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Arcade › Clay Studio

Clay Studio

  • 3d
  • casual
  • crafting
  • pottery
  • simulation
  • mobile
  • relaxing
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Amit built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Clay Studio yet. Play it, then tell Amit what you would add next.

Make your own game

Clay Studio was built by Amit with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Clay Studio opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Clay Studio

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a calm, mobile-friendly 3D pottery game titled “Clay Studio.” Use a warm, softly lit stylized studio scene rendered in an orthographic-feeling perspective camera (Three.js-style 3D): peach background, wooden plank floor, cream back wall with two crossbar windows showing a warm blue-to-orange sunset sky, sun, clouds, and distant tree silhouettes. Furnish the room with bookcases, a cabinet, table lamp, plants, a pottery wheel, stool, and a market stall at the right. The pottery wheel should have a wooden tapered base, metal tray and circular wheel head with radial marks, pedal, and stool. The market stall has two wooden posts, a red-and-cream striped scalloped awning, a cream sign reading “MARKET,” and a table/plant décor. Use rounded, friendly, tactile shapes, warm shadows, pastel colors, and a cozy clay-studio aesthetic. Include subtle ambient/background music, a quiet wheel hum during shaping/painting, soft squish/paint/tap sounds, coin and celebratory sounds, optional vibration, and a mute button; persist mute state and best stars locally.

The game flow is: title screen → order selection → pottery work → results, with a final completion screen after all ten orders. The title screen is a centered cream rounded card with a large terracotta “Clay Studio” heading, the text “Spin the wheel, shape soft clay, paint it with gentle colours and sell it at the market stall.”, “Ten calm orders are waiting.”, a coral Start button, a soft How to Play button, and top-corner Help (?) and music buttons. The order-selection screen shows ten order buttons in a two-column grid, each with order number, item name, and 0–3 star progress, plus total stars out of 30. The ten fixed orders are: Tea Cup for Mira, Soup Bowl for Tobin, Tall Mug for Odette, Flower Pot for Rafi, Bud Vase for Juniper, Honey Jar for Basil, Table Lamp for Wren, Pitcher for Pip, Amphora for Hazel, and Grand Lamp for Elio.

In each order, show the pottery wheel and a rotating raw terracotta clay lump centered in the work area. Show a white dashed target silhouette around the clay, with a subtle dark offset shadow, so the player can match the requested profile. The clay is a hollow lathed vessel with a smooth editable radial profile and visible inner wall. Each order has a distinct target height and profile: Tea Cup is short and straight-sided; Soup Bowl widens toward the top; Tall Mug is tall and straight; Flower Pot flares toward the top; Bud Vase has a narrow neck and bulbous shoulder; Honey Jar is rounded with a narrower top; Table Lamp is tall with alternating broad/narrow sections; Pitcher is rounded with a narrow upper neck; Amphora has a bulbous middle and narrow neck; Grand Lamp is tallest and has several alternating curves. Do not add handles or spouts—the visible mechanic is the lathed vessel silhouette only.

Shaping interaction: on touch/mouse, drag sideways across the clay to widen or narrow the clay at the pointer’s height, with a smooth localized brush and gentle neighboring smoothing. Drag vertically to stretch taller or squash shorter; clamp height to a sensible range. The interface should distinguish horizontal shaping from vertical stretching based on the initial drag direction. The clay should visibly update live, spin on the wheel, cast shadows, and emit a few tiny terracotta particles during manipulation. A match meter at the top shows the percentage shape match and contextual text such as “Keep shaping,” “Getting there,” “Very close,” or “Beautiful!” based on the order’s thresholds. A rotating tip bar gives shaping advice, beginning with “Drag sideways on the clay to shape it.” Include an animated finger hint on the first order. The main bottom button says “Done Shaping.”

When Done Shaping is pressed, enter painting mode: glaze the clay slightly, reveal six circular pastel swatches and three tools: Fill, Stripe, and Clear. The fixed palette is Cream, Sky Blue, Sage, Rose, Honey, and Ink. Each order requests a base color and sometimes a number of stripes: Tea Cup cream, no stripes; Soup Bowl sky blue, no stripes; Tall Mug sage with 1 stripe; Flower Pot rose with 1 stripe; Bud Vase sky blue with 1 stripe; Honey Jar honey with 2 stripes; Table Lamp cream with 2 stripes; Pitcher ink with 2 stripes; Amphora rose with 3 stripes; Grand Lamp sage with 3 stripes. “Fill” colors the whole piece when the player taps the vessel. “Stripe” adds/replaces a horizontal band at the tapped height in the selected color. “Clear” removes base and stripes. Show the order text, e.g. “Paint it Sage with 1 stripe in another colour.” Update the meter to show both shape and paint percentages. Continue to show tips such as “Pick a colour, then tap Fill and touch the piece.” The main button becomes “Sell at Market.”

When Sell at Market is pressed, hide the target and controls, smoothly animate the finished vessel lifting/spinning from the wheel to the market stall on the right, with a small arc/bounce, colorful particles and a “Sold!” toast. Then calculate the score as 80% shape match and 20% paint match. Award 0–3 stars according to each order’s displayed difficulty thresholds; show a results card with titles such as “Sold, with a smile,” “Sold!”, “Lovely work!”, or “Masterpiece!”, animated stars, Score, Shape percentage, Paint percentage, and a thank-you-notes line addressed to the customer. Provide Retry and Next buttons. After the tenth order, show a “MISSION COMPLETED” screen stating that every order is filled and the market stall is full, with total stars out of 30 and a Level Select button. Save each level’s best star rating.

HUD and controls: during work, show a top bar with Home, Pause, Help, and Music buttons. Center a rounded order panel with order title/customer, requested paint instructions, a horizontal gradient match meter, and match text. At the bottom show rotating dark tip text, painting controls when applicable, and the main action button. Use large rounded buttons with soft drop shadows, cream/coral/sage styling, Fredoka-like rounded typography, and responsive safe-area layout. Include a Pause overlay saying “Take a breath. The clay will wait.” with Resume, How to Play, and Level Select. Include a How to Play overlay explaining sideways shaping, vertical stretch, dashed outline/match meter, Fill and Stripe painting, selling, and keyboard controls. Support keyboard shortcuts: W/S move a height marker, A/D or left/right shape, up/down stretch, number keys 1–6 select colors, Space paint, F Fill, T Stripe, Enter continue, P or Escape pause, and M mute. For keyboard shaping, show a circular height marker around the clay at the selected height. Ensure buttons do not accidentally trigger clay input, and make the entire experience touch-friendly, calm, and playable without requiring external assets beyond optional furniture models/audio.

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