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Arcade › Kask Kapmaca

Kask Kapmaca

  • 2d
  • arcade
  • endless
  • collectathon
  • dodge
  • mobile-friendly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Elif Ebrar Mendeş built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Kask Kapmaca yet. Play it, then tell Elif Ebrar Mendeş what you would add next.

Make your own game

Kask Kapmaca was built by Elif Ebrar Mendeş with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Kask Kapmaca opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Kask Kapmaca

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a full-screen responsive 2D canvas arcade game titled “Kask Kapmaca” (Helmet Grab), with Turkish UI. Use a simple bright geometric/vector style with thick dark outlines and no external art assets. The camera is fixed in a straight-on side/front view; the playfield fills the viewport. Paint the background as a vertical gradient from muted blue/teal at the top to warm sandy orange near the bottom. Along the lower background, draw repeating dark navy city/building silhouettes of varied rectangular heights. At the bottom, draw a dark charcoal road/platform band with a dashed yellow center line.

The player is a small stylized person positioned near the bottom center, constrained horizontally within the screen. Draw a turquoise rectangular torso, a peach circular face, and an orange motorcycle-style helmet with a dark outline. Yellow helmets fall from the top at random horizontal positions toward the bottom; each is a bright yellow half-dome with a dark outline and a small orange visor/band, with a subtle wobble/rotation animation. The player’s goal is to move underneath and collect nearby falling helmets: when the grab action is pressed, find the closest helmet within about 92 pixels, remove it, add 10 points, and show a brief large white message near the top such as “+10 KASK!”. Give each helmet a randomized downward speed, with spawning starting around once per second and gradually becoming more frequent over time.

Also spawn red security guards from the top at randomized positions. They fall downward somewhat faster than helmets and drift side to side with a sine-wave motion. Draw each guard as a red rectangular body, peach circular head, and a dark navy cap/visor. If a guard overlaps the player, remove the guard, subtract one life, show “Yakalandın!” briefly, and emit a small burst of red square particles. Start with 3 lives. If lives reach zero, stop the game and show the start/restart overlay again with the button text “Tekrar Oyna” and a result message containing the final score. Falling objects that leave the bottom are simply removed.

At the top, place a HUD overlay with two dark translucent rounded pills: on the left, a motorcycle emoji and “KASK KAPMACA”; on the right, “Skor: 0 · Can: 3”, dynamically updating score and lives. Display temporary feedback messages around the upper center with bold white text and a dark text shadow. Before play begins, show a full-screen dark translucent overlay and a centered cream-colored rounded card with a heavy dark border and shadow. The card title is “Kask Kapmaca”, followed by Turkish instructions: “Mahalledeki kaskları kap, güvenlik görevlisine yakalanma! Sağ-sol ile hareket et, ortadaki düğmeyle yakındaki kaskı al.” Include an orange “Oyunu Başlat” button and the hint “Bilgisayar: A/D veya ←/→ · Kask almak: Space”.

Support keyboard controls A/D and Left/Right Arrow for horizontal movement, and Space for grabbing a nearby helmet. Prevent browser scrolling for these keys. Also provide large touch-friendly controls at the bottom center: a dark translucent rounded left button labeled ◀, a center grab button labeled 🫳, and a right button labeled ▶. The touch buttons should work with pointer/touch press and release. Keep the player’s movement speed constant, clamp it to the screen edges, and add a short grab cooldown (about 0.28 seconds) so grabbing cannot be spammed every frame. Use small square particle bursts for successful yellow helmet grabs and collisions. Ensure the game scales to any viewport size, uses a capped device pixel ratio for a crisp canvas, and begins with the start card visible.

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