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Arcade › KATSEYE Trivia
Click the game above and it runs right here in your browser. No download, no installer, no account needed. acfloros built it with Cinevva, so it works on a phone or a tablet too.
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KATSEYE Trivia was built by acfloros with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix KATSEYE Trivia opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable browser game titled “KATSEYE Trivia,” a 2.5D pop-themed trivia quiz staged on a dark neon concert platform. Use a fixed perspective Three.js camera looking down slightly over a circular low-poly stage. The background is nearly black/navy with fog and strong cyan, aqua, hot-pink, and yellow lighting. Build the stage from a broad dark circular disc surrounded by 32 small glowing turquoise tiles, with pink light bars near four answer pads. Place a stylized low-poly Kenney cube-cat GLB mascot at the rear-center of the stage on a low pirate-platform-style prop; the cat gently bobs and tilts in its idle animation. Behind it, show a glowing flattened cyan torus/halo, a dark vertical pupil, and six small pink jewel-like spotlight cones in a row. Load low-poly Kenney-style platform, round button, sign, and cat assets; arrange four large cyan 3D answer pads across the front/mid stage in a shallow arc or row, label them 1, 2, 3, and 4, and allow clicking the pads with raycasting. Keep the camera fixed and frame the cat, halo, stage, and answer area in a glossy arcade presentation. Make the game begin on a full-screen title overlay panel reading “KATSEYE TRIVIA” and “Choose your quiz.” Include a member carousel with previous/next arrow buttons, a large portrait, and the names Sophia, Manon, Daniela, Lara, Megan, and Yoonchae. Include “Start [member] Quiz” and “Start Group Quiz” buttons. Include an original-audio area with buttons labeled My Way, Debut, Gabriela, M.I.A, Gnarly, and Gameboy; generate short original Web Audio oscillator stings rather than using official recordings. Moving through the carousel with arrows or keyboard Left/Right changes the selected member and plays that member’s mapped original sting: Sophia/My Way, Manon/Debut, Daniela/Gabriela, Lara/M.I.A, Megan/Gnarly, Yoonchae/Gameboy. Pressing Enter on the title screen starts the selected member quiz. Use the provided official member portrait URLs if remote images are supported, with accessible alt text and clear labels. During gameplay, place a fixed HUD over the 3D scene. At the top show a “KATSEYE TRIVIA” title badge, a rounded Score pill, a Question progress pill, and a lives pill showing three pink hearts. Show a large centered SVG-like glowing eye/jewel progress display beneath the top HUD: a cyan outlined eye with a dark pupil and 20 vertical rounded segments arranged in an eye-shaped height curve. Unlit segments are dark teal; each correct answer illuminates the next segment aqua with glow. Increase the surrounding eye glow as progress rises. The six portrait cards remain in a gallery above the question panel; clicking/tapping any member card immediately restarts into that member’s quiz, and highlight the currently selected or question-mentioned member. The core game is a 20-question quiz. Provide the exact group question pool and four-option answers represented by the source game, covering KATSEYE membership, HYBE x Geffen, Debut, SIS (Soft Is Strong), member hometowns, Dream Academy, songs, and related group facts. A Group Quiz uses those 20 group questions. A member quiz begins with four member-specific questions for the selected member, then fills the remaining slots with group questions, for a total of 20. Each question displays in a large lower HUD panel with a small host instruction line and four large rounded answer buttons in a two-column grid on desktop and a single column on narrow mobile screens. Buttons have number badges 1–4 and bright pale-cyan-to-blue gradients. Support pointer/touch clicks, keyboard number keys 1–4, and clicks on the corresponding 3D stage pads. Rules: start with score 0 and three lives. A correct answer adds one eye segment and points equal to 100 plus 15 for each life remaining other than the base life calculation (matching the source behavior: 100 + max(0, lives - 1) * 15). A wrong answer removes one heart. After an answer, lock all buttons briefly for about 1.15 seconds, mark the selected answer red when wrong, mark the correct answer green/yellow, tint the corresponding 3D pad green for correct or pink/red for wrong, update the host message, then advance to the next question. Correct answers should briefly intensify the stage eye light. If all 20 are answered correctly, win; if lives reach zero, lose. On a win, show a centered dark translucent modal with a fully glowing/open cat eye, “KATSEYE fully lit!” and the final score. On a loss, show a closed pink eye, “The stage lights fade…” and the final score. Include a Play again button and support R to restart after game over. For a perfect member-quiz win with zero wrong answers, unlock a stylized original animated reward-video panel in the result modal. This is not an official music-video clip: show abstract animated graphics only, such as scanlines, a moving moon, a silhouetted dancing figure, pulsing bars, sparkles, and a member/song caption. Map the rewards as Sophia/My Way, Manon/Debut, Daniela/Gabriela, Lara/M.I.A, Megan/Gnarly, and Yoonchae/Gameboy. Give each reward a distinct neon color treatment matching its song theme. Keep the entire visual language glossy, playful, low-poly, and concert-like, with rounded glassy HUD panels, cyan/pink neon outlines, bold rounded typography, responsive touch-friendly controls, and no invented gameplay systems beyond the quiz, lives, score, progress eye, member selection, original audio stings, and perfect-run reward.