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Arcade › BioPrint Mundos
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Jorge Henrique de Lima Clementino built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about BioPrint Mundos yet. Play it, then tell Jorge Henrique de Lima Clementino what you would add next.
BioPrint Mundos was built by Jorge Henrique de Lima Clementino with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix BioPrint Mundos opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a responsive 2D educational investigation game titled “BioPrint 3D — Mundos do Futuro” (Portuguese/Brazilian interface). It is a canvas-based, click/touch exploration game rather than a character-controlled action game. Use a dark futuristic scientific visual style: full-screen navy-to-teal gradient background, subtle glowing cyan particles, cyan/lime/pink accents, rounded dark-blue panels, thin teal borders, soft shadows, and clean system sans-serif typography. Start on a home screen with the centered title “BIOPRINT 3D” in bright cyan and “MUNDOS DO FUTURO” in lime, plus the subtitle describing a 2D experience about biotechnology, bioprinting, neuroscience, and neurotechnology. Overlay a large rounded modal explaining that 3D bioprinting is a promising research area and that complex, functional, safe transplant organs still require substantial study. Provide buttons for “Entrar na versão 2D” and “Ver versão Lovable.” The version flow lets the player choose the playable 2D world or an external reference project; the reference option displays a Lovable URL and an “Abrir Lovable” button that opens a new tab. Include back/menu buttons throughout. The playable world is a static top-down/room-like laboratory-campus scene drawn on the canvas. The upper portion is a dark wall and the lower portion is a teal-blue gridded floor with perspective-free horizontal/vertical grid lines. Along the wall are five framed glowing display panels. Show a heading that changes by campaign: for the student, “Universidade BioLab — campus experimental” and a description about exploring the campus and learning fundamentals; for the scientist, “Instituto BioPrint — mini laboratório de investigação” and a description about investigating hypotheses, comparing data, and recording responsible decisions. Place seven large rounded clickable equipment hotspots as dark cards with colored circular indicators and labels: Microscópio, Bioimpressora, Computador, Neuroestação, Painel corporal, Amostras, and Terminal. Arrange them approximately across the upper and lower floor like a campus map. Add a canvas prompt such as “TOQUE OU CLIQUE NOS EQUIPAMENTOS.” Clicking a hotspot opens a centered scrollable modal; clicking elsewhere shows a small bottom toast telling the player to explore highlighted equipment. The cursor changes to a pointer over hotspots. Escape closes an open station modal. Before entering the world, let the player choose one of two separate campaigns, with progress kept separately in local storage on the device: 1) “Modo Estudante,” an educational university campaign with 5 missions. 2) “Modo Cientista,” a mini-lab investigation campaign with 4 missions. While in the world, show a fixed HUD at the top with the current mode, score, completed missions/total, and “Menu” and “Salvar local” buttons. Saving persists the student and scientist records independently. Display temporary toast notifications for entering a campaign, discoveries, mission completion, and saving. Student campaign stations and mechanics: - Microscópio (and the Amostras hotspot): Mission 1, “O mundo microscópico.” Open two sample cards: “Tecido epitelial” with organization/barrier information and “Tecido neural” with specialized cells/communication information. The player investigates both; each new discovery adds 20 points and is recorded in a discoveries notebook. After both are investigated, complete the mission “As células: a base da vida.” - Bioimpressora: Mission 2, “Descobrindo a bioimpressão 3D.” Present five selectable steps—“Selecionar tecido,” “Escolher biomaterial,” “Preparar modelo,” “Simular impressão,” and “Avaliar resultado.” The player must click them in exactly that order. Show the current sequence. If all five are correct, award 40 points and complete the mission with an educational message that the model was constructed but still needs evaluation. If the order is wrong, show an error and reset the sequence. - Neuroestação: Mission 3, “Explorando o cérebro e os neurônios.” Let the player inspect “Corpo celular,” “Dendritos,” and “Axônio.” Reveal their functions: the cell body coordinates cell functions, dendrites receive signals, and the axon conducts signals. After all three are touched, award 35 points and complete the mission. - Computador: for students, redirect to a neurotechnology station. Mission 4, “A neurotecnologia do futuro.” Show three concepts—“Interface cérebro-computador,” “Registro de sinais nervosos,” and “Modelo de tecido neural”—as selectable association cards. Each can be selected once; after all three, show 3/3 completion, award 35 points, and complete the mission, emphasizing that these areas can complement each other but integration with bioprinting remains scientifically challenging. - Painel corporal: Mission 5, “O desafio dos órgãos do futuro.” Ask the player to build a plan connecting “Células,” “Biomateriais,” “Vascularização,” and “Neurociência.” Each card can be added once; when all four are selected, award 60 points, complete the campaign, and open a final learning report. The report summarizes cells, biomaterials, tissues, neuroscience, and neurotechnology, reiterates that complex safe organs still face major scientific obstacles, and shows the final score. - Terminal: show the student’s mission notebook with five named missions, checkmarks for completed missions, and the current score. Student discoveries and notes/progress are persisted. Scientist campaign stations and mechanics: - Microscópio/Amostras: Mission 1, “Investigação de um tecido.” Show simulated data saying viability has fallen in one region of a bioprinted tissue. Let the scientist select either “Hipótese A: Distribuição irregular de células” or “Hipótese B: Biomaterial com baixa retenção de nutrientes.” Record the selected hypothesis with simulated viability/distribution evidence, award 25 points, and complete “Relatório inicial registrado.” - Bioimpressora: Mission 2, “Otimizando o experimento.” Offer two conceptual controls: biomaterial (“Hidrogel de suporte” or “Matriz densa”) and structure (“Mais porosa” or “Mais compacta”), plus “Executar experimento.” Calculate and display simulated results: hydrogel contributes 78 viability versus dense matrix 64; porous structure adds 12 viability while compact subtracts 5; compact structure has 82 structure organization versus 68 for porous. Record each experiment, award 30 points per run, and after at least two experiments complete “Experimentos comparados com incertezas registradas.” Explicitly state that improving one indicator can worsen another and that more attempts are needed. - Neuroestação: Mission 3, “O desafio da vascularização.” Show four selectable regions with simulated oxygen/nutrient availability: Região A 82%, Região B 41%, Região C 67%, Região D 29%. The scientist selects at least two regions, disabling selected cards and updating the count. Then award 35 points and complete “Área crítica de vascularização identificada,” explaining that internal cells may receive less oxygen and nutrients. - Computador: show the scientific experiment history, listing every recorded material, structure, viability, and organization result, or a notice if no experiments exist. - Terminal/Painel corporal: for scientists, open “Sala do comitê científico,” Mission 4, “O comitê científico.” Present three decision cards: “Continuar pesquisa,” “Revisar projeto,” and “Realizar novos testes.” Selecting one records the recommendation, awards 50 points, completes “Parecer final: novos testes e revisão são necessários,” and states that simulated results do not prove clinical safety. Maintain the scientific caution that promising models are not proof of safety or efficacy for human transplantation. Use modal cards, pill badges such as “DADOS SIMULADOS,” colored mission indicators, notices with a pink left border, responsive two-column grids that collapse on narrow screens, and full-width buttons on mobile. Store campaign scores, boolean mission arrays, student discoveries, scientist reports/experiments, and reward labels in localStorage under a BioPrint-specific save key. Ensure the game is playable by mouse and touch and that all educational claims remain framed as simulated learning content rather than medical certainty.