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Mech-Fazbear Workshop

  • 2d
  • pixel-art
  • workshop
  • platformer
  • customization
  • arcade
  • sci-fi
  • horror
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Dr. Juan Carlos Galloza Rivas built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Mech-Fazbear Workshop was built by Dr. Juan Carlos Galloza Rivas with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Mech-Fazbear Workshop opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Mech-Fazbear Workshop

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a browser game titled “MECH-FAZBEAR WORKSHOP,” a Spanish-language pixel-art workshop and side-scrolling mission game about building a springlock animatronic suit. Use a dark industrial UI with monospace typography, amber/cyan/red accents, thin blueprint-style borders, CRT-like dark backgrounds, and crisp pixelated canvas rendering.

Start with a full-screen main menu overlay. It should show the logo “MECH-FAZBEAR” and subtitle “WORKSHOP // SPRINGLOCK DIVISION,” explain that the player designs a suit, enters an unstable zone, and must leave before the mechanism crushes them. Offer three selectable mission cards: “01 · RESCATE” (escort the core to the beacon), “02 · APAGÓN” (dark sector, more stress and less margin), and “03 · SHOW URBANO” (avoid hits while keeping rhythm). Include buttons “INICIAR OPERACIÓN” and “ABRIR TALLER,” plus the controls hint: arrows/WASD, Space to jump, R to readjust locks.

The main layout has a top header branded “MECH-FAZBEAR WORKSHOP” with “SPRINGLOCK DIVISION // PROTOTYPE 01,” and tabs for “TALLER,” “MISIÓN,” and “LICENCIAS.” In Workshop mode, use a three-column layout: a left scrollable COMPONENTES panel, a central large canvas, and a right LECTURA DEL TRAJE panel. The component panel has five categories, each with three clickable parts. Category names and exact options are:
- “A. CHASIS INTERNO”: Neumático rápido, Hidráulico pesado, Servo preciso
- “B. NÚCLEO OPERATIVO”: Batería de litio, Generador compacto, Cuerda mecánica
- “C. CARCASA EXTERIOR”: Fibra moldeada, Acero pintado, Felpa sintética
- “D. EXTREMIDADES”: Manoplas articuladas, Garras hidráulicas, Herramientas integradas
- “E. GADGET ESPECIAL”: Modulador de voz, Inyectores refrigerante, Eyección rápida
Each item displays weight in kg, energy, power, and springlock risk. Selecting one immediately changes the loadout and suit appearance.

Use these exact part stat tuples, in the order weight, energy, power, risk: chassis: Neumático rápido (18,8,7,10), Hidráulico pesado (34,18,15,5), Servo preciso (24,12,11,18); core: Batería de litio (12,26,9,6), Generador compacto (29,38,16,12), Cuerda mecánica (20,5,13,20); shell: Fibra moldeada (16,2,5,4), Acero pintado (42,0,18,8), Felpa sintética (22,0,7,25); limbs: Manoplas articuladas (15,1,10,5), Garras hidráulicas (27,2,20,9), Herramientas integradas (19,3,14,12); gadget: Modulador de voz (8,4,4,3), Inyectores refrigerante (11,8,2,-18), Eyección rápida (14,6,3,-12). Start with Neumático rápido, Batería de litio, Fibra moldeada, Manoplas articuladas, and Inyectores refrigerante selected. Sum the five selected parts into Weight, Energy, Power, and Risk readings. Show horizontal bars for weight, energy, power, and “Riesgo springlock”; use cyan/amber/green/red fills. Include an ENSAMBLE ACTUAL list of the selected module names and a “INICIAR MISIÓN” button. The workshop hint says to select parts, watch risk, and assemble a suit that will not kill you.

The central workshop canvas should visibly match a technical blueprint screen: very dark blue-black gradient background, sparse tiny amber/red square bolts or lights, heading “MESA DE ENSAMBLAJE // BLUEPRINT,” and the subtitle “Configura 5 módulos — cada decisión cambia el comportamiento del traje.” Draw a large outlined rectangular blueprint panel with a blue grid. Inside, render a glowing holographic humanoid mech front view: a rectangular dark torso with the chosen shell color, a separate head/helmet block, red side arm blocks, yellow feet, cyan rectangular core with two dark horizontal slots, cyan thin arm outlines, and labels “CHASIS,” “NÚCLEO,” “PILOT,” “CARCASA,” and “EXTREM.” The chassis accent should be cyan for Servo preciso, amber for Generador compacto, otherwise red; shell color should be reddish for Acero pintado, pale tan for Felpa sintética, otherwise slate blue. Keep the graphics flat, geometric, glowing, and pixel-art-like rather than realistic.

The Licencias tab opens a modal shop showing credits, initially 120, and four purchasable upgrades: Licencia Cryo-Flow (60 credits; reduces springlock risk by 12), Licencia Vox-Tuner (75; increases power by 12), Licencia Aegis-9 (100; adds 18 weight and 16 power), and Licencia Noctis (85; reduces blackout mission stress by 14). Bought licenses become installed/authorized and unavailable for repurchase. Mission completion awards credits: Rescue +45, Blackout +70, Urban Show +55.

In Mission mode hide the workshop side panels and show the canvas as a playable side-view factory scene. HUD overlays at the top show “OBJETIVO: CONTENER AL ANIMATRÓN,” the selected objective text, and an “ESTRÉS” percentage with a red progress bar. The scene is a dark industrial facility with layered parallax factory silhouettes, a tiled metal floor, crates, hazard stripes, occasional steam/lighting marks, and a glowing red containment beacon near the right side labeled “CONTENCIÓN.” The player is a small front-facing blocky mech at the left, colored according to the selected shell and accent, and moves horizontally with acceleration/friction. Use Arrow keys or A/D to move, Space/W/Up to jump, and R to reduce stress by 35 and hide the warning prompt. Include touch controls on narrow screens: left/right buttons, “R,” and “SALTAR.”

Place three stylized rogue animatronics in the factory: BRUNO-01, a bear with brown body and yellow accents; LUMA-02, a purple rabbit with cyan accents and long ears; and VIX-03, a red-orange fox with red accents and pointed ears. They are simple geometric dark-bodied figures with glowing eyes/accent details, bobbing slightly, and labeled with their names and kinds. When stress exceeds 62%, make them appear alert and show the warning “¡SEGUROS CEDIENDO! Pulsa R / REAJUSTAR”; the player sprite shakes slightly. The player wins by reaching the red containment beacon at the right. Show “MISIÓN COMPLETADA,” grant the mission’s credits once, and stop movement. If stress reaches 100%, stop play and show “COLAPSO DE SPRINGLOCK,” with a toast instructing the player to return to the workshop.

Mission-specific stress rules must be represented: starting stress is based on the current suit’s risk, with Rescue using the base risk, Blackout adding 18, and Urban Show subtracting 5 (clamped to a minimum of 0/appropriate safe range). Blackout uses an almost black palette with subtle cyan marks and carries the Noctis reduction if owned. Moving at high speed increases stress; crossing a central hazard zone around x=260–360 increases stress, with Blackout harsher and Show lower; Urban Show also has periodic rhythm stress pulses. Keep the game playable and responsive in a single HTML canvas/UI implementation, with animated glows, bobbing characters, scrolling/parallax factory layers, toast notifications, responsive desktop/mobile layout, and no unshown mechanics or weapons.

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