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Jardin des Sages

  • 3d
  • third-person
  • puzzle
  • exploration
  • fantasy
  • educational
  • tablet-friendly
0
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Read the build brief for Jardin des Sages

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a French-language 3D third-person exploration puzzle game titled “Jardin des Sages” / “Le Jardin des Sages.” Use a dark mystical fantasy garden aesthetic: a deep navy-purple sky/background with warm gold accents, soft atmospheric fog, a green ground plane, sunset HDRI lighting, soft shadows, and glowing gold rune circles. Use a perspective third-person camera following a small stylized blocky humanoid character, initially positioned near the front of a circular garden arena; allow the camera to orbit/follow the player and allow third-person movement at about walking speed, with jump/gravity support. Make the game tablet-friendly: support keyboard movement and the runtime’s third-person controls, plus an always-visible bottom-center “🤲 Interagir (E)” button; pressing E, tapping the interaction button, or tapping the canvas performs the nearby interaction. The character should have idle and walk animation states.

Create a roughly 40-by-40 open garden clearing. Surround its perimeter with around a dozen stylized trees and approximately 20 bushes, with five decorative crystal clusters arranged around a large glowing gold rune ring and a smaller inner ring. Add a wooden table/shelf area on the left side, and a decorative chest and barrel on the right/rear side. The main activity is a proximity-based balance-scale puzzle. Place a metallic central pillar around the rear-center of the clearing at approximately z=-2, with a horizontal gold balance beam, a fixed left pan, and a player-operated right pan. Put a glowing faceted star weighing 9 on the left pan. The right pan has a glowing circular drop-zone ring and accepts carried puzzle objects. Animate/tilt the beam according to the total weight placed on the right, and level it when solved.

On the wooden shelf/table, display exactly five small glowing puzzle objects, each with a pulsing colored ring beneath it and a French label/weight: “Plume d’Ange” (feather, weight 1, pale lavender cone), “Goutte d’Eau” (water drop, weight 3, blue sphere), “Pépin Doré” (golden seed, weight 4, small gold sphere), “Galet de Lune” (moon pebble, weight 5, pale/white sphere), and “Livre de Pierre” (stone book, weight 8, small brown rectangular block). The player can approach the nearest shelf object within about 2.5 units; highlight it, show a centered contextual hint such as “Appuie sur E — [label],” and pick it up. While held, the object floats in front of the camera/player and slowly rotates. The player must approach the right scale pan within about 3 units; highlight the pan and show “Appuie sur E — Déposer ici,” then place the object on the pan. Stack multiple objects vertically on the right pan, show a French dialogue with their names and total weight, and update the beam tilt from the difference between right-pan weight and the star’s weight. If the held object is not dropped on a valid pan, return it to its original shelf position. Do not allow duplicate placement of the same object.

The exact solution is the two-object combination “Pépin Doré” plus “Galet de Lune,” weights 4+5=9, matching the star. After the correct pair is placed, mark the puzzle solved, level the beam, award +10 “Perles de Sagesse” (shown as stars in the HUD), play a short ascending success melody, emit a brief burst of expanding gold ring particles near the scale, and show a success modal: “🌟 Félicitations !”, “La Page de l’Observation est restaurée ! Le jardin du grand-père refleurit...”, “+10 ⭐ Perles de Sagesse,” and a “Continuer” button. Incorrect combinations of at least two placed objects should produce a gentle wrong-answer sound and the French message “Ce n’est pas le bon équilibre... Essaie autrement !” The puzzle can be reset with keyboard R, returning placed objects to the shelf and resetting the beam.

Build a glassy, rounded HUD overlay in French. At the top, use a translucent dark purple rounded bar with a thin muted-gold border: a left journal button showing 📖, a centered counter showing ⭐ and the current number of wisdom pearls (starting at 0), and a right decorative special-ability button showing 🔮. Keep the bottom interaction button visible. Use centered contextual hints near the middle of the screen and translucent bottom dialogue cards for story/instruction text. On startup, show a loading screen reading “✦ Le Jardin des Sages ✦,” then a welcome dialogue: “Bienvenue à la Source du Savoir ! Ici, l'eau n'éteint pas la soif du corps... elle abreuve la soif d'apprendre. Retrouve la Page de l'Observation en équilibrant la balance.”

Implement the journal overlay opened by the 📖 button or keyboard J. It should be a blurred dark overlay containing a rounded purple page with gold title “📖 Journal de Sagesse,” the Arabic text “رَبِّ زِدْنِي عِلْمًا,” the transliteration “Rabbi zidni 'ilma,” the translation “« Ô Seigneur, accorde-moi davantage de savoir »,” “Page de l'Observation — 1/6,” and the clue “Indice : « Deux objets peuvent égaler un seul. Cherche la légèreté et la densité. »”, plus a “Fermer” button. Escape closes the journal or success overlay and returns a held object to its shelf. Use subtle pickup/drop/wrong/success synthesized sounds. Keep the visual style low-poly/stylized, magical, calm, educational, and child-friendly rather than combat-oriented; there are no enemies or combat mechanics.

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