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iOS Journey Check

  • mobile
  • casual
  • tap-counter
  • portrait
  • minimalist
  • ios-style
0
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2 plays ·1 remix

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Oleg Sidorkin built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about iOS Journey Check yet. Play it, then tell Oleg Sidorkin what you would add next.

Make your own game

iOS Journey Check was built by Oleg Sidorkin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix iOS Journey Check opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for iOS Journey Check

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a very simple portrait-oriented mobile tap-counter game called “iOS Journey Check.” Build it as a clean single-screen interface with no scrolling, no character, world, enemies, obstacles, timer, lives, or level transitions. The entire play area should be a centered, narrow rounded card about phone width (maximum 390px) and up to roughly 720px tall, on a pale blue/white radial-gradient page background. Use a soft iOS-inspired visual style: white translucent card, thin light-blue border, large rounded corners, subtle blue shadow, and a gentle blurred/glass feel. Use a system/iOS-style sans-serif font such as -apple-system, BlinkMacSystemFont, SF Pro Display, or system-ui. The card is vertically arranged with generous spacing and centered text, optimized for portrait touch use.

At the top, show a small uppercase, widely letter-spaced blue-gray eyebrow reading “POCKET PROGRESS.” Beneath it, show the large dark navy two-line title “iOS Journey” and “Check,” with tight letter spacing and bold weight. Under the title, show the muted blue-gray instruction sentence, wrapped over two lines on a narrow phone screen: “Tap the blue button to keep moving forward.”

In the middle, show the label “YOUR SCORE” in small uppercase muted blue-gray text, then a very large bold score number initialized to 0 in vivid blue. The score is the only game state visible. At the bottom/middle-lower area, place one very large square-ish blue button with strongly rounded corners (about 32% radius), sized up to about 300px wide and kept square. Give it a bright blue diagonal/linear gradient from lighter blue at the upper-left to deeper blue at the lower-right, white bold text centered inside reading “TAP +1,” a dark-blue offset bottom shadow that makes it look raised, and a soft blue drop shadow. The button must be touch friendly and have an accessible label such as “Add one point.” Below it, show the small muted hint “Made for portrait mode · Touch friendly.”

Interaction: every pointer/touch press on the blue TAP +1 button immediately increments the score by exactly 1 and updates the large number. Register the increment on pointer-down so it responds instantly to touch. Each press should briefly animate the button with a subtle scale pulse (roughly 1 → 1.04 → 1 over about 180ms), while its active/pressed state shifts it downward and slightly scales it down, reducing the shadow depth to feel physically pressed. There is no win condition and no reset button; the player simply keeps tapping to increase the score indefinitely. Keep the layout responsive with clamp-like sizing so it remains centered and usable across portrait phone sizes, and prevent page scrolling. Preserve game state as a numeric nonnegative integer score, initialized to zero; if an external state setter is needed, accept finite scores, floor them, and clamp below-zero values to zero.

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