Skip to content

Arcade › Fréquence Rouge

Fréquence Rouge

  • 2d
  • point-and-click
  • adventure
  • cyberpunk
  • noir
  • driving
  • puzzle
0
Remix it Discord

21 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Stormix built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Fréquence Rouge yet. Play it, then tell Stormix what you would add next.

Make your own game

Fréquence Rouge was built by Stormix with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Fréquence Rouge opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Fréquence Rouge

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 2D interactive point-and-click adventure titled “Fréquence Rouge,” presented entirely in French. Use a full-screen responsive canvas with a dark cyberpunk/neon-noir visual style: deep navy/black backgrounds, purple-magenta gradients, glowing pink, cyan, and orange outlines, simplified geometric pixel-like scenery, and a HUD over the canvas. The camera is a fixed frontal scene view rather than a scrolling world; locations are shown as stylized neon illustrations with clickable hotspots.

At the top left show a dark translucent bordered badge reading “CHAPITRE 1 · LA FUITE” (switch it to “CHAPITRE 2 · LE MÉCANICIEN” at the final Ville-Ombre arrival), and at the top right show the current scene title prefixed by “SCÈNE :”. At the top center show the hint “Choisis une action puis clique sur un élément du décor.” During the driving sequence replace this with “← → ou glisser pour changer de voie. Évite les voitures.” Along the bottom left provide four action buttons: LOOK, TALK, TAKE, USE. They are dark purple rectangular buttons with bright violet borders and a pink glow when active/hovered. Show inventory item buttons on the bottom right. Clicking an inventory item selects it and automatically chooses USE. Clicking a dialogue box advances/closes it; dialogue has a dark translucent panel near the bottom, cyan border, pink speaker name, and French text.

Implement this exact adventure flow and state:

1. Initial scene: an abandoned service station titled “STATION-SERVICE ABANDONNÉE.” Draw a neon city/night backdrop with gradient sky, blocky distant buildings and colored windows, magenta perspective lines, and a dark ground plane with cyan perspective grid. Visible hotspots/illustrations are a red Ferrari (“Ferrari rouge”) at lower left, an open trunk, a dashboard radio, a broken sign reading “RELAIS 09,” and a road exit labeled/represented as “Retour vers la ville.”
- LOOK at the Ferrari: Nico says “Ma Ferrari. Rouge, bruyante, et probablement décrite dans tous les bulletins de police.”
- LOOK at the trunk: “Le coffre est vide, à part ce dispositif. Quelqu’un a remplacé mon butin. C’est une façon très personnelle de dire bonjour.”
- TAKE the trunk: add inventory item “DISPOSITIF” and say “Pas d’argent. Un boîtier noir qui coûte probablement plus cher que ma voiture. Ce qui est vexant.” Do not add it twice.
- LOOK at the radio: display a radio voice saying “...la police recherche une Ferrari rouge impliquée dans le cambriolage du dépôt Helix...”
- LOOK at the broken sign: Nico says “Une ancienne enseigne. Trois éclairs, deux cercles. Le vieux code des relais de maintenance.” and set the bar clue true.
- USE the road while carrying the device: Nico says “Retourner en ville avec une Ferrari rouge et un mandat à mon nom. Une idée tellement mauvaise qu’elle doit être la bonne.” Then go to the city scene. Without the device, the road should not advance.

2. City scene titled “NÉON-FROID · RUE DES RELAIS.” Show two neon buildings/hotspots: “LE CIRCUIT” (bar) on the left and “GARAGE K-9” on the right, Nico standing near the bottom center, and exits for a wet alley and the route back/scene navigation. LOOK at the alley says “Une ruelle. L’endroit idéal pour perdre une filature, une chaussure ou toute foi en l’humanité.” LOOK at Nico says “C’est moi. J’ai l’air plus innocent quand je ne suis pas devant une scène de crime.” Clicking the bar enters the bar. Clicking the garage enters it only after receiving the access card; otherwise Nico says “Le garage est fermé. Une serrure magnétique. J’aurais besoin d’une invitation, ou d’un mensonge bien calibré.”

3. Bar scene titled “BAR LE CIRCUIT.” Draw a large neon bar interior/building, a cyan-outlined jukebox, Mara the bartender on the right, a racing poster, and a return-to-street hotspot. TALK to Mara: if the sign clue has been discovered and the card has not already been obtained, she says “Tu connais encore le code des anciens relais. Le mécanicien t’attend. Prends cette carte, et ne prononce jamais le mot Helix.” Then add inventory “CARTE D’ACCÈS” and unlock the garage. Otherwise say “Je sers du café, des mensonges et parfois les deux.” LOOK at the racing poster says “Course illégale, gagnant inconnu, récompense en pièces détachées. Le genre d’annonce qui attire les gens raisonnables.” LOOK at the jukebox says “Le jukebox est mort. Enfin, il a peut-être simplement développé du goût.” Clicking the exit returns to the city.

4. Garage scene titled “GARAGE K-9.” Draw the cyan neon garage, Vex the mechanic in orange on the right, an orange/cyan ion battery on the left, and a diagnostic console in the center. TAKE the battery to add “BATTERIE IONIQUE” and say “Une batterie ionique. Elle a l’air dangereuse, donc elle doit être utile.” Do not take it twice. LOOK at the console says “Une console de diagnostic. Elle réclame une batterie ionique et un peu de mauvaise foi.” TALK to Vex while carrying the device and before powering it: “Le boîtier contient une clé de chiffrement. Donne-moi une batterie ionique et je pourrai le lire.” TALK to him without that condition can use “Nico. Toujours vivant, toujours suivi.” Select the battery and USE it on the console: remove the battery, set the device powered, and show Vex saying “Parfait. Le dispositif s’allume. Les données sont chiffrées, mais la destination est claire : Ville-Ombre.” Then begin the driving route after the dialogue closes. If the device is powered, TALK to Vex instead says “Les données pointent vers Ville-Ombre. Prends la route. Et évite les gyrophares.” and begins the route. The garage exit returns to city.

5. Driving minigame/route: switch the canvas to a forward-facing pseudo-3D road view. Use a purple-red night gradient, a narrowing dark road trapezoid, cyan edge lines, an orange dashed center line, and small neon lights moving toward the player. Draw the red Ferrari near the bottom center. Display “DISTANCE RESTANTE : 100 km” (counting downward) and “← → CHANGER DE VOIE” at upper left. The car can move horizontally within the road using ArrowLeft/ArrowRight or A/D, and also by horizontal touch/mouse drag/swipe. Spawn traffic cars ahead that move toward the player; ordinary traffic is purple with cyan lights, and occasional police cars are pale with red lights. The player must avoid traffic by changing lanes. On collision, increase remaining distance by 8 km rather than ending the game. The route continuously decreases distance at about 6 km per second and ends at zero, transitioning to the final arrival scene. Keep the driving controls and collision behavior simple and arcade-like.

6. Final scene titled “VILLE-OMBRE · ARRIVÉE,” with chapter badge “CHAPITRE 2 · LE MÉCANICIEN.” Draw a dark neon destination containing a large orange-outlined building labeled “CACHE FANTÔME” on the right/center, Nico at the lower center-left, and a road-back hotspot. LOOK at the safehouse says “La cache. Une porte sans poignée, une caméra sans objectif... et quelqu’un qui m’attend déjà derrière.” Clicking the road behind Nico starts the same route again, this time returning toward the previous area; preserve the same simple route behavior.

Use responsive scaling based on window size/device pixel ratio, with a clean sans-serif UI and mobile-friendly buttons. Make all clickable hotspot bounds correspond to the depicted objects, reset the selected action when changing scenes, and keep inventory/puzzle state persistent throughout the adventure. Use only the described scenes, dialogue, objects, and mechanics; do not add combat, health, shooting, character movement, or unmentioned story systems.

More free browser games

Browse the whole Arcade →