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Kask Kapmaca

  • 2d
  • arcade
  • collection
  • top-down
  • mobile
  • turkish
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Elif Ebrar Mendeş built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Kask Kapmaca yet. Play it, then tell Elif Ebrar Mendeş what you would add next.

Make your own game

Kask Kapmaca was built by Elif Ebrar Mendeş with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Kask Kapmaca opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Kask Kapmaca

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 2D canvas game titled “Kask Kapmaca 2D” (Turkish for Helmet Snatch), with a fixed full-screen arena viewed from a top-down/flat perspective. Use a dark navy background and a large blue-gray rectangular playfield centered on the screen, outlined with a muted slate border and subtle grid lines. Place several light blue-gray rectangular wall/barrier blocks around the arena: horizontal blocks near the top and bottom and short vertical blocks along the left and right sides, leaving passages between them. The player is a simple cute low-detail character near the center: a blue/purple rounded body, peach circular face, red helmet, tiny white eyes, and a soft dark oval shadow. Add five collectible helmets positioned at fixed coordinates around the arena (two upper corners, two lower corners, and one near the upper-middle/center), alternating red and yellow helmet colors. Each helmet should be a small stylized half-dome with a dark brim and a dark side detail, plus a small shadow; collected helmets disappear.

Add one moving security guard NPC, visually distinct with an orange rectangular body, peach round head, black flat cap, and shadow. The guard continuously patrols in a smooth looping oval/path around the center using sinusoidal motion, but it does not attack, collide with, or otherwise mechanically interfere with the player; the game’s warning is flavor text only. The player moves continuously with normalized four-direction movement at approximately 4.4 world units per second using WASD or the arrow keys, with collision against the arena bounds and rectangular wall blocks. Keep the camera fixed; scale the world responsively to fit the viewport.

The goal is to collect all five helmets. A helmet can be stolen only when the player is within a short radius (about 1.25 world units). Press E or Enter, or press the large on-screen “KASKI ÇAL” button, to collect the nearby helmet. Disable that button when no helmet is close or after the game is complete. Update the top HUD in Turkish: upper-left translucent dark rounded panel reading “KASK KAPMACA 2D” and a status line that says “Kasklara git ve kap!” initially, then “Kasklara git ve görevliye dikkat et…” when no helmet is nearby, “Şimdi kap!” when one is in range, and “Kazandın!” after completion. Upper-right matching panel shows a gold counter such as “0 / 5” and the label “Çalınan kask”. Near the bottom center, show a small dark help pill reading “WASD / oklar • Kaska yaklaşınca KASKI ÇAL”; on mobile, provide a four-button arrow-pad at lower left for touch movement and place the action button lower/right as appropriate. Style the HUD with translucent navy panels, rounded corners, white/light lavender text, gold score, and a coral-red action button.

When all five helmets are collected, show a full-screen dark translucent victory overlay with a centered dark rounded card, gold heading “HEPSİ SENİN!”, Turkish message “Beş kaskı da kaptın. Güvenlik görevlisi yine geç kaldı.”, and a blue “Yeniden oyna” button that reloads/resets the game. Make it responsive for desktop and mobile, with no extra weapons, lives, timers, sounds, power-ups, enemy attacks, or invented mechanics.

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