Appearance
Arcade › 두뇌 탐험대
Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about 두뇌 탐험대 yet. Play it, then tell the creator what you would add next.
두뇌 탐험대 was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix 두뇌 탐험대 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive 2D Korean educational arcade game titled "두뇌 탐험대" (Brain Exploration Team). Use a single full-screen gameplay panel, with a bright cartoon sky background: light cyan-blue upper area, green ground strip along the bottom, and simple semi-transparent white clouds. The visual style is cheerful, bold, rounded, and game-show-like, using dark navy outlines, cream UI panels, pink/yellow/green accents, chunky system sans-serif text, and strong offset shadows. At launch, show a dark navy-purple translucent overlay over the game and a centered cream modal card with a thick dark outline and bottom shadow. The card title is large pink Korean text with a dark shadow, split across two lines as "두뇌" and "탐험대". Explain in Korean that the player should catch the correct answer balloon falling from the sky to increase the score, and that solving problems in succession builds combos and bonus points. Include a yellow rounded button labeled "탐험 시작!" and a small hint listing "수학 · 과학 · 언어 · 상식 문제". Behind the overlay, show the HUD and an initial question placeholder. Gameplay is a 60-second timed quiz-catching game. At the top, display four cream rounded pill HUD elements with dark borders/shadows: score (⭐ 점수), combo (🔥 콤보), remaining seconds (⏱️), and lives (❤️). Start values are score 0, combo 0, time 60, and lives 3. Beneath them, center the current question in a large cream rounded rectangle with a thick navy border and shadow. Under the play area, show a dark translucent rounded message bar. At the very bottom, provide three large cream, navy-outlined controls: left arrow "◀", an upward arrow "⬆", and right arrow "▶". The left and right buttons should work as held controls on touch/pointer devices; the upward button is visible but has no gameplay effect. Also support keyboard ArrowLeft/ArrowRight and A/D for horizontal movement. The player is a simple cute orange circular character at the bottom of the scene, with two white eyes, dark pupils, a smiling curved mouth, and a dark purple rectangular lower/body section. Move it horizontally with acceleration and friction, clamped so it stays within the screen. It should sit near the bottom above the green ground. There is no jump mechanic despite the visible up-arrow button. For each quiz question, spawn exactly three balloons near the top, horizontally distributed in three columns. Each balloon is a colored circle with a thin dark string below it, a small white highlight, and bold dark answer text centered inside; wrap answer text over multiple lines if needed. Balloons descend vertically at varied speeds while gently wiggling horizontally. Use pink, yellow, and green balloon colors. The current question and answer sets, in order, are: 1. "수학 · 3 × 4 = ?" answers "7", "12", "14"; correct "12". 2. "과학 · 물은 몇 도에서 얼까요?" answers "0°C", "50°C", "100°C"; correct "0°C". 3. "상식 · 대한민국의 수도는?" answers "부산", "서울", "대전"; correct "서울". 4. "언어 · 고양이를 영어로 하면?" answers "Dog", "Cat", "Bird"; correct "Cat". 5. "과학 · 태양계에서 가장 큰 행성은?" answers "지구", "목성", "화성"; correct "목성". 6. "수학 · 10 + 5 - 3 = ?" answers "12", "13", "15"; correct "12". 7. "상식 · 무지개는 보통 몇 가지 색일까요?" answers "5", "7", "9"; correct "7". 8. "과학 · 다음 중 포유류는?" answers "돌고래", "상어", "문어"; correct "돌고래". 9. "언어 · \"빠르다\"의 반대말은?" answers "느리다", "높다", "작다"; correct "느리다". 10. "상식 · 1시간은 몇 분일까요?" answers "30분", "60분", "100분"; correct "60분". Cycle through this list when needed. New balloons/questions are also generated every 8 seconds if the current set has not already been replaced by a correct catch. The player catches a balloon when their character overlaps it. Catching the correct answer creates a burst of small particles in bright yellow/white, awards 100 points plus 25 points for each existing combo, increments combo, displays a Korean success message such as "정답! +100점 ✨ 다음 문제도 잡아보세요!", and immediately loads the next question and its three balloons. Every third combo adds an additional 100-point bonus and displays a fiery combo message like "🔥 3콤보! 보너스 +100점!". Catching a wrong answer creates pink particles, removes one life, resets combo to zero, and displays "앗, 오답 풍선! 콤보가 끊겼어요.". If a correct balloon falls off the bottom without being caught, remove one life, reset combo, and show "정답을 놓쳤어요!". Other wrong balloons can fall away without penalty. Keep the HUD updated continuously. End the game when the 60-second timer reaches zero or lives reach zero. Show the same dark translucent overlay with a centered cream card. If lives are exhausted, title it "아쉽다!"; otherwise title it "탐험 완료!". Show final score, highest/current combo, and an encouraging Korean message: for failure, "다시 도전해서 정답을 더 많이 잡아보세요!"; for timeout, "멋져요! 지식 레벨이 올랐습니다!". Include a yellow "다시 탐험하기" button that restores the original start modal and allows a fresh run, plus the hint "틀려도 괜찮아요 — 문제를 읽고 기억하면 진짜 실력!". Add lightweight particle bursts on catches, keep the camera fixed (no scrolling), and ensure the layout scales cleanly from mobile to wide screens.