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Arcade › Candy Manor
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Lidiya Lulseged built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Candy Manor yet. Play it, then tell Lidiya Lulseged what you would add next.
Candy Manor was built by Lidiya Lulseged with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Candy Manor opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a cozy, family-friendly browser game titled “Candy Manor: Interactive Edition,” a single-room restoration clicker with no timers, combat, or grinding. Use a responsive two-column layout on desktop and stacked layout on mobile. The overall art direction is pastel candy/gothic cottage: a pale pink, lavender, and mint gradient page background; rounded white translucent panels; dark mauve text; soft shadows; cute emoji-like decor; gentle pop, bob, float, and fade animations. At the top, show a header with a small haunted/cute house icon, the title “Candy Manor: Interactive Edition,” and the subtitle “Restore a dreamy home, one cozy click at a time.” On the right, show a rounded “Restoration” score badge containing five empty stars initially: ☆ ☆ ☆ ☆ ☆. Only when all restoration objectives are complete should these become five filled gold stars: ★ ★ ★ ★ ★. The main play area is a large rounded room card with an illustrated shabby manor interior. Draw a muted mauve wall and wooden/plank floor separated by a horizontal wall line. Include a stylized window in the upper-left with a dark lavender frame and four panes, and a crooked wall sign in the upper-right reading “M A N O R.” Add several cracks, scattered dark debris marks, and three faint floating heart fragments in the room. The room should have three interactive blurry dust piles, positioned roughly lower-left, middle/right, and lower-right; they look like pale blurred beige-gray oval clouds with a small sparkle. Clicking each unswept dust pile makes it shrink and fade away, increments the dust count, shows a temporary toast “Dust swept! ✨,” and opens a supportive Lolly message. Also place three clickable rusty junk objects in the room: a chair, a gear, and a bucket, rendered as 🪑, ⚙️, and 🪣 with a slightly grayscale/sepia appearance. Put them around the middle/lower room. Hovering can lift/rotate them slightly. Clicking each object makes it fade, shrink, and rotate away, increments the junk count, shows “Rusty junk cleared!,” and opens Lolly’s related encouragement. Each dust pile and junk item can only be collected once. In the room’s lower-left, include a dark translucent rounded hint label saying “Click dust to sweep · click rusty junk to clear · choose furniture to place.” Add the friendly helper character Lolly at the upper-right of the room: a floating pink candy/blob mascot in a white outline with two dark oval eyes, a small smiling mouth, a heart marking, and white sparkles around her. She gently bobs up and down. Clicking Lolly cycles through and displays her speech in a white/pink-outlined speech bubble near her, with the speaker title “Lolly the Candy Restoration Fairy,” the current text, and a “Thanks, Lolly!” dismiss button. Use these exact dialogue lines in sequence: “Hi, renovator! This manor is a little dusty, but I can already see its sparkle.”, “Let's sweep that dust and make it sparkle!”, “Rusty junk out, cozy decor in. You're doing wonderfully.”, “I remember every little restoration win. This room is becoming ours.”, and “Five stars! You restored Candy Manor with heart and style!” Actions can also show the relevant encouragement bubble. Beside the room, make a rounded “Restoration checklist” panel. Under it show: “No timers, no grinding — make this little manor feel like home.” Then show three checklist rows with counts and green completion styling when finished: “🧹 Sweep the dust” with 0 / 3 initially, “🧤 Pick up rusty junk” with 0 / 3, and “🛋️ Place the cozy set” with 0 / 8. Include a horizontal progress bar initially empty, filled by a pink-to-lavender-to-mint gradient as actions are completed. The total progress is out of 14 actions: three dust piles, three junk objects, and eight furniture pieces. Below a “Choose a piece” heading, provide eight rounded furniture selection buttons in a two-column grid on desktop and a compact four-column grid on mobile. The exact pieces and icons are: Sofa 🛋️, Table 🪵, Lamp 🪔, Rug 🧶, Mirror 🪞, Bookshelf 📚, TV Stand 📺, and Coffee Table 🫖. Each button shows the item name and icon, has a subtle hover lift, and becomes faded/disabled after that item is placed; once all eight are placed, all furniture buttons are disabled. When a furniture button is clicked, place its emoji furniture item into the room with a small pop-in animation, a soft drop shadow, and a small white rounded label naming it. Place the eight items at fixed cozy room positions: sofa left-middle, table center, lamp right-middle, rug lower-center, mirror upper-right, bookshelf left-middle near the wall, TV Stand lower-right/center-right, and Coffee Table lower-left/center-left. Show the exact item-specific toast lines: Sofa “This sofa looks perfect!”, Table “A sturdy table for sweet little plans.”, Lamp “Soft light makes every corner kinder.”, Rug “Now the floor feels warm underfoot.”, Mirror “A little sparkle for the wall!”, Bookshelf “Stories belong in a home like this.”, TV Stand “Cozy movie nights unlocked.”, Coffee Table “Perfect for tea and tiny treasures.” Each placement should also trigger the general restoration encouragement dialogue. As the player completes actions, update counts, task completion backgrounds, the progress bar, and the stars. At exactly 14 completed actions, show a final toast “Candy Manor is fully restored! 5 stars!”, fill all five stars gold, and show Lolly’s final five-star dialogue. Include a bottom “↺ Reset the manor” button that restores the initial state: all dust and junk visible, all placed furniture removed, counts reset to zero, empty stars, empty progress, and closed speech bubble, with a toast saying “The manor is ready for another gentle restoration.” Ensure the game is directly playable with mouse/touch clicks and remains usable responsively on small screens.