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This game was created by a 10 year old boy who loves coding. And was inspired to make his game because of Roblox. But his mom and a whole bunch of other moms do not like the game because people got kidnapped because adult would pretend to be kids and make kids tell them there address. But I didn't want other children to feel what I felt. So on my game, I made it so whenever someone is trying to do that a robot police man will come immediately and if the guy is a kid it's most likely that they are not a kidnaper. So the robot police man will come and give he or she a warning. If they do it again they will have another warning. And if they get a third warning they go to an escape room. And if they don't escape in a week or get caught trying to escape then they will be deleted from the server forever. But if it's a adult they will get put into jail immediately without three warnings. And then it's the same with the escape room and everything. So now you now that this game is safe for children. and most games have a main goal and the game ends once that goal is reached. But in his game the main goal is just to have fun!
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Anna Bullough built it with Cinevva, so it works on a phone or a tablet too.
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Funky gang was built by Anna Bullough with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Funky gang opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D third-person online safety education game with a blocky social hub theme. The camera is positioned at a high angle behind and above the player (isometric-like perspective at about 13 units height and 15 units back), looking down at a colorful plaza environment.
SETTING & WORLD: A cheerful toy city plaza with a large central fountain (blue circular base with water disc and spout), tan pathways crossing through bright green grass fields, and a light blue sky with fog. The plaza floor is pale blue. Scattered blocky buildings in blue and gray tones line the perimeter. Include a robot police jail structure at coordinates (15, -13) made of dark metal bars in a 9x7 grid with a red "JAIL" sign reading "7-second demo week" above it. Add three colored safety signs on posts: green "SAFE CHAT / No real names", blue "KEEP PRIVATE / Phone • Address • School", and orange "REPORT UNSAFE / Press E nearby". Include a creator obby (obstacle course) with 5 elevated platforms in red, yellow, blue, purple, and green colors ascending in height on the left side, with glowing checkpoint rings. Add three portal rings: blue "GAME HUB", pink "AVATAR SHOP", purple "BUILD WORLD". Include a parked police car model near the jail.
PLAYER AVATAR: A blocky humanoid character model (Kenney-style) with separate colored shirt/torso (default blue #2684ff), tan/peach head, and dark blue legs. The player has customizable suit color and optional black hat accessory. Character casts shadows and has idle/walk animations. Display "Safety Points", "Safe Streak", "Warnings/Jails", "Status" (PATROLLING/JAILED), current build tool, checkpoint name, and built blocks count in the top-left HUD. Show "Players Online" count.
CORE MECHANICS:
1. MOVEMENT & EXPLORATION: WASD/arrow keys to move (8.2 speed), Space to jump (7.5 velocity with gravity). Mobile joystick for touch controls. Player can explore the plaza, obby course, and respawn at checkpoints when falling below Y=-4. Checkpoints save with glowing torus rings that award +2 points when reached.
2. BUILDING SYSTEM: Press B or "Build" button to place blocks ahead of player in the direction they're facing. Three tools cycle with T/"Tool" button: "block" (places 1 cube, +1 point), "tower" (places 3-block stack, +3 points), "delete" (removes nearest built block). C/"Color" button cycles through 6 build colors: red, yellow, green, blue, purple, orange. Blocks are 1.7x1.1x1.7 size, stack upward, cast shadows, and become climbable platforms. Maximum 40 blocks (oldest auto-deletes). Color indicator button shows current color.
3. ONLINE SAFETY REPORTING: NPC visitors (12+ blocky avatars) wander the plaza with name tags above them and periodically display chat bubbles. Bubbles contain either safe messages ("gg", "nice tower", "who wants to build?") shown in green, or unsafe messages containing personal info patterns (phone numbers with 7+ digits, addresses with "Street/Road", passwords, school names, emails with @) shown in red. Player presses E or "Report" button when near an unsafe bubble (within 5 units). Correct reports earn +5 Safety Points and +1 Safe Streak; robot police are dispatched. Incorrect reports on safe bubbles lose -1 point and reset streak with warning message. Unreported unsafe bubbles trigger robot police to jail the NPC after 4.6 seconds.
4. ROBOT POLICE: Three patrolling robot cops (cylindrical base, boxy gray bodies, blue visor strips, blue point lights, optional robot heads) orbit set patrol zones. When player reports unsafe content, nearest cop pathfinds to that NPC at speed 8, then resumes patrol. If unsafe bubbles aren't reported in time, cops jail the NPC (teleport to jail cell, face turned, display "Robot police jailed an avatar" message, +1 Warning counter). Jailed NPCs are released after 6.5 seconds.
5. PLAYER CHAT & JAILING: Text input at bottom reads "Type safe chat here — try not to share personal info". Send button posts message. If player types unsafe personal info (detected same way as NPC bubbles), they are immediately jailed: teleported to jail cell at (15, -13), movement locked, 7-second countdown timer starts, "Appeal" button appears. Press Space or "Appeal" repeatedly to reduce countdown by 0.65s per press. Messages show "Appeal sent — keep going!". If countdown reaches 0 before escape, player is released with -2 points. If countdown runs out without enough appeals, player is KICKED (game over, "Restart" button appears, status shows KICKED). Safe messages award +1 point.
6. HUB MENU & TELEPORTATION: Press H or "Hub" button to open game hub overlay with "Play", "Builder Obby", "Spawn Plaza" server buttons. Clicking teleports player to different zones and updates checkpoint.
7. AVATAR CUSTOMIZATION: "Avatar" button opens panel with color swatches (blue, pink, green, orange, purple, yellow) and "Toggle Hat" option to add/remove black cap accessory on player model.
NPC BEHAVIORS: Two types - 6 local NPCs with varied colored outfits (shirts, pants, hair blocks) and accessories (caps, headphones, backpacks, visors) move between waypoints at 2.8-4.4 speed with idle pauses, displaying name tags and chat bubbles every 5.5-9 seconds. 12 global "players online" (SkyRift77, MangoObby, PixelNova, etc.) spawn in ring formation, walk continuously, chat every 9-19 seconds, mostly post safe messages (96% safe for globals, 58% safe for locals). All use same blocky player model style with customized colors. Bubbles float 3.45-4 units above NPCs and fade after 5.5-7.5 seconds if safe, or trigger jail at 4.6s if unsafe and unreported.
VISUAL STYLE: Low-poly blocky aesthetic with soft shadows (PCF soft shadow map 2048x2048). Hemisphere light (sky blue to green), directional sun from (-12, 18, 9). Fog from 34-75 units with sky blue tint. Materials are mostly matte (0.72 roughness, 0.02 metalness) in bright saturated colors. Transparent glass for fountain water. Sprite-based text labels with rounded rectangle backgrounds (white text on dark semi-transparent backgrounds for names, colored for signs/bubbles).
ON-SCREEN UI: Top-left stats panel showing Safety Points, Safe Streak, Players Online count, current Tool, Checkpoint name, Built Blocks count, Warnings/Jails, and Status. Large centered welcome message at start: "Welcome to Safety Hub. Report unsafe personal info before robot police jail the speaker." Top-right mission panel: "Mission: keep the plaza safe. Report unsafe chat bubbles before the robot police jail the speaker. Never type real phone numbers, addresses, schools, or passwords." Bottom center: chat input box with Send and Report buttons. Right side: Build, Tool (shows current), Color (color indicator), Hub, Avatar buttons. Appeal button (hidden unless jailed). Restart button (hidden unless kicked). Mobile joystick bottom-left (circular pad with stick). Floating flash messages appear with temporary feedback.
CONTROLS: WASD/arrows move, Space jump (or appeal when jailed), E report nearest bubble, B build with selected tool, T cycle tool, C cycle color, H open hub menu. Mobile: joystick for movement, on-screen buttons for all actions. Chat input blocks keyboard events while typing.