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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based incremental/clicker management game titled “Galaxy Inc.”, set in a dark futuristic interstellar-industrial control interface. The game is a playable resource-production loop: the player manually extracts Cosmic Matter by clicking a glowing central EXTRACT / COSMIC MATTER control, earning +1 matter per click. Matter is also generated continuously every frame by purchased production units, with the headline production rate shown as matter per second. Persist progress in browser local storage, including matter, unit counts, discovery status, event feed, and current view; provide a Reset corporation control that asks for confirmation before erasing progress. Use a wide responsive dashboard layout. At the top, show a sticky dark header with the cyan star-like Galaxy Inc. mark, the text “GALAXY INC.” and subtitle “INTERSTELLAR INDUSTRIALS”. On the right show three live stats: Cosmic Matter, Production (formatted as “/ sec”), and Per click (+1). Below, use a two-column layout: a large main content column and a right capital-allocation sidebar. On smaller screens stack the columns. The main column has two tabs: “Industrial Base” and “Galaxy Map”; the Galaxy Map tab has a small glowing orange notification dot until the anomaly is resolved. The Industrial Base view contains a rounded bordered scene card labeled “OPERATIONAL ZONE 01” with a green “SYSTEMS NOMINAL” status. Its space scene is a deep navy/purple starfield with layered small stars, faint glowing elliptical orbital paths, and a floating blue-violet planet at center with a segmented luminous ring. Around the scene, display up to ten small cyan/purple blinking square visual units as buildings are purchased. In the center of the planet, place a large circular interactive extractor with concentric dark-blue rings, cyan outline/glow, a cyan star symbol, and the labels “EXTRACT” and “COSMIC MATTER.” It should brighten/scale slightly on hover and compress on click. Each click should create a temporary floating cyan “+1” number that rises and fades near the center. At the bottom-left of the scene show “MATTER EXTRACTION PLATFORM” and “Model XR-7 • Compliance pending.” Under the scene show a “NEXT OBJECTIVE” strip with an orange target icon and dynamic guidance. The right sidebar is titled “CAPITAL ALLOCATION / Production units” and has a live count badge for total purchased units. Show three purchase cards, each with name, quantity (×0 initially), description, production per unit, current contribution, and a full-width BUY button. The units and exact initial values are: 1. Extraction Drone — base cost 15 matter, produces 0.5 matter/sec each. Description: “A compact industrial drone that extracts matter from nearby objects. Objects may include rocks, abandoned equipment and occasionally company property.” 2. Matter Refinery — base cost 100 matter, produces 4 matter/sec each. Description: “Processes raw matter into commercially useful matter. The distinction is mostly a legal one.” 3. Orbital Fabricator — base cost 750 matter, produces 25 matter/sec each. Description: “An automated orbital factory capable of assembling industrial components. Its safety documentation is currently being translated from an extinct language.” Each next-copy cost is the previous base cost multiplied by 1.15 raised to the number already owned, rounded up. Disable a BUY button when the player cannot afford it; purchasing subtracts matter, increments the quantity, updates production and visual units, adds a corporate-feed entry, and displays a toast notification. The total automated production is the sum of quantities times their production values, multiplied by any discovery bonus. Below the base scene, show a “Corporate feed” panel with a CLEAR button and up to the latest twelve timestamped event entries, newest first. Initially show “No incidents reported. This is considered suspicious.” Use humorous corporate writing in notifications and feed events. Include a CEO BRIEFING panel in the sidebar whose text changes with progression: initially report how many clicks remain until the first drone, after the first drone encourage investigating the anomaly, after a fabricator say orbital infrastructure is online, and after the discovery explain that the singularity is on payroll and production has a +25% bonus. The Galaxy Map view should replace the base view in the main column while keeping the sidebar visible. Make it a deep-space survey panel labeled “DEEP SPACE SURVEY / 01” with an orange “UNRESOLVED SIGNAL” status. Show a stylized tactical map: dark navy background, perspective blue grid, faint cyan and purple constellation lines, a cyan home star node labeled BASE / YOUR OPERATION, and an orange glowing anomaly node labeled “UNLICENSED SINGULARITY.” Clicking the home node returns to Industrial Base. The anomaly location panel should explain that the unexplained gravitational anomaly consumes matter, transmits accounting records, and ignores communication. Provide an INVESTIGATE button costing exactly 250 matter, disabled until affordable. When clicked, deduct 250 matter, mark the discovery complete permanently, hide the orange map notification dot, replace the panel with a completed discovery log, and grant a permanent +25% automated production multiplier. Add an event and orange discovery toast explaining that the unlicensed singularity has been redirected into the production network and accounting has classified the discrepancy as a rounding error. After discovery, the anomaly panel should state that it is processing matter into the production network and show “+25% automated production” rather than another button. Progression/objective logic should be: before any drone, “Next: buy an Extraction Drone for [current cost] matter”; after owning a drone but before a refinery, “Next: save [current cost] matter for a Matter Refinery”; after owning a refinery but before discovery, “Next: investigate the Unlicensed Singularity on the Galaxy Map”; after discovery but before a fabricator, “Next: build an Orbital Fabricator and make infrastructure self-sustaining”; after owning a fabricator, show a humorous completed-state message about the galaxy being profitable and paperwork becoming sentient. On the first manual extraction, add a feed entry saying manual extraction is online and show an extraction-online toast. On first fabricator purchase, add a milestone event and milestone toast. Use an elegant sci-fi HUD visual style: near-black navy background with subtle radial gradients, glassy blue-black panels, thin indigo borders, rounded corners, cyan and violet highlights, orange for objectives/anomalies, green for normal status, muted blue-gray secondary text, uppercase letter-spaced eyebrow labels, soft glows, and restrained animated pulsing/orbiting/scanline effects. Use accessible button labels and focus outlines. Add bottom footer text “GALAXY INC. // BUILD 0.1” and “All incidents are considered operational.” Include transient bottom-right toast notifications for purchases, insufficient matter, extraction online, milestones, and discovery. Do not add combat, enemies, timers, or features outside this resource clicker, production-unit purchasing, galaxy anomaly investigation, persistent save/reset, event feed, and responsive dashboard UI.