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Arcade › Burrow Dash
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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 2D side-view, single-screen-scaled but horizontally scrolling platform racing game titled “Burrow Dash.” The player is a small, cute mouse racing from left to right against three AI mouse bots named Pip, Momo, and Nix. The objective is to reach the large cheese collectible at the far right first; there is one cheese and four racers, reflected in the HUD as “Cheese 0/1 · Racers 0/4,” with the counts updating as racers finish. Use a 1280x720 logical game canvas that scales responsively to the browser window and has a dark navy outer/background area. The game world is about 4300 pixels wide, with a camera following the player horizontally: keep the player roughly 300 pixels from the left side once moving, clamped to the world bounds. Render a bright sky-blue background, soft white clustered clouds with slight parallax movement, and a green grassy ground/landscape. Build the route from dark blue-gray rectangular platforms with bright light-green grass strips along their tops and small darker green markings near the top. The main route should have these platforms, in world coordinates: ground platform x=0,y=600,width=850,height=120; x=980,y=540,width=600,height=180; x=1700,y=470,width=650,height=250; x=2500,y=570,width=700,height=150; x=3340,y=480,width=900,height=240. Add elevated jump platforms: x=390,y=430,width=190,height=20; x=1240,y=370,width=220,height=20; x=1910,y=300,width=240,height=20; x=2730,y=390,width=210,height=20; and x=3500,y=310,width=220,height=20. The gaps between large platforms require jumping. Represent each mouse as a simple colorful cartoon sprite: a rounded oval body, two round ears behind/above the body, a pink nose at the forward-facing end, and one small dark eye. The player mouse is pale yellow (#ffe07a), Pip is pink (#ff83b8), Momo is light cyan (#9ce7ff), and Nix is lavender (#c59bff). Start them close together on the first platform at x positions approximately 80, 130, 180, and 230, standing at y=540. Sprites should face according to horizontal velocity, flipping when moving left. The target cheese is near the far right at x=4080,y=420: draw it as a pale yellow/white circular cheese-like object with a few golden holes and a visible “CHEESE” label above it. Implement physics for all racers: horizontal acceleration, friction, a maximum speed, gravity, platform landing detection, and falling recovery. The player uses A/D or left/right arrows to run; W, Space, or the on-screen JUMP button makes the player jump only while grounded. The player’s jump launches upward strongly enough to clear the platform gaps. Include touch controls fixed at the bottom: two circular dark translucent left/right arrow buttons on the lower left and a larger rounded “JUMP” button on the lower right. Keyboard and touch controls should both work. Bots continuously move right, have slightly different skill values, and occasionally jump near upcoming platforms/gaps; they use the same platform physics and can recover after falling by being repositioned behind and above the route. Create a fixed HUD over the canvas. At the top left show a rounded dark translucent pill containing a cheese emoji and “Burrow Dash.” At top center show small instructional text: “A/D or ◀ ▶ to run · W / Space or Jump to leap · reach the cheese first.” At top right show the rounded score pill. Use white bold system-style text, subtle borders, and translucent navy panels. On initial load, pause the race with a centered modal: dark navy translucent rounded rectangle with a light border and shadow, title “Burrow Dash,” subtitle “A tiny local multiplayer race — you versus three mouse bots.”, and a yellow rounded “Start race” button. Starting the race hides the modal, resets all racers, and begins motion. Pressing Enter when not running should also restart. When any racer reaches the cheese, stop the race and show the modal again. If the player wins, title the result “You got the cheese!” and subtitle “Nice run — the bots are still chasing crumbs.” If a bot wins, use title “Race over” and subtitle “[bot name] reached the cheese first. Try again!” Change the button label to “Race again.” Keep the playful, clean, minimal vector/cartoon aesthetic shown: sky, fluffy clouds, green grass, dark geometric platforms, colorful mouse blobs, and prominent rounded navy UI panels with yellow action buttons.