

Add a Clockwork Rescue Vault card at the bottom of Home. It is disabled unless bankroll is exactly zero. When claimed at zero, randomly choose one consequence: tax (restart with 250 chips and tax the next cash-out/payout by 25%, then clear the consequence), minimum (restart with 250 chips and require the next wagers to be at least 50 chips), or debt (restart with 200 chips and the vault keeps 50 chips as mechanical debt, represented by the reduced starting amount). Persist the active consequence and explain it in the UI. Include a house note that the game is fictional and never accepts real money.

Each game view should be a centered dark game panel with a top title/subtitle, a Home button, and a dealer banner showing a robot avatar and “Professor Brass, Live Table Host,” followed by the current rescue consequence. Include a Rule Book button opening a modal with the game’s rules, payout explanation, and the etiquette reminder that all bets are chips only and automata are computer players.

Clockwork Slots: use a green felt table with three large cream reel windows bordered in brass, initially showing ⚙, 💎, 🍒. Include a stake number input defaulting to 25, Pull Lever button, Rule Book button, and a result line. On pull, subtract the stake, animate the reels cycling through ⚙, 💎, 🍒, and 7 for about 1.65 seconds, then randomly settle each reel. Apply these exact payouts, in this priority order: triple gears ×8; triple diamonds ×12; triple cherries ×5; triple sevens ×20; any pair ×1.5; any 7 ×3; the exact ⚙💎🍒 or 🍒💎⚙ sequence ×6; three different symbols ×1.25; otherwise zero. Display “No alignment” or the matching label and winnings.

Roulette: use a red felt table with a large circular roulette graphic made of alternating red, dark, cream, and green wedges, brass rim, gear center, and a 1.6-second spinning animation. Provide stake input default 25, a select menu with Red ×2, Black ×2, Green 0 ×14, and Number 1 through Number 12 ×14, then a Spin Wheel button and result line. Randomly choose an integer 0–12; zero is green, odd numbers are red, and even nonzero numbers are black. A color win pays stake ×2, green zero pays ×14, and an exact selected number pays ×14. Animate and report the landed number/color.

Blackjack: use a green felt table with dealer hand and player hand areas, animated cream playing cards with red hearts/diamonds, score lines, stake input default 25, Deal, Hit, Stand, and Rule Book buttons. On Deal, subtract the stake and deal from a shuffled standard 52-card deck: two player cards and two dealer cards, hiding the dealer’s second card. Number cards have face value, J/Q/K count as 10, and A initially counts 11 but may become 1 to avoid busting. Hit adds a card; bust above 21 loses. Stand makes the dealer draw until at least 17, then compare totals. A normal player win pays stake ×2, a natural two-card 21 pays ×2.5, a tie returns stake ×1, and losses pay zero. Reveal dealer cards at resolution and disable Hit/Stand.

Texas Hold’em: use a green felt table with three AI brass player chips named Lady Copper, Gearbox Gus, and Professor Steam. Deal from a shuffled deck: two player cards, five community cards, and two cards per AI (the implementation uses a quick high-card-style strength calculation rather than full poker hand ranking). Show the community and player cards, AI statuses initially as “Considering…”, and buttons Deal Table, Call, Fold, and Rule Book with stake default 25. Deal subtracts the stake. Call resolves scores as each participant’s two private-card values plus the fifth community card value; if the player ties the highest score, pay stake ×4, otherwise pay nothing. Fold forfeits the stake and reports that the automata collect the pot. Reveal each AI’s numeric strength.

Trumps: use a green felt table with a Clockwork Captain card area and a player card area, both initially showing face-down question-mark cards. Provide stake input default 25, Reveal Cards, and Rule Book. On reveal, draw two cards from a shuffled standard deck and show them with deal animations. Compare ranks, treating aces as high with value 14; a player win pays stake ×2, a tie returns stake ×1, and otherwise the Captain wins.

Use responsive layouts for mobile widths, rounded brass borders, embossed gradient buttons, cream/gold text, green and red action buttons, card-deal and reel/wheel animations, and persistent localStorage bankroll/consequence behavior. Include accessible labels or clear visible labels for all wager controls and make all game transitions returnable through the Home button.

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