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스롤라인 카페

  • 2d
  • pixel-art
  • cafe
  • time-management
  • order-matching
  • arcade
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.

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Make your own game

스롤라인 카페 was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix 스롤라인 카페 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for 스롤라인 카페

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a responsive browser-based pixel-art café order-matching game titled “스롤라인 카페” (the in-world wall sign reads “SCROLLINE CAFE”). Use a full-screen fixed layout with a low-resolution canvas scaled to the viewport using nearest-neighbor/pixelated rendering, plus an HTML HUD layered over it. The visual style is cozy, chunky 8-bit/16-bit pixel art with a warm pastel palette: peach checker-tiled wall, dark brown wooden counter, cream panels, pink accents, mint green, lavender, and dark plum outlines/shadows. The canvas café background should show a tiled wall, a blue window with purple frame and yellow square highlights, the SCROLLINE CAFE sign, a coffee machine, cup stations, a small blocky barista behind the counter, and a short queue of colorful blocky customer silhouettes. When ingredients have been selected, visibly show a simple prepared cup on the counter; correct service can emit small gold pixel particles.

Core gameplay: the player runs a 90-second café shift. At the beginning, display two customer orders; continuously maintain a horizontally scrolling/overflowing order-card row, with the first card active. Each order randomly selects one of four recipes and one of seven customer names (하루, 민트, 코코, 별이, 모카, 단추, 루루): 카페라떼 = coffee + milk, 아이스티 = tea + ice, 따뜻한 우유 = milk, 아이스커피 = coffee + ice. Show each order’s customer name, drink icon/name, Korean ingredient names, and a patience indicator represented by pink heart dots. Patience slowly decreases over time, and a wrong submission reduces the active order’s patience further (but does not remove it).

At the top, show prominent pixel-styled cream HUD boxes for “☕ 스롤라인 카페”, score, combo, and remaining time. Show the order cards below. At center, show a temporary cream message box with dark border for feedback such as the welcome/instruction message, ingredient selection, successful service, or an error. Along the bottom, provide large touch-friendly buttons: 커피, 홍차, 우유, 얼음, and a pink 서빙하기 ▶ button. Ingredient buttons add their ingredient to the current selected list in the order clicked, with no automatic clearing or recipe filtering. The serve button compares the selected ingredients to the active order’s ingredients as an unordered exact match, so duplicate/wrong/missing ingredients fail. On a successful match, award 10 points plus 3 points per current combo, increase combo and served count, mark the order done briefly, show a success message and gold particles, then remove it after a short delay and append a newly randomized order. Clear the selected ingredients after every serve attempt. On a wrong match, reset combo to zero, reduce patience by 0.15 down to a minimum of 0.12, and show “앗, 주문과 달라요! 다시 만들어 보세요”. The selected ingredient list should also be clearable only through serving, matching the source behavior.

Support keyboard controls in addition to pointer/touch: keys 1, 2, 3, and 4 add coffee, tea, milk, and ice respectively; Space or Enter serves; Enter while not running starts a new shift. Begin with a prominent yellow “영업 시작하기” button; hide it once the shift starts. When the timer reaches zero, stop gameplay, show a restart button labeled with the final score in the format “영업 종료 · [score]점 (다시 시작)”, and allow starting a fresh 90-second shift. Keep the presentation uncluttered, with strong dark pixel borders and offset shadows, responsive typography and controls for mobile screens.

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