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Brass & Bluff

  • 2d
  • card-game
  • poker
  • steampunk
  • casino
  • turn-based
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Albert Brownlee built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Brass & Bluff yet. Play it, then tell Albert Brownlee what you would add next.

Make your own game

Brass & Bluff was built by Albert Brownlee with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Brass & Bluff opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Brass & Bluff

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a single-screen 2D browser poker game titled "Brass & Bluff: Texas Hold'em at the Copper Coil." Use a fixed responsive vertical layout with a dark, atmospheric steampunk casino presentation: a nearly black/brown radial-gradient background, a brass-framed header, and a large rounded rectangular poker table with thick copper-brown outer rim, inset gold edging, deep teal green felt with a subtle radial highlight, four gold rivets, and a faint oversized gear watermark in the lower-right. Use an elegant serif/Georgia-like typeface, uppercase gold/cream labels, generous letter spacing, and warm brass highlights.

At the top, show the brand "BRASS & BLUFF" and subtitle "TEXAS HOLD'EM AT THE COPPER COIL" on the left. On the right show "Gold 1000" with a coin icon; this gold display mirrors the player's stack. Inside the table, seat the opponent at the top center: a circular brass-edged portrait medallion with a top-hat emoji/icon, the name "BARON BLACKWELL," "Stack: 1000g," and a small "DEALER" label. Seat the player at the bottom center with a circular brass-edged compass icon, the name "YOU, THE OUTRIDER," and their stack. Place hidden opponent hole cards near the upper portion of the table; they appear as two red patterned card backs with a gold gear/star motif. Player hole cards are face-up cards near the lower seat when dealt.

The game is a heads-up, simplified Texas Hold'em hand against an AI dealer. Both players begin with a 1000g stack. Before each hand, clicking the prominent brass/gold "DEAL HAND" button creates and shuffles a standard 52-card deck, deals two private cards to each player, resets the community board, and automatically removes a 50g ante from each stack into a 100g pot. Show status text such as "Your move — the Baron has matched your 50g ante." Cards should be classic cream playing cards with dark brown ranks/suits, red hearts/diamonds, rounded corners, and gold/cream borders and shadows. The community cards appear face-up in a horizontal row at the center of the felt.

Use these exact interaction controls along the bottom in a bordered dark control bar: "DEAL HAND," "CHECK," "CALL [amount]," "RAISE +50," and "FOLD." Deal is disabled during an active hand; the other four are disabled until a hand is dealt and become enabled while it is the player's turn. On a player's action, CHECK leaves the wager unchanged; CALL subtracts the current bet from the player's stack and adds it to the pot; RAISE subtracts the current bet plus 50g, adds it to the pot, and increases the current bet by 50g; FOLD immediately ends the hand and awards the pot to Baron Blackwell. Show the current call amount dynamically in the Call button. Use chip/casino sounds when dealing or betting and a chips-collide sound at showdown if audio is available.

Progress the board simply: after the first player action reveal three community cards (the flop), then reveal one more card after each later player action (turn and river). After each non-fold player action, let the Baron take an automated turn. The Baron evaluates the strength category of his two cards plus the board and sometimes bluffs: with a weak hand he may call based on a random bluff chance, with a made hand of at least a pair he may raise by 50g when he has enough chips, otherwise he checks. Show short atmospheric log messages such as "The Baron calls your wager with a knowing smile," "The Baron raises the stakes — 50g more," or "The Baron checks, gears clicking softly." Keep the opponent's cards hidden until the result; do not add extra opponents, movement, betting rounds, shops, power-ups, or invented mechanics.

At five community cards, resolve the hand by comparing each player's best hand category from their two hole cards plus the board. Support the visible standard categories: High Card, Pair, Two Pair, Three of a Kind, Straight, Flush, Full House, Four of a Kind, and Straight Flush. Award the entire pot to the higher category, split it on a tie, set the pot to zero, disable action buttons, and show result/status text such as "You win [pot]g with [hand category]!", "The Baron wins with [hand category].", or "Split pot — both show [hand category]." Include a secondary narrative log (for example, the Baron tips his hat or a cold laugh echoes through copper pipes). The player can then deal a new hand, carrying forward the resulting stacks. Keep the board, pot, stack labels, status line, and narrative log visually centered and legible, with responsive sizing for narrow screens: smaller cards and buttons but the same layout and mechanics.

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