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Foxglade

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  • 2d
  • platformer
  • pixel-art
  • side-scrolling
  • arcade

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

Help this game get better

Made by Lydie Toukam, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

Join the conversation on Discord ↗

Nobody has said anything about Foxglade yet. Play it, then tell Lydie Toukam what you would add next.

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Make your own game

Foxglade was built by Lydie Toukam with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Foxglade opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Foxglade

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create “Foxglade,” a single-screen-at-a-time-feeling but horizontally scrolling 2D side-view pixel-art platformer. The game world is a long forest trail about 3,120 world units wide, with a fixed-height view and camera tracking the fox as it moves right. Keep the player around one-third of the screen from the left while the scenery scrolls. The playable avatar is a small orange-and-cream pixel fox with pointed ears, dark feet, a white tail tip and muzzle, and a simple walking animation; it can run left and right, jump, collect fruit, and stomp enemies. Use crisp, blocky pixel graphics with no smoothing. The forest backdrop has a teal-to-olive vertical gradient, layered dark green rectangular canopy shapes and tree trunks, and occasional foreground grass flecks. Platforms are floating blocky earth ledges with brown soil, scattered pixel flecks, a bright green grass top, and a thin pale yellow-green edge. Arrange broad ground platforms separated by gaps, with small elevated stepping platforms above them, across the full level.

Controls: left/right arrows or A/D to move; Space, Up arrow, or W to jump. Include equivalent on-screen left, right, and jump buttons for touch devices. Acceleration and friction give the fox smooth movement, and jumping is available while grounded. Place 29 bobbing red cherry pickups with little green stems in clusters along the route, including elevated fruit above the small platforms. The objective is to collect every cherry and reach the exit at the far right. Show a wooden doorway/exit structure with a green-dark opening and an “EXIT” label near the end. The player only wins after collecting all cherries and reaching the far end.

Populate the route with small purple, big-eyed grub-like enemies that patrol back and forth on the platforms. Landing on one from above defeats it, bounces the fox upward, and increments a stomp counter. Contact from the side costs a life, knocks the fox away and upward, and grants a brief flash/invulnerability period. Start with three lives. Falling below the view also costs a life; if lives remain, return the fox to a position somewhat back along the route with temporary invulnerability. Losing all lives ends the run. Provide a centered top HUD showing cherries collected/total, hearts/lives, and paw/stomp count, plus a short control hint beneath it. On completion or defeat, show a dark translucent overlay with a forest-themed result card and a Play again button; keyboard R also restarts after the result. Use warm earthy platform colors, mossy greens, forest teal shadows, and a cheerful retro arcade presentation.

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