Skip to content

Arcade › Stick Light

Stick Light

  • 2d
  • fighting
  • stickman
  • arena
  • pvp
  • platformer
  • neon
  • arcade
0
Remix it Discord

36 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Erix built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Stick Light yet. Play it, then tell Erix what you would add next.

Make your own game

Stick Light was built by Erix with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Stick Light opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Stick Light

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a browser canvas game titled “STICK LIGHT”, a 2D side-view physics stickman duel where the goal is to be the last fighter standing. Use a full-screen dark neon presentation: the menu has a nearly black navy-to-purple gradient background with subtle perspective neon grid rays, a large centered white/ice-blue “STICK LIGHT” title with blue glow, Spanish subtitle “Duelos físicos de stickmen · gana el último en pie”, a “JUGAR” button, and then mode buttons “1 VS 1” and “VS BOT”. The menu also shows the Spanish control hint: J1 uses W A S D, E to attack, Q for shield; J2 uses arrow keys, - to attack, . for shield.

Gameplay is a full-screen 2D arena rendered on a canvas with no camera scrolling. Each round starts with a short Spanish preparation/loading screen showing the control cards, then a large centered 3-2-1 countdown. Fight in one of two alternating maps: “Noche Industrial” with a dark navy background and blue accent, or “Ruinas Suspendidas” with a dark purple background and purple accent. Draw a solid full-width floor near the bottom plus several narrow floating rectangular platforms at different heights and positions. Platforms are dark blue-black blocks with a thin bright accent-colored top edge and subtle inner highlight. Add a few dim glowing specks in the background.

There are two stick figures: player 1 is bright blue (#43a8ff), player 2 is coral red (#ff5b6e); in bot mode player 2 is AI-controlled. Each avatar is a simple glowing line-drawn stickman with a circular head, torso, arms, and legs, around 24 pixels wide and 58 pixels high, facing the opponent. They have horizontal health bars above them; while blocking, show a thin light-blue shield bar below the health bar. Animate a slight lean based on horizontal movement. A blocking fighter displays a pale cyan curved shield arc in front of their body, and a held weapon is drawn as a colored short glowing bar.

Controls and movement: player 1 uses A/D to move, W to jump, S to crouch input (the visible control, with no special crouch behavior required), E to attack, and Q to block. Player 2 uses Left/Right arrows, Up to jump, Down for crouch input, minus to attack, and period to block. Use responsive acceleration, friction, horizontal speed capped around 330, gravity around 1450, jump velocity around -680, variable jump height when the jump key is released, and collision with all platforms and the floor. Keep fighters within screen edges. Include coyote time and jump buffering for responsive jumps. Blocking slows movement, drains shield energy while held, and regenerates shield when released. Blocking reduces incoming damage to about 12% and substantially reduces knockback.

Both start with infinite-ammo fists. A fist attack is a short-range directional melee hit with roughly 48-pixel range, 28 damage, and strong knockback, subject to a cooldown. During a fight, spawn up to five floating pickups at random times on non-floor platforms. Pickups are small glowing horizontal bars with a white initial-letter label and gently bob/rotate. Collect them by walking near them. The seven possible firearms are: rifle (36 ammo), SMG (80), pistol (12), shotgun (8), bazooka (2), minigun (90), and sniper (3). Give them distinct glowing colors and behavior: rifle is a medium-rate single projectile, SMG is rapid-fire low damage, pistol is slower stronger single-shot, shotgun fires a seven-projectile spread, bazooka fires a slow rocket that explodes in an area, minigun fires very rapidly low-damage shots, and sniper fires a very slow, very fast, high-damage shot. Use the following approximate values: rifle 20 damage/650 speed, SMG 8/720, pistol 24/740, shotgun 12 per pellet/620, bazooka 48 explosion damage/420 rocket speed, minigun 6/800, sniper 85/1150; each has a distinct cooldown and finite lifetime. Pressing the attack key fires the equipped weapon in the facing direction; when ammo reaches zero, automatically return to fists. Projectiles are small glowing colored circles, collide with platforms and fighters, and rockets create a bright orange-white particle explosion with area knockback.

Damage should cause brief invulnerability, white/color particle bursts, knockback and a short stun; powerful hits can launch fighters upward. A fighter reaching zero health becomes dead and ragdolls/falls visually, and after a short delay the round ends with the other fighter declared winner. Display a game-over overlay in Spanish: “RONDA TERMINADA”, “Ganador: Jugador 1” or “Ganador: Jugador 2”, plus “REPETIR RONDA” and “MENÚ PRINCIPAL” buttons. Restart increments the round and alternates to the other map. During combat, show a top HUD: on the left a dark translucent bordered status capsule containing the current map name and text like “Armas en mapa: N · Ronda N”; on the right another capsule showing J1 and J2 color-coded labels and their current weapon names (initially “Puño”). Use dark navy translucent panels, thin blue borders, rounded corners, responsive typography, and restrained neon glow throughout. The overall visual style is minimalist cyberpunk/neon arcade, with Spanish interface text and clean canvas-drawn stick figures, platforms, projectiles, pickups, and particles.

More free browser games

Browse the whole Arcade →