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Word Voyager

  • quiz
  • language
  • educational
  • arcade
  • threejs
  • mobile
  • timed
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Deanna Malloy built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Word Voyager was built by Deanna Malloy with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Word Voyager opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Word Voyager

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly timed language-recognition quiz called “Word Voyager.” It should be a playable Three.js/WebGL scene with a dark navy space background (#07111f), subtle fog, and many small pale-blue stars. Center the 3D world with a slowly rotating glowing blue spherical planet, green continent-like patches, four thin cyan orbit rings, and a gently bobbing orange/yellow comet above it. Place three floating rectangular 3D answer cards in a horizontal row in front of/around the planet; cards should have rounded-looking dark blue, purple, and teal gradient faces with bright borders, white language text, a flag emoji, and a small “Press 1/2/3” subtitle. The cards gently yaw and tilt while floating and must be clickable through Three.js raycasting. Keep the camera in a front-facing perspective similar to a centered arcade quiz view, with the globe behind the question and cards.

Overlay a responsive HUD above the 3D scene. At the top show pill-shaped translucent dark panels for “Score: 0”, “Lives: 3”, “Streak: 0”, “Flags: 0”, and “Time: 45”; use bright white text, thin pale-blue borders, rounded corners, blur/shadow styling, and allow the pills to wrap on narrow screens. Near the upper center show a translucent dark rounded question panel with the uppercase prompt “WHAT LANGUAGE IS THIS?”, a very large glowing greeting/phrase such as “Hola,” and a smaller hint line. At the bottom show three tappable/clickable answer buttons in a row on desktop, switching to one column on narrow mobile screens. Buttons should be light white-to-pale-blue gradients, dark navy bold text, rounded corners, and a raised shadow/pressed state. Each button displays a country flag emoji followed by the language name.

When the game loads, show a full-screen dark blue radial-gradient start overlay with a centered translucent rounded card titled “Word Voyager,” explanatory text: “Travel around a glowing word planet. Read the greeting, then pick the language before time runs out.”, a large gold/yellow raised “Start Game” button, and controls text: “Controls: tap choices · click 3D cards · number keys 1-3 · R to restart”. Starting begins a 45-second round with score 0, 3 lives, streak 0, zero flag bonuses, and a random question. Hide the overlay and briefly show “Go!”. Pressing R restarts the game.

Implement exactly 15 possible greeting questions and their answers: Hola—Spanish 🇪🇸 (hint: “A common greeting in Spain and Latin America.”); Bonjour—French 🇫🇷 (“You might hear this in Paris.”); Konnichiwa—Japanese 🇯🇵 (“A daytime hello from Japan.”); Ciao—Italian 🇮🇹 (“This can mean hello or goodbye.”); Hallo—German 🇩🇪 (“Very close to English, but not quite.”); Olá—Portuguese 🇧🇷 (“Used in Brazil and Portugal.”); Namaste—Hindi 🇮🇳 (“A respectful greeting from India.”); Annyeong—Korean 🇰🇷 (“A friendly Korean hello.”); Merhaba—Turkish 🇹🇷 (“Used from Istanbul to Ankara.”); Salam—Arabic 🇸🇦 (“A greeting connected with peace.”); Jambo—Swahili 🇰🇪 (“A hello heard in East Africa.”); Privet—Russian 🇷🇺 (“An informal Russian hello.”); Nǐ hǎo—Mandarin 🇨🇳 (“A standard greeting in China.”); Hej—Swedish 🇸🇪 (“A quick hello in Sweden.”); Dia dhuit—Irish 🇮🇪 (“A Gaelic greeting from Ireland.”). For each round, randomly choose one question and randomly choose two different wrong languages from the complete language pool, then shuffle the correct and wrong answers into the three positions.

The player can answer by tapping a HUD choice, clicking the matching floating 3D card, or pressing keyboard keys 1, 2, or 3. Ignore input before starting, after game over, or while a round is locked. A correct answer awards 25 points plus a streak bonus equal to 5 points for each previous streak level, capped at 25; then increment streak. Every third question (question numbers 3, 6, 9, etc.) is a flag bonus round: the hint line must say “Flag Bonus [correct flag]: answer correctly for +40 points!” and a correct answer additionally awards 40 points and increments the cumulative Flags HUD value. On normal rounds, show the question hint only after question 2; during the first two questions show “Tap a card, press 1-3, or click the floating choices.” A correct selection briefly enlarges/lifts its 3D card and displays green “Correct!” or gold “[flag] Flag Bonus +40!” feedback. A wrong answer subtracts one life, resets streak to zero, displays red feedback such as “It was 🇪🇸 Spanish,” shrinks the selected card, and enlarges/lifts the correct card to reveal the answer. Lock the round during feedback for about 0.9 seconds, then load another random question unless no lives remain.

Continuously count down the timer from 45 seconds, updating the displayed time as a rounded-up integer. End the game when the timer reaches zero or lives reach zero. Stop gameplay, display a brief gold “Final Score: [score]” message, change the start button to “Play Again,” update the overlay copy to “You scored [score]. Try again and build a longer streak!”, and show the overlay again shortly afterward. Include responsive pointer/touch behavior, prevent page scrolling/zooming, resize the renderer and camera on window resize, and use strong readable typography, glowing text shadows, translucent glass-like panels, and polished arcade feedback animations consistent with the supplied screenshot.

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