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Manager Arena

  • management
  • football
  • simulation
  • sports
  • strategy
  • dashboard
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. cemil karahanlı built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Manager Arena was built by cemil karahanlı with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Manager Arena opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Manager Arena

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a responsive single-page football club management simulation called “Manager Arena”, with a polished dark navy dashboard UI and Turkish text. It is a menu-driven management game rather than an on-field action game: the player manages Kuzey FK as “Yeni Menajer”, prepares a squad and tactics, buys/trains/sells players, simulates fixtures, and reviews league and club information.

Visual design: full-height app with a 68px top bar on desktop, dark blue-black background (#0b1220), thin blue-gray borders, rounded cards, white/light-blue text, muted gray-blue secondary text, and bright mint-green accent buttons/highlights. The top-left brand reads “Manager Arena”, with “Arena” in mint. Top-right resource pills show money (💰 86M initially) and premium currency (✦ 120), plus a reset/restart button with a refresh symbol. Desktop layout has a 220px left sidebar and scrollable main content; on small screens the sidebar becomes a fixed bottom navigation bar and the main content has bottom padding.

Sidebar: a manager profile card with a mint circular avatar containing “Y”, the name “Yeni Menajer”, and “Kuzey FK · Sezon 1”. Navigation items with simple icons are “Ana Sayfa”, “Takım”, “Transfer”, “Lig”, and “Kulüp”; the current item has a darker highlighted rounded background.

Home screen: header eyebrow “SEZON 1 · TUR 1”, title “Hoş geldin, Yeni Menajer”, subtitle explaining that the manager prepares the team, makes decisions, and leaves the match to simulation, and a mint “Maçı Simüle Et” button. Below, show a large teal/blue gradient fixture hero card titled “SIRADAKİ KARŞILAŞMA”, with “Kuzey FK vs Liman Spor”, a green “Hazırlık tamamlanıyor” tag, current team power, and buttons “Kadroyu Kur” and “Taktiği Ayarla”. Under it use a 12-column responsive card grid: “Kulüp Özeti” with league position, total power, and “İlk 3” goal tag; “Sezon Performansı” with played matches, wins/draws/losses, and goals; “Hazırlık Kontrolü” with valid starting XI, current tactic “PAS OYUNU”, and a mint fitness progress bar; and a wide “Son sonuç” card initially saying “Henüz maç oynanmadı” and “İlk maçını oyna”. Use compact stat rows separated by subtle lines and prominent numeric values.

Persistent game state must be saved to local storage and restored on reload. Initial state: manager Yeni Menajer, club Kuzey FK, cash 86M, premium 120, season 1, round 1, zero played/wins/draws/losses/goals/points, formation 4-3-3, plan PAS OYUNU, press 54, style 58, tempo 62. Start with these players: Arda Kaya GK 74, Mert Çelik DEF 72, Deniz Akın DEF 70, Efe Demir DEF 68, Kerem Işık DEF 66, Bora Şen MID 76, Can Yıldız MID 73, Emir Güneş MID 69, Kaan Aydın FWD 78, Yiğit Tunç FWD 71, Ozan Koç FWD 67, Ali Eren GK 61, Sarp Uslu DEF 63, and Berkay Polat MID 65. Each player also has fitness, form, and market value; display position tags, rating, fitness and form.

Team screen: title “Kadro ve taktik”, eyebrow “Takım merkezi”, and “Değişiklikleri Kaydet”. Show a player list with an “Antrenman” button on each player. Training costs 2M, increases that player’s rating by 1 up to 95 and form by 3 up to 100, records an activity, saves state, and displays a toast; refuse with a toast if budget is below 2M. Add a tactics card with selects for formations 4-3-3, 4-4-2, and 3-5-2; plans PAS OYUNU, KANAT OYUNU, KONTRA ATAK, UZUN TOP, UZAKTAN ŞUT; and range sliders for Pres, Tempo, and Stil. Add an “Uzmanlar” card showing captain Bora Şen, penalty taker Kaan Aydın, corner taker Can Yıldız, and explanatory text about small set-piece bonuses. Saving persists the select and slider values.

Team power should be calculated from the first 11 eligible players (initially excluding Ali Eren, Sarp Uslu, and Berkay Polat), using each player’s overall rating adjusted by fitness and form, and rounded. The home screen should update this value and the average fitness bar.

Transfer screen: eyebrow “Transfer merkezi”, title “Oyuncu pazarı”, explanatory text, and “Oyuncu Listele” button. Show initial open listings: Selim Gür MID 75 from Liman Spor valued at 19M, Tuna Baş DEF 73 from Ova Athletic valued at 17M, and Baran Kılıç FWD 77 from Anka Birliği valued at 25M. Each listing has a purchase button; buying requires enough cash, deducts the price, adds the player with fitness 90 and form 78 to the squad, removes the listing, records history, saves, and shows a toast. Insufficient funds shows a toast. “Oyuncu Listele” opens a modal with a player selector (do not offer Arda Kaya) and sale price field; confirming adds the player as a market listing, removes them from the squad, records history and closes the modal.

League screen: title “Aurora Premier League”, eyebrow “Rekabet”, green “Sunucu saati bağlı” tag. Show a standings table with columns #, Kulüp, O, G, AV, P and clubs Kuzey FK, Liman Spor, Gökova 1907, Anka Birliği, Ova Athletic, Yıldızlar SK. Highlight Kuzey FK row. Include a fixtures card showing current round Kuzey FK - Liman Spor as “Yaklaşıyor”, then Gökova 1907 away and Anka Birliği home as planned. Include rules text: win 3 points, draw 1 point, and match results use a deterministic seed saved into the same game record.

Club screen: title “Kuzey FK”, eyebrow “Kulüp yönetimi”, subtitle about finances and development. Show Finance with transfer budget, estimated match income +4M, and latest history item; Stadium with capacity 12,500, pitch level 2, progress bar at 66%, and “Stadyumu Geliştir · 12M” button; Sponsor with active “Aurora Bank”, +2M per match, and “Yeni teklifleri gör”. Stadium upgrade costs 12M, records activity, saves, and toasts; insufficient funds is handled. Sponsor action awards +3M, records activity, saves, and toasts. Include a full-width activity log populated by transfers, training, matches, upgrades, and sponsor rewards.

Match simulation: clicking “Maçı Simüle Et” deterministically calculates Kuzey FK vs Liman Spor scores from current round, team power, and squad size, clamps home score to 0–5 and away score to 0–4, then increments played and round, updates goals, win/draw/loss and points, adds +4M cash, stores the result, records a history sentence such as “Tur 1: Kuzey FK 2-1 Liman Spor · kazandın”, reduces every player’s fitness by 3 but not below 45, saves and shows a “Maç tamamlandı: X-Y” toast. The home “Son sonuç” then displays the score and a “Raporu Aç” button. The report opens a modal showing the result, possession calculated from goal difference (starting at 48%, plus 4 per goal difference), and shot counts based on goals, with a close button.

Use reusable rounded-card, stat-row, pill/tag, progress-bar, table, player-list, modal, and toast components. Buttons should have mint hover borders, primary mint fill with dark text, and danger styling for reset confirmation. The reset icon opens a confirmation modal explaining that the local save will be deleted; confirming restores the complete initial state. Keep all displayed labels and copy in Turkish as described, retain the clean dashboard composition from the reference, and make the layout usable at desktop and mobile widths.

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