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Phage Attack Lab

  • educational
  • biology
  • simulation
  • 2d
  • interactive
  • science
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Intan Diana Putri built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Phage Attack Lab was built by Intan Diana Putri with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Phage Attack Lab opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Phage Attack Lab

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a responsive full-screen educational biology simulation titled “Phage Attack Lab,” with an Indonesian-language interface. Use a dark teal/blue laboratory aesthetic: nearly black navy background (#07131a) with a subtle radial teal glow in the center and a few dim floating particles. The main scene is a 2D canvas animation viewed straight-on. Center a large glowing oval bacterium/cell around the middle-lower area. Draw it as layered horizontal ellipses: a bright mint/teal outer membrane outline, a darker teal inner cytoplasm, a soft green glow, small drifting cyan and pale-mint cytoplasm particles, a white DNA coil in the center, and small mint ribosome dots around it. At the top of the cell, show a stylized golden bacteriophage: a faceted polygonal golden head with pale highlights and vertical facet lines, a narrow gold tail, and a small teal crossbar/base. The phage should smoothly move toward different positions above/within the cell as the simulation phases advance; during penetration, visibly draw a curved golden genetic-material injection strand extending from its tail into the cell.

The simulation runs automatically after the user starts it and loops through five timed stages of the bacteriophage lytic cycle. Stage 1 is “Adsorpsi” (about 3.2 seconds): the phage approaches/attaches near the upper surface of the bacterium. Stage 2 is “Penetrasi” (about 3.1 seconds): the phage moves closer and injects genetic material. Stage 3 is “Sintesis” (about 4.5 seconds): the cell is reprogrammed and the phage is positioned around the cell’s upper interior area. Stage 4 is “Perakitan” (about 4.2 seconds): continue showing the infected cell and assembly process. Stage 5 is “Lisis” (about 3.6 seconds): the cell membrane pulses outward, pink/red radial crack or burst rays appear around it, and the integrity value falls rapidly. After stage 5, reset the cycle to stage 1 with 100% integrity and fresh particles. Display the current stage as 1/5 through 5/5, elapsed time in seconds, and cell “Integritas” percentage. Integrity remains 100% in the first two phases, then decreases during later phases; show 0–100% as a percentage, without adding combat, enemies, scoring, or player-controlled movement.

Create a polished overlay HUD. At the upper left, place a translucent dark rounded brand card reading “Phage Attack Lab” with the subtitle “Simulasi virus bakteriofag.” At the upper right, place three matching compact stat cards labeled “Tahap,” “Waktu,” and “Integritas.” At the bottom left, place a translucent panel with the current phase title and its explanatory Indonesian sentence: Adsorpsi — “Virus mengenali reseptor pada permukaan bakteri.”; Penetrasi — “Selubung fag menyalurkan materi genetik ke sitoplasma.”; Sintesis — “Mesin sel diprogram untuk membuat komponen virus.”; Perakitan — “Kepala, ekor, dan materi genetik dirakit menjadi fag baru.”; Lisis — “Dinding sel pecah dan fag baru dilepaskan.” At the bottom right, include dark rounded buttons “Jeda” (pause/resume, changing to “Lanjutkan” while paused) and “Ulangi” (reset and restart the simulation).

On initial load, show a centered modal intro card over a dimmed version of the animated scene. The card is dark translucent teal with a thin border and large rounded corners. It contains the kicker “LABORATORIUM MINI,” the large headline “Virus menyerang” followed by “sel bakteri,” the paragraph “Ikuti siklus litik bakteriofag: menempel, menyuntikkan materi genetik, mengambil alih sel, merakit fag baru, lalu menyebabkan lisis.”, and a three-column (one-column on narrow screens) legend: “1 · Adsorpsi / Fag menempel pada reseptor.”, “2 · Penetrasi / DNA/RNA masuk ke sel.”, and “3–5 · Siklus litik / Sel diprogram ulang dan pecah.” Finish with a mint primary button “Mulai simulasi.” Before starting, show the canvas hint “Tekan “Mulai simulasi” untuk mengamati siklus litik.” The layout must adapt to mobile: compact stats, stacked legend and bottom panel/buttons, full viewport canvas, and touch-friendly controls. Use clean modern sans-serif typography, mint as the main accent, gold for the phage, cyan/teal for the cell, and pink for lysis effects.

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