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Arcade › YouClick

YouClick

  • 2d
  • clicker
  • incremental
  • idle
  • browser
  • management
0
Remix it Discord

6 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Nolan bros built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about YouClick yet. Play it, then tell Nolan bros what you would add next.

Make your own game

YouClick was built by Nolan bros with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix YouClick opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for YouClick

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate “YouClick,” a browser-based incremental clicker about growing a video channel from zero into an algorithm giant. Use a dark, polished neon dashboard presentation: nearly black/navy background with subtle drifting light particles, faint grid texture, soft red/indigo/gold atmospheric glows, translucent glass panels with rounded corners, thin borders, blur, and large shadows. The visual mood should be futuristic and subdued, with red as the primary action color, indigo as a secondary accent, pale text, muted blue-gray descriptions, green success text, and gold warning/viral text. The background should remain visually atmospheric behind the UI rather than becoming a separate gameplay arena.

The game is a single-screen responsive dashboard. On desktop, use a two-column layout: a wider left column for stats and uploading, and a narrower right column for shops and the activity feed. On smaller screens, stack the columns vertically and preserve touch-friendly controls; support safe-area padding and scrolling. At the top of the left side show four glass stat cards: Views, Subscribers, Cash, and Click Power. Views also show the current passive views-per-second rate; subscribers explain that audience trust grows the channel; cash is spent on creators and upgrades; click power is views per upload tap. Format large values compactly with K, M, and B notation, and format money with a dollar sign.

The main hero panel should be headed “YouClick,” with the subtitle “Build a channel from zero to algorithm monster.” and a visible “Beta 1.0” badge. Its central interaction is a very large rounded upload card with a red-to-indigo translucent gradient and decorative soft circular glows. In the center, show a large red rounded rectangle containing a white play triangle, followed by the label “Upload Video” and the instruction “Tap fast to farm views, cash, and subscribers.” Clicking, tapping, pressing Enter, or pressing Space on this card performs one upload. Make it visibly press down briefly on activation and spawn a floating gain label at the pointer location that rises and fades.

Each upload rolls a random hype multiplier from 1.0 to 1.35. Add floor(clickPower * hypeMultiplier) views, at least 1; add a random cash reward equal to cashPerClick multiplied by a random factor from 0.8 to 1.4; and add random subscribers equal to floor((random value from 0.1 to 0.55) * subsMultiplier), at least zero. Track total clicks and the best single upload gain. There is a 4.5% chance of a mini viral spike: add max(5, floor(uploadGain * 4.5)) extra views, show a gold “Viral +N” floating label above the click position, and add a warning-colored feed message. Start with views 0, subscribers 0, cash 0, click power 1, cash per click 0.35, passive multiplier 1, and subscriber multiplier 1.

Under the upload card, show three small information cards: “Best upload: N views” with the note that every click rolls a little hype bonus; “Next milestone: N views” with the note that milestones drop cash bonuses and subscribers; and “Rank: [rank]” with the note that growth unlocks stronger creators. Award milestones in order at 100, 300, 1,000, 5,000, 20,000, 100,000, 500,000, 2,000,000, and 10,000,000 views. When a milestone is reached, award cash equal to max(25, floor(target * 0.18)) and subscribers equal to max(10, floor(target * 0.07)), advance the milestone index, and add a green feed message. Ranks are based on total views: Side Hustle at 0, Bedroom Creator at 1,000, Rising Channel at 10,000, Trend Chaser at 100,000, Platform Giant at 1,000,000, and Algorithm Emperor at 10,000,000.

The right column contains three glass panels. The first is “Creator Team” with “Buy staff for passive views.” Present each creator as a tappable card showing name, description, passive views/sec each, current price, and owned count. Creators are:
- Editing Intern — “Cuts clips and posts on time.” — base cost 
5, +0.6 views/sec each. - Thumbnail Artist — “Pumps click-through with stronger artwork.” — base cost
20, +2.4 views/sec each. - Script Writer — “Keeps uploads consistent and sticky.” — base cost $650, +10 views/sec each. - Stream Team — “Runs daily live content for passive growth.” — base cost
,800, +34 views/sec each. - Media Agency — “Locks in sponsors and full campaign pushes.” — base cost
2,000, +120 views/sec each. - Creator Network — “Owns several channels under your brand.” — base cost $70,000, +620 views/sec each. The purchase cost for each creator is floor(baseCost * 1.16^ownedCount). If cash is insufficient, do not purchase and add a warning feed entry; otherwise subtract the cost, increment ownership, and add a positive feed entry. The second right panel is “Boosts” with “Permanent multipliers.” Show one-time upgrade cards with price, description, and an Owned state after purchase. The upgrades are: - Thumbnail Lab, $80: double click power. - Shorts Frenzy, $450: add 4 views per click and multiply passive growth by 1.2. - Sponsor Deal,
,200: double cash earned per click. - Studio Upgrade, $8,500: multiply passive views by 1.75. - Viral Formula,
6,000: multiply click power by 3. - AI Assist Pipeline, $95,000: multiply passive views by 2.2 and subscriber gain by 1.6. Reject unaffordable purchases with a warning feed entry, and make each upgrade unavailable once owned. The third panel is “Feed” with “Channel updates,” showing up to 18 newest messages. Begin with messages such as “Channel created. First upload is ready.”, “Buy creators on the right to earn passive views.”, and “Beta 1.0 build loaded.” Use green for positive events, gold for viral/warning events, and muted text for ordinary events. Include a footer indicating autosaves every 3 seconds and that reset is handled through browser storage tools. Run a continuous game loop. Every frame, calculate passive rate as the sum of owned creator counts multiplied by their base rates, then multiplied by passiveMultiplier. Add passiveRate * elapsedSeconds to views, passiveRate * elapsedSeconds * 0.08 to cash, and passiveRate * elapsedSeconds * 0.02 * subsMultiplier to subscribers. Refresh the displayed HUD frequently (about eight times per second) and check milestones continuously. Persist progression to localStorage every 3 seconds, including resources, multipliers, clicks, best upload, milestone index, creator counts, upgrades, and feed logs. On returning, calculate elapsed offline time capped at four hours, award 35% of normal passive view growth for that period, give offline cash equal to offline views * 0.07 and subscribers equal to floor((offline views / 150) * subsMultiplier), then log the offline growth and process milestones. Keep the experience focused on clicking, passive accumulation, purchases, milestones, ranks, and the visible feed; do not add combat, movement, enemies, prestige, random sponsor events, sound, or music controls.

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