Arcade › Money Clicker
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Rhett built it with Cinevva, so it works on a phone or a tablet too.
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Money Clicker was built by Rhett with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Money Clicker opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive 2D browser idle/clicker game titled "Money Clicker". Use a bright mint-green money-themed visual style: full-screen pale green gradient background with soft white/green radial glows, dark forest-green text, rounded translucent white panels, subtle green borders, shadows, and a clean system sans-serif font. The layout should fill the viewport with safe-area padding and have three vertical regions: a top header, a main gameplay area, and a small footer (hide the footer on narrow mobile screens). In the header, show the title "💵 Money Clicker" in bold dark green on the left, and three rounded statistic pills on the right: "Money: $0", "Per click:", and "Per sec: $0". Format all money as whole-dollar US currency with commas. The main area is a two-column layout on desktop and a vertically stacked layout on screens narrower than about 760px. The left/main panel is a rounded translucent white clicking zone. At its top, show a goal row reading "Goal:,000,000", followed by a long rounded progress bar initially empty with a pale green track and a fill that progresses from bright green toward yellow, plus a percentage initially reading "0%". Center a large circular clickable money button in the panel. Make it a glossy green gradient circle with a dark green lower offset/shadow, roughly 210–360px depending on viewport. Inside it, draw a stack of three overlapping pale-green banknotes with white borders, slight rotations, inset outlines/shadows, and a large dark-green "quot; symbol. Under it, show "Tap the cash stack for" with the amount dynamically matching the current click value. Clicking/tapping the cash-stack button earns the current click power, initially. Give the button a brief pressed animation (moves down and slightly scales, with a reduced shadow). Each click should create a temporary floating green text amount such as "+" near the click position, nudged randomly sideways, rising and fading over about 900ms. Prevent accidental browser touch behavior. The player's money and total earned start at zero. The goal is reached when current money is at least,000,000; progress is current money divided by 1,000,000, capped at 100%, and the displayed percent is floored to an integer. Reaching the goal once should show a centered modal overlay with dark translucent blurred backdrop, a white rounded card, the large green title "Millionaire!", the text "You reached,000,000. Keep clicking if you want to run the number higher.", and a green "Keep Playing" button. Also burst around 80 small green, yellow, white, and dark-green confetti pieces outward from the click area when winning. The Keep Playing button closes the modal, while money can continue increasing. On the right, create a rounded translucent white scrollable "Upgrade Shop" panel with six full-width rounded upgrade buttons/cards. Each card has a colorful pale-green icon tile, name, cost, effect description, and "Owned: 0" counter. Disable and fade a card when its cost exceeds current money; enable it when affordable. Clicking an affordable card subtracts its cost, increments its owned count, applies its effect, and increases its next price using the specified exponential scaling, rounded up: 1. "👆 Stronger Clicks" — starts at5, scale 1.55, gives +per click. 2. "🖨️ Cash Printer" — starts at00, scale 1.65, gives +$5 per second. 3. "🧲 Money Magnet" — starts at $650, scale 1.72, gives +0 per click. 4. "🤖 Investment Bot" — starts at,800, scale 1.78, gives +$60 per second. 5. "🏦 Bank Branch" — starts at2,500, scale 1.85, gives +$500 per second. 6. "✨ Golden Touch" — starts at $50,000, scale 1.9, gives +,000 per click. The click upgrades add to click power, and the automatic upgrades add to passive income. Passive income runs continuously in real time and pays in whole dollars as accumulated income reaches whole units, updating money, total earned, header stats, progress, and affordability. Cap each animation-frame time step at 0.25 seconds so pauses do not create huge payouts. Use touch and mouse pointer input for the main button and upgrades. Keep the game self-contained on one page, with no enemies or other modes. Include the small footer text: "Progress saves while this page is open. Buy upgrades, grow faster, and hit the million-dollar goal." Ensure the UI remains usable on mobile: stack the click area above a shop occupying up to roughly 40% of the viewport, reduce button/card sizes, and allow the shop to scroll.More free browser games