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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based management/progression simulator titled “Turkey License” / “Turkey Driver’s License Simulator,” with the entire interface in Turkish and a dark navy, polished dashboard style. This is a playable UI game rather than a real-time driving scene: the player manages a Turkish driver’s-license journey by earning money, enrolling in driving school, completing prerequisites and lessons, waiting for exam eligibility, and passing theory and practical exams. Visual design: use a full-height dark blue/navy background (#08111f), lighter navy panels with subtle gradients, rounded 12–16px corners, thin blue-gray borders, white primary text, muted blue-gray secondary text, red accent buttons, gold warning accents, and green success accents. Use a responsive layout: on wide screens, a left vertical navigation sidebar and main scrollable content; on narrow screens, the navigation becomes a horizontal bar. The top header contains a red Turkish-style flag tile with a white crescent/star-like symbol, the title “Turkey Driver’s License Simulator,” subtitle “Türkiye ehliyet sürecinin oynanabilir simülasyonu,” and pill-shaped status counters for time, balance, and license status. The visible starting state should be Day 1 at 08:00, balance 28,004 TL, and license status “Başlamadı.” Navigation tabs/screens: “Kontrol Merkezi,” “Sürücü Kursu,” “Çalışma,” “Sınavlar,” “Araçlar,” and “Ayarlar.” The dashboard should show a “Ehliyet yolculuğun” panel explaining: enroll in the course, complete mandatory training, pass the theory exam, and avoid mistakes on the driving course. Show the active car as a large 🚗 emoji-style vehicle tile, a notice that after enrollment the theory exam requires waiting 720 in-game minutes (one in-game month), an overall progress percentage and progress bar, and summary cards for theory, practical driving, and livelihood. A “Bugünün özeti” panel should show day out of 30, mandatory test status, driving lessons out of 8, and the last event. Include a button “⏱️ 1 saat ilerlet” and quick-action buttons for enrollment, pre-test, driving lesson, and going to the exam center. Core state and progression: begin with money 28004, game time at day 1, minute 480 (08:00), not enrolled, no pre-test, zero lessons, theory and practical exams not passed, zero retakes, and automobile active. Persist game state and settings in browser localStorage. The game time can advance by a one-hour button; working advances 8 game hours; each driving lesson advances 2 game hours; also include a passive clock where one real second advances one game minute, wrapping to the next day after 24 hours. Keep the displayed time in “1. Gün 08:00” format and balance formatted as Turkish TL. Driving school screen: title “Sürücü Kursu” and explanatory text. Present three cards: “1. Kayıt,” costing 12,500 TL and changing to “Kayıtlı” after purchase; “2. Ön test,” a mandatory pre-test that changes to “Tamamlandı”; and “3. Direksiyon eğitimi,” requiring 8 lessons, with a “Ders yap” button. Enrollment deducts 12,500 TL and stores the enrollment game-minute timestamp. The pre-test is available only after enrollment. Lessons are available only after enrollment and pre-test, and may be taken until 8 are complete. Every lesson uses the selected vehicle’s tolerance to calculate a random light-accident risk. If an incident occurs, subtract a fine of 400 plus 8 times (100 minus that vehicle’s tolerance), never allowing money below zero, and log a Turkish event such as a light accident and damage cost; otherwise log that the lesson was completed and traffic/manoeuvre control was practiced. Show a notice containing the enrollment time and whether the theory exam is open or still requires the 720-minute wait. Work screen: provide five job cards: “Kafe çalışanı,” “Kurye,” “Oto yıkama,” “Depo görevlisi,” and “Belediye saha ekibi,” each described as an hourly-shift style job. Each “1 vardiya çalış” button pays exactly 3,500 TL, advances time by 8 game hours, and adds a timestamped event to a scrollable work log. Mention the monthly net-income target of 28,004 TL in the screen copy. Jobs are simple management actions, not separate playable minigames. Exam screen: show a theory exam card stating “50 soru, geçmek için en az 35 doğru,” and a practical exam card describing a closed course plus open traffic section, with mistakes varying by vehicle. Include a stylized top-down map illustration: green/blue background, dark gray horizontal and vertical crossing roads, two orange traffic cones, and the active vehicle emoji at the intersection. Show whether the waiting condition is open and the number of failed retakes. Theory exam rules: it is locked until the player is enrolled, has completed the pre-test, and at least 720 game minutes have elapsed since enrollment. Once opened, present five sequential multiple-choice questions as a sample representation of the final 50-question exam, with Turkish questions and four answer buttons labeled A–D. Use these exact questions and correct answers: “Trafik ışığı kırmızı olduğunda ne yapılır?” → “Durulur”; “Yaya geçidinde öncelik kimindir?” → “Yaya”; “Emniyet kemeri ne zaman takılır?” → “Araç hareket etmeden önce”; “Takip mesafesi neye göre artırılır?” → “Yağmur ve hız”; “Park ederken ilk kontrol nedir?” → “Ayna ve çevre kontrolü.” Score the five sample answers as a projected score out of 50; pass when at least 35/50 (equivalent to at least 70% correct). On passing, mark the theory exam passed and log success. On failure, increment retakes and deduct an 800 TL retry fee, then allow trying again. Practical exam rules: it requires the theory exam to be passed and all 8 lessons completed. Use the active vehicle’s handling stat plus a random value between -10 and +10, and pass at score 55 or higher. On success mark the practical exam passed and log that the closed and open course were completed and the license process is finished. On failure, increment retakes and deduct a 1,200 TL retry fee, never below zero. The header license status should progress from “Başlamadı” to “Kursiyer,” then “Teorik geçti,” then “B sınıfı hazır.” Vehicle garage: offer four selectable vehicles with emoji icons and stats/descriptions: Automobile 🚗 (speed 72, acceleration 74, handling 82, tolerance 70; balanced and recommended for B-class exam); Motorcycle 🏍️ (speed 91, acceleration 88, handling 94, tolerance 35; highly agile but low error tolerance); Truck 🚚 (speed 48, acceleration 35, handling 42, tolerance 78; slow acceleration, wide turns and long braking distance); Bus 🚌 (speed 52, acceleration 40, handling 38, tolerance 62; long body and blind spots). Show speed, handling/manoeuvre, and error tolerance on each card, visually mark the active vehicle, and provide a detail panel with its simulated maximum speed in km/s and description. Selecting a vehicle should immediately update the active vehicle used for lessons, accidents, the practical exam, dashboard, and exam map. Settings screen: include graphic mode buttons Low/Medium/High, a steering device select with “Klavye,” “Gamepad,” and “Direksiyon seti,” and editable text fields for gas (default “W / ↑”), brake/reverse (default “S / ↓”), and left/right steering (default “A D / ← →”). Include “Ayarları kaydet,” a saved indicator, and an explanatory notice that gamepad and steering-wheel options are simulated menu options whose real support depends on browser permissions/device compatibility. Add a small sidebar note describing the game clock, the 720-minute month, and that this is a browser prototype. Use clear Turkish labels, disabled/selected button states, event messages, progress/status rows, and responsive card grids. Do not turn this into an arcade driving game or invent a 3D driving view: the demonstrated game is a desktop/mobile-friendly administrative simulator centered on menus, cards, timers, finances, randomized lesson incidents, vehicle selection, quiz answers, and exam progression.