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Arcade › Misterio del Museo
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adriana VELAZQUEZ MOREnO built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Misterio del Museo yet. Play it, then tell Adriana VELAZQUEZ MOREnO what you would add next.
Misterio del Museo was built by Adriana VELAZQUEZ MOREnO with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Misterio del Museo opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a responsive, portrait-friendly 2D canvas hidden-object game titled “Misterio del Museo” / “Misterio del Museo Mágico,” in Spanish. The player is a detective who must tap/click five suspicious magical objects hidden in a dark museum display before a 45-second countdown reaches zero. Use a full-screen canvas with a fixed HUD layered above it. The visual style is whimsical, polished, colorful, and glow-heavy: a vertical background gradient from slate/navy blue (#26366f) at the top to very dark navy (#101733) below, with subtle drifting/faint white-blue dust particles. The bottom roughly 22% of the screen is a muted purple museum floor/plinth area (#5a3e69). Draw a simple display case/gallery frame: two thin gold horizontal rails across about 88% of the width at approximately 18% and 48% screen height, with dark-purple vertical supports at about 9% and 91% screen width extending from the upper rail toward the floor. At the bottom, show three large semicircular display bases/buttons in pink, turquoise, and ochre/gold, each with a dark purple rounded rectangular foot beneath it. These are purely decorative and do not need to be interactive. Place exactly five collectible objects at fixed normalized positions in the play area (coordinates approximately x/y as percentages of the full canvas: 18%, 28%; 74%, 25%; 36%, 53%; 78%, 58%; and 50%, 77%). Give each a radius of about 34 pixels for hit testing, with a generous tap/click hit allowance of roughly 18 additional pixels. Objects gently bob up and down and have a colored glow/shadow. They disappear once found. The five objects should be rendered as these distinctive icons, in this order: (1) an orange/yellow glowing round medallion with a small cream highlight and a dark purple star, (2) a turquoise glowing map-pin/heart-like shape with a white musical note, (3) a pink rounded rectangular cassette-like object with a cream inset panel and two dark purple rectangular details, (4) a lavender pair of round spectacles/binocular-like circles with pale centers and a horizontal gold bridge/bar, and (5) a yellow-gold faceted pentagonal gem/lantern shape with a small pale circular center. Use approximate colors #ffbf69, #75d3c9, #f07c9a, #8d83e9, and #f5dc74 respectively. Add a brief particle burst of about 16 small colored squares when an object is successfully selected. Before play, display a centered modal overlay over the scene with a translucent dark navy scrim. Use a warm off-white rounded card with a gold border and shadow. It contains a museum/ sparkles emoji, the large pink title “Misterio del Museo Mágico,” Spanish instructions: “El museo necesita una detective. Encuentra los 5 objetos escondidos antes de que se acabe el tiempo.”, a pill-shaped gradient pink-to-purple button labeled “Comenzar misión,” and the smaller hint “Toca los objetos sospechosos. ¡Usa tus ojos de detective!”. Clicking/tapping the button starts or restarts the mission, hides the overlay, resets timer to 45, found count to 0, and score to 0. The top HUD remains visible during play, in three evenly distributed translucent rounded pills with white bold text and subtle shadow: left “🔎 Pistas: 0/5” (update the count), center “⏱️ 45” (count down in whole seconds), and right “🏆 0” (score). Each found object awards 100 points plus twice the number of whole seconds remaining (implemented as 100 + ceil(time)*2). On a hit, update the HUD and briefly show one of the Spanish feedback messages near the lower center: “¡Buena pista!”, “¡Lo encontraste!” or “¡Detective experta!”. Ignore taps outside unfound objects. The game must support pointer/touch and mouse input, prevent page scrolling, and scale cleanly to window size and device pixel ratio. When all five objects are found, stop the timer and show a centered result modal with a celebratory emoji, heading “¡Misión cumplida!”, text “Encontraste todos los objetos mágicos.” and the final “Puntuación: [score]”, plus a rounded button “Otra misión” that resets the game. If the timer reaches zero first, stop play and show the alternate result modal with detective emoji, heading “¡Casi lo logras!”, text “El museo guardará las pistas para tu próximo intento.” and the score, with button “Intentarlo de nuevo.” Keep the same visual card styling. Do not add enemies, movement controls, inventory, sound, levels, or other mechanics; this is strictly a timed tap-to-find game with five fixed objects.