Arcade › Gece Nöbeti
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Elif Ebrar Mendeş built it with Cinevva, so it works on a phone or a tablet too.
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Gece Nöbeti was built by Elif Ebrar Mendeş with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Gece Nöbeti opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 2.5D side-scrolling action/mission game titled “Gece Nöbeti” (Night Watch), with all visible interface text in Turkish. The setting is the night of 15 Temmuz 2016, presented respectfully as a memorial-themed game about solidarity and helping people. Use a wide full-screen canvas with a dark navy-to-blue-to-muted-rose vertical night-sky gradient, a large glowing yellow moon in a translucent halo at upper right, and many sparse square stars. In the middle distance, build a repeating skyline of simple flat rectangular apartment blocks in muted blue/gold tones with small warm square windows. The foreground is a broad dark blue road/platform with short lighter-blue lane markings. Use a side-on camera that follows the player horizontally through a bounded level roughly 2600 world units long. The player is a simple stylized human avatar near the ground: peach circular head, white shirt, dark blue pants, and peach arms, with a Turkish flag on a pole near the starting area. The avatar can move left/right with Arrow keys or A/D, jump with Space, and use an action/defense ability with E. Provide touch controls at the bottom: left and right arrow buttons on the lower left, and “Zıpla” and “Savun” buttons on the lower right. Movement should be responsive, with horizontal speed around 220, a jump impulse around 520, gravity around 1200, and a bounded player position. The player faces the direction of travel. While the action button is held, show a brief animated golden circular effect around the avatar. The core objective is sequential. Place three rotating/gently bobbing golden aid packages at world positions approximately 510, 1160, and 1830. The player collects a package by touching it while on/near the ground; collected packages disappear and increase the package count. The player must then reach the town square area at the far right, beginning around x=2160, to deliver all collected packages. Once all three are delivered, change the objective so the player must approach three people around x=2280, 2380, and 2470 and press the action/defense control near each person. Each helped person changes to a green outfit and their label changes from “Yardım” to “Teşekkürler.” When all three are helped, stop the game and show a completion overlay stating “Görev Tamamlandı,” explaining that the aid reached the square and that the game was made to remember 15 Temmuz 2016 and solidarity, with a “Tekrar Oyna” button. Include three dark stylized hostile figures at approximately x=920, 1580, and 1980. They patrol around their base positions, reverse direction at ranges of roughly 90–120, and chase the player when within about 360 world units. Draw them as dark humanoid silhouettes with round heads, bodies, arms, and a block-like object extending from one arm. Label them “saldırgan” in red/pink while active. If the player is close and presses the action control, the enemy becomes stunned for about 2.6 seconds, becomes gray/translucent, and is labeled “etkisiz.” Otherwise contact removes one heart and displays a warning message. Add four dangerous black circular devices/bombs with pulsing red warning rings and the label “DİKKAT” at approximately x=680, 1260, 1760, and 2130. Touching one while near the ground makes it disarm/disappear, removes one heart, shows “Tehlikeli cihaz patladı! Uzak dur,” and emits a short burst of golden particles. The level should have three simple foreground rectangular obstacles/buildings at approximately x=720 (80x54), x=1380 (110x72), and x=2040 (92x48), colored slate blue with a lighter horizontal detail and two warm windows. They block horizontal passage at ground level and can be jumped over. At the destination, create a large “MEYDAN” square/stage structure from x≈2210 onward: a dark blue rectangular facade with a deeper inset panel, a tall central pillar, the label “MEYDAN,” a red line, and the text “BİRLİK · DAYANIŞMA.” Place Turkish flags around the start and destination. Implement three hearts initially and display them in the top-right objective card as “Kalp: ♥♥♥.” The top HUD should have a translucent dark rounded card on the left with “GECE NÖBETİ” and “15 Temmuz 2016 · Anma temalı oyun,” and a matching card on the right showing the current objective, initially “Görev: 3 yardım paketini meydana ulaştır · Kalp: ♥♥♥.” Update it to show remaining packages, then the square/people objective. Losing all hearts stops play and shows a “Görev Başarısız” overlay with a restart button and an appropriate Turkish explanation (bombs or attackers caused the failure). Show temporary centered messages such as “Dayanışma için yola çık!”, “Yardım paketi alındı,” “N paket meydana ulaştı,” “Dikkat! Güvenli alana geç,” “Saldırgan etkisiz hale getirildi,” and “Dayanışma büyüyor.” Start with a full-screen dark translucent intro overlay and centered rounded panel. It should show the title “Gece Nöbeti,” explain in Turkish that it is a short 2.5D mission game honoring the night of 15 Temmuz 2016 and focusing on solidarity and safety, list controls (“A/D veya ok tuşlarıyla hareket, Space ile zıpla, E veya Yardım ile savun”), and include a red “Oyuna Başla” button. Use a clean system sans-serif font, flat vector/canvas graphics, rounded translucent HUD cards, subtle shadows, and a restrained memorial palette of navy, slate, muted gold, warm window light, red flag accents, and pale skin tones. Avoid 3D modeling and avoid adding weapons, score systems, or mechanics beyond the package delivery, hazards, hostile contact/temporary stunning, jumping, and helping the three people described above.