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Arcade › YouClick

YouClick

  • clicker
  • incremental
  • idle
  • browser
  • management
  • casual
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Nolan bros built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about YouClick yet. Play it, then tell Nolan bros what you would add next.

Make your own game

YouClick was built by Nolan bros with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix YouClick opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for YouClick

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based incremental clicker game titled “YouClick: Beta 1.0,” about growing a video channel from zero into an algorithm monster. Use a responsive fullscreen HUD over a dark, atmospheric animated background: deep navy/black gradient with soft red, blue, and gold radial glows, tiny drifting star/grid-like particles, and subtle slow motion. The interface should be a polished translucent glassmorphism dashboard with rounded panels, thin low-contrast borders, blur, and shadows. On desktop use a two-column layout: a wider left column and narrower right column; on smaller screens stack the columns vertically with scrolling and safe mobile touch interaction.

The top of the left column has four stat cards: Views, Subscribers, Cash, and Click Power. Show compact values (plain numbers below 1,000, then K/M/B abbreviations), a passive views-per-second sublabel beneath Views, and explanatory muted text beneath the other stats. The main hero panel is headed “YouClick,” with the subtitle “Build a channel from zero to algorithm monster.” and a “Beta 1.0 fresh build” badge. Its central, very large interactive upload card is a red-to-blue gradient glass panel with soft circular highlights. Center a red rounded video/play tile with a white triangular play icon, followed by “Upload Video” and “Tap fast for views, cash, and subscribers.” Clicking, tapping, pressing Enter, or pressing Space on this card performs one upload and briefly scales the card down.

Each upload should grant a randomized hype-adjusted amount of views: with base click power P, calculate a random multiplier from 1.0 to 1.35 and award floor(P multiplied by that multiplier), with a minimum of 1. Also grant randomized cash equal to cash-per-click (initially 0.35) multiplied by a random factor from 0.8 to 1.4, plus a random subscriber award equal to floor(random value between 0.1 and 0.55 times the subscriber multiplier), minimum zero. Track total clicks and the best single-upload view gain. Display a floating “+N views” text at the pointer location that rises and fades out. On roughly 4.5% of uploads, trigger a mini viral spike: award an additional max(5, floor(upload gain times 4.5)) views, display a gold “Viral +N” floating message above the click position, and add a warning-colored activity log entry.

Below the upload card, show three milestone cards: best upload, next milestone, and channel rank. Milestones occur at 100, 300, 1,000, 5,000, 20,000, 100,000, 500,000, and 2,000,000 total views. When a threshold is crossed, award bonus cash equal to max(25, floor(threshold times 0.18)) and subscribers equal to max(10, floor(threshold times 0.07)), advance through milestones, and log a green success message. Channel ranks should be based on views: Side Hustle at 0, Bedroom Creator at 1,000, Rising Channel at 10,000, Trend Chaser at 100,000, Platform Giant at 1,000,000, and Algorithm Emperor at 10,000,000.

The right column contains three stacked translucent panels. The first is “Creator Team” with the label “Passive views.” Populate it with clickable purchase cards for these creators, each displaying its description, cost, owned count, and passive view rate per second: Editing Intern (initial cost 25, +0.6/sec, “Cuts clips and posts on time.”), Thumbnail Artist (120, +2.4/sec, “Boosts click-through with better artwork.”), Script Writer (650, +10/sec, “Keeps uploads sharp and steady.”), Stream Team (2,800, +34/sec, “Runs daily live content for passive growth.”), Media Agency (12,000, +120/sec, “Locks in sponsors and promo pushes.”), and Creator Network (70,000, +620/sec, “Owns several channels under your brand.”). Buying multiple copies should increase each next price by multiplying the base cost by 1.16 per owned copy and flooring it. Each owned creator contributes its rate times the passive multiplier to automatic growth. Dim unaffordable cards, show “Owned: N,” and log a gold warning if the player lacks cash.

The second right panel is “Boosts” with “Permanent upgrades.” Show one-time clickable upgrades, dimming or disabling purchased/unaffordable entries: Thumbnail Lab costs 80 and doubles click power; Shorts Frenzy costs 450, adds 4 click power and multiplies passive growth by 1.2; Sponsor Deal costs 2,200 and doubles cash per click; Studio Upgrade costs 8,500 and multiplies passive growth by 1.75; Viral Formula costs 26,000 and triples click power. Show “Owned” after purchase, apply the effect immediately, subtract cash, and log successful purchases or insufficient-funds warnings.

The third panel is “Feed,” containing a scrollable list of up to 18 newest channel log messages, with success messages in mint green, warnings in gold, and ordinary messages in muted blue-gray. Start a new game with logs such as “Channel created. First upload is ready.”, “Buy creators on the right to earn passive views.”, and “Beta 1.0 fresh build loaded.” The footer should state “Autosaves every 3 seconds.” and “No backend needed.”

Run a continuous update loop: creators generate passive views at their total rate, cash at rate times 0.08, and subscribers at rate times 0.02 times the subscriber multiplier. Check milestones continuously and refresh the HUD roughly eight times per second. Persist progression in browser localStorage every three seconds and on page exit, including progression, creator counts, upgrades, logs, and save time. On reload, calculate offline progress for up to four hours using 35% of normal passive growth, awarding offline views, cash at offline views times 0.07, and subscribers equal to floor(offline views / 150 times subscriber multiplier), then log the offline-growth message and check milestones. Keep all interactive controls pointer/touch friendly and keyboard accessible, with responsive breakpoints that collapse the dashboard and stats for narrow screens.

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